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Plasma Torpedo Integrity Rating 1 says "The time in seconds in which the warhead will reduce by one point of strength" in the description.All other ratings say "Plasma torpedo warheads are reduced by 1 every (100,000 km x Integrity Rating)"
With "Show size in tons" selected on the tech design screen, cloaking devices do not show size in tons.
Quote from: "Erik Luken"With "Show size in tons" selected on the tech design screen, cloaking devices do not show size in tons.Unfortunately, I can't recreate this one. Cloaking devices are showing up in tons in my current version. I've checked the code that displays tons or HS and it doesn't distinguish between different types of system. Please can you check to see if this is repeatable.Steve
Quote from: "Steve Walmsley"Quote from: "Erik Luken"With "Show size in tons" selected on the tech design screen, cloaking devices do not show size in tons.Unfortunately, I can't recreate this one. Cloaking devices are showing up in tons in my current version. I've checked the code that displays tons or HS and it doesn't distinguish between different types of system. Please can you check to see if this is repeatable.Shouldn't the highlighted bit be in tons?
Quote from: "Erik Luken"With "Show size in tons" selected on the tech design screen, cloaking devices do not show size in tons.Unfortunately, I can't recreate this one. Cloaking devices are showing up in tons in my current version. I've checked the code that displays tons or HS and it doesn't distinguish between different types of system. Please can you check to see if this is repeatable.
This may already have been posted (I did search) but if you build a ship without retooling a shipyard to that specific design (building it from a shipyard tooled to a similar ship design) it doesn't lock the design.
5.14 bugWhen I got the error "fleet does not contain a jumpgate construction ship" for several times, I looked through the NPRs and discovered a JCS with a damaged JGC-module. After deleting the JCS, the error went away. Seems the AI doesn´t check, if the JGC-module is actually in working order, when asigning orders.
This does not cause an error report; however, it will affect the game play. Every now and again I use Designer Mode to 'Pop in on the nieghbours' and check up on how they are doing, especially if I think there might be some combat going on . Anyway, I regularly find NPR fleets that have a jumpship with enough consorts to take it beyond the number of allowable squandron transit slots. Consequently, they are stuck in a system generating 'Transit failure - too many ships' alerts. It might be a good idea to alter the AI to ensure that fleets break down into a size no greater than the allowed squadron transit size before attempting a squadron transit.
Gauss Cannon Rate of Fire 8 gives Gauss Cannons a rate of fire of 10 shots every 5 seconds.
I think that this is a 'bug/feature' that shouldn't be fixed ...I performed a Geological Survey using a Team on Earth a couple of years into my game when the team was at about 170 points - I had them do about 6 surveys on other smaller bodies to up their points before hand.Recently, I started to create more Martians on Earth to increase their total percentage in the Empire and stop having them get antsy about being a minority. This creates a new 'Colony' on Earth, and at the same time it resets the 'Geological Team Survey - Completed' flag! So, I took that as an opportunity to resurvey Earth using the old team that is now over 200 points. It is finding some nice stuff
You don't have to research Minimum Cloak Size 25 to be able to make a cloaking device.
Hitting ctrl-F3 on the economics window opens the systems map and the event log instead of just the event log.
Quote from: "dooots"Hitting ctrl-F3 on the economics window opens the systems map and the event log instead of just the event log.That might have been an inadvertent double-press. Trying holding ctrl and then press F3. It seems to just open the Events window.Steve
Quote from: "Steve Walmsley"Quote from: "dooots"Hitting ctrl-F3 on the economics window opens the systems map and the event log instead of just the event log.That might have been an inadvertent double-press. Trying holding ctrl and then press F3. It seems to just open the Events window.SteveI can verify Dooots error. I get that too. It works fine from the main bar (which is how I normally open it) but off of the Economics window, I get the System Map also.
Quote from: "Steve Walmsley"Quote from: "dooots"Hitting ctrl-F3 on the economics window opens the systems map and the event log instead of just the event log.That might have been an inadvertent double-press. Trying holding ctrl and then press F3. It seems to just open the Events window.I can verify Dooots error. I get that too. It works fine from the main bar (which is how I normally open it) but off of the Economics window, I get the System Map also.
Quote from: "dooots"Hitting ctrl-F3 on the economics window opens the systems map and the event log instead of just the event log.That might have been an inadvertent double-press. Trying holding ctrl and then press F3. It seems to just open the Events window.