Astra Imperia > Rules
Political Capital
(1/1)
Erik L:
I probably should stop adding things.
That being said, Political Capital. This currently functions as a bonus to diplomacy rolls.
Political Capital (PC hereafter) is accrued by colonies based on size. As a global bonus, the government type adds additional points. PC is expended by adding to a diplomacy roll. Right at this moment it is not stated if this is pre or post-roll. I am inclining towards pre-roll. Most espionage actions also impose a loss of PC on a failed operation. There are a couple that impose a loss on a successful operation. PC cannot go negative, though the thought of taking negatives to your diplomacy rolls until the deficit is "paid off" sounds interesting.
PopulationPCOutpost1Small Colony1Colony2Large Colony3Small Core4Core7Large Core10Very Large Core14
Government types modify the PC as follows:
Representative+3Theocracy+2Personal+0Consciousness+1Individual+0Tribal+1State/Clan+2Nation+3
Father Tim:
Does that mean that government types modify political capital in total, or per population?
Would a Tribal government consisting of three Small Colonies (total) have a PC of 6 ((1+1) x3) or 4 (1x3 +1)?
Erik L:
--- Quote from: Father Tim on April 18, 2019, 02:52:43 PM ---Does that mean that government types modify political capital in total, or per population?
Would a Tribal government consisting of three Small Colonies (total) have a PC of 6 ((1+1) x3) or 4 (1x3 +1)?
--- End quote ---
Per population. Personality modifiers only affect the population they are at. There is a Political Genius/Politically Inept trait pairing.
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