Author Topic: Some more biology research  (Read 8123 times)

0 Members and 1 Guest are viewing this topic.

Offline martinuzz (OP)

  • Lieutenant
  • *******
  • Posts: 199
  • Thanked: 1 times
  • High Dwarf
Some more biology research
« on: August 24, 2010, 04:06:10 PM »
The genetic engineering is a pretty cool.
However, why stop there? I think it would be nice to have some more research for the biology department:

- longevity research
Who wants to live forever? (Volunteers needed for human trials)
Game effect: Your naval/army officers, administrators and scientists retire at an higher age. You can profit longer from that +40% research, 40 labs scientist.

- immunology research
Alien worlds bring alien diseases. They must be studied!
Game effect: reduces the chance of your officers/administrators/scientists getting health issues.

- bioenhancement
It might hurt a bit.. Don't worry, it will make you better.
Game effect: Adds to ground force strenght. I suggest removing that research line from Logistics/Ground combat and moving it to biology.
New techline for Logistics/Ground forces instead: Reduce ground force training time
 

Offline Vanigo

  • Lt. Commander
  • ********
  • V
  • Posts: 295
Re: Some more biology research
« Reply #1 on: August 24, 2010, 05:07:54 PM »
Yeah, Biology/Genetics definitely needs more tech lines, and medicine would be an obvious outgrowth. Maybe a set of techs that improved population growth, too?
 

Offline MattyD

  • Warrant Officer, Class 2
  • ****
  • Posts: 70
Re: Some more biology research
« Reply #2 on: August 24, 2010, 05:22:42 PM »
Hibernation research - gives the ability to survive for a period in a form of suspended animation.

In Game - lifepod time extended. Might be handy to rescue experienced officers and men.
My Newbie AAR
 

Offline UnLimiTeD

  • Vice Admiral
  • **********
  • U
  • Posts: 1108
  • Thanked: 1 times
Re: Some more biology research
« Reply #3 on: August 24, 2010, 05:42:12 PM »
Yes, extended life pod time is worthwile.
And be it just for RP reasons.
 

Offline Vanigo

  • Lt. Commander
  • ********
  • V
  • Posts: 295
Re: Some more biology research
« Reply #4 on: August 24, 2010, 07:33:42 PM »
Maybe improved crew quarters?
 

Offline Aldaris

  • Sub-Lieutenant
  • ******
  • Posts: 114
Re: Some more biology research
« Reply #5 on: August 25, 2010, 05:39:24 PM »
Maybe biological armour of some kind? weaker than non-bio armour of an equivilant tech level, but self repairing?
 

Offline MattyD

  • Warrant Officer, Class 2
  • ****
  • Posts: 70
Re: Some more biology research
« Reply #6 on: August 25, 2010, 06:12:13 PM »
What about characters being part of a genetic group? Scientists with a Martian genetic heritage should only get their full bonus working in Martian Labs. If they are forced to work on Earth, their bonus should be reduced by some factor similar to colonisation cost - the less suitable they are for the environment, the less capable their work should be.

Should officers and commanders require ships crewed with their genetic brothers and sisters rather than a regular crew.

Creation of really alien species could lead to loads of interesting RP possibilities. I would like to see the possibility of human mk ii's declaring independence from player and becoming an NPR.
My Newbie AAR
 

Offline Vanigo

  • Lt. Commander
  • ********
  • V
  • Posts: 295
Re: Some more biology research
« Reply #7 on: September 19, 2010, 09:25:14 PM »
Oh, hey, why not move colonization discounts to biology/genetics?
 

Offline On_Target

  • Chief Petty Officer
  • ***
  • Posts: 32
Re: Some more biology research
« Reply #8 on: September 20, 2010, 04:45:20 AM »
Hibernation research - gives the ability to survive for a period in a form of suspended animation.

In Game - lifepod time extended. Might be handy to rescue experienced officers and men.

This could just as easily be a Logistics tech for making the lifepods themselves more advanced.
 

Offline Vanigo

  • Lt. Commander
  • ********
  • V
  • Posts: 295
Re: Some more biology research
« Reply #9 on: September 20, 2010, 06:32:02 AM »
This could just as easily be a Logistics tech for making the lifepods themselves more advanced.
Sure, but biotech is a severely underutilized specialization. It needs the business. Logistics doesn't.
 

Offline On_Target

  • Chief Petty Officer
  • ***
  • Posts: 32
Re: Some more biology research
« Reply #10 on: September 20, 2010, 08:48:13 AM »
Sure, but biotech is a severely underutilized specialization. It needs the business. Logistics doesn't.

Eh, logistics isn't exactly overflowing with options either.  My interest is strictly verisimilitude; if the biotech would be chemicals or the like giving a short term-stasis, then biotech works.  Otherwise it'd make more sense for lifeboats to have improved air recycling or something of that nature.

Of course, if I'm going to rescue lifeboats, it's generally right away or not at all due to whether or not I have assets in-system.  There was only the one instance of "crap, hold on guys we'll pick you up as soon as we pound the snot out of these aliens," and that still had plenty of time to spare.
 

Offline Vanigo

  • Lt. Commander
  • ********
  • V
  • Posts: 295
Re: Some more biology research
« Reply #11 on: September 20, 2010, 09:42:06 AM »
I had a close one sneaking a scout ship through a system that was still full of precursors at low speed once; it's not useless. It's not all that useful, either, of course, but...
 

Offline The Khan

  • Petty Officer
  • **
  • T
  • Posts: 16
Re: Some more biology research
« Reply #12 on: October 11, 2010, 06:12:17 PM »
Simulation-wise, a longevity treatment can be groundbreaking.  Imagine: 5000 years we try medicine, juju, surgery to keep the gooey mush we inhabit from falling apart for one more precious year.  A Longevity drug like "juvenats" of "Warhammer 40000" can not only bring long life for officers but huge profits, a wealthier population,better population growth and massive happiness, expecially when you need that extra year to study or live or enjoy.

A more interesting asset could be combat stimulants.  A fighter pilot hooked on some wild stimulants that don't destroy his mind when hes plugged off, or a pheromone spray to remove panic and fear could be nice.  Come to think of it, you can mix chemicals and pheromones to drinking water, some tinfoil hatters say it happens.
 

Offline welchbloke

  • Vice Admiral
  • **********
  • Posts: 1044
  • Thanked: 9 times
Re: Some more biology research
« Reply #13 on: October 13, 2010, 07:16:43 PM »
A more interesting asset could be combat stimulants.  A fighter pilot hooked on some wild stimulants that don't destroy his mind when hes plugged off, or a pheromone spray to remove panic and fear could be nice.  Come to think of it, you can mix chemicals and pheromones to drinking water, some tinfoil hatters say it happens.
This is already happening in the real world.  Te USAF already provides stimulants to its pilots.
Welchbloke
 

Offline The Khan

  • Petty Officer
  • **
  • T
  • Posts: 16
Re: Some more biology research
« Reply #14 on: October 14, 2010, 12:37:19 AM »
Quote from: welchbloke link=topic=2861. msg29388#msg29388 date=1287015403
This is already happening in the real world.   Te USAF already provides stimulants to its pilots.

Super genetically tailored stimulants that don't have withdrawal like POWERTHIRST!