Author Topic: In game Scientist generation: it's normal or...  (Read 1282 times)

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Offline Jeltz (OP)

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In game Scientist generation: it's normal or...
« on: December 30, 2020, 11:09:08 AM »
I don't know if it's normal, bad luck, maybe a weird bug, but in my current game (conventional start, no mod) all new scientists are spawned with only one specialization: logistics, with a bonus varying from 25% to 10%

Has anyone else had the same problem?

J.

Edit: I can't attach a screenshot, it's a 34Kb jpg but when I post it come up a security check problem message...
 

Offline Zap0

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Re: In game Scientist generation: it's normal or...
« Reply #1 on: December 30, 2020, 11:15:31 AM »
Do you have an academy commander set? They make it more likely that scientists spawn with the same specialization as the commander.
 
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Offline Squigles

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Re: In game Scientist generation: it's normal or...
« Reply #2 on: December 30, 2020, 01:51:35 PM »
I mean, the nature of a random chance. . . . .

Given a sufficiently large sample size, basically any given specified outcome will become expected.  You may have just hit the virtual lottery.  I would suggest starting a new game, if all the randomly generated scientists on game start are logistics. . . . . you would appear to have a problem.  Otherwise I would suggest the RNG gods are having a good giggle at your expense.

Much like a few years back where I ran a game for 80 years and never saw a construction scientist. . . started a new game and every single scientist but one was a construction scientist.
 
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Offline Jeltz (OP)

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Re: In game Scientist generation: it's normal or...
« Reply #3 on: January 01, 2021, 10:52:45 AM »
Do you have an academy commander set? They make it more likely that scientists spawn with the same specialization as the commander.

Yesss! I have set the Academy Commandant: Elena Cattaneo, a great Logistic scientist with 50% bonus, age: 47, and excelent health...

So this is the reason! Now I chage the AC with a SC scientis.

Tank you very much...and Happy New Year
J.
 

Offline Jeltz (OP)

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Re: In game Scientist generation: it's normal or...
« Reply #4 on: January 01, 2021, 11:04:16 AM »
I mean, the nature of a random chance. . . . .

Given a sufficiently large sample size, basically any given specified outcome will become expected.  You may have just hit the virtual lottery.  I would suggest starting a new game, if all the randomly generated scientists on game start are logistics. . . . . you would appear to have a problem.  Otherwise I would suggest the RNG gods are having a good giggle at your expense.

Much like a few years back where I ran a game for 80 years and never saw a construction scientist. . . started a new game and every single scientist but one was a construction scientist.

Yes, sometimes the generation doesn't seem so random ... but without starting a new game, I prefer to regenerate the entire pool as a Master

In this case I think @ Zap0 is right, having defined the Academy Commandant

Thank you and Happy New Year

J.



 

Offline Cosinus

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Re: In game Scientist generation: it's normal or...
« Reply #5 on: January 01, 2021, 04:20:36 PM »
If you need a scientist of a specific specialisation, you can also switch the field of study of surplus scientists in the commanders window. This loses 75% of their bonus, but they can get bonus back through working in their field. This is very useful at the start of the game.
 
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