Author Topic: Official v7.10 Bugs Reporting Thread  (Read 210299 times)

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Offline hiphop38

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Re: Official v7.10 Bugs Reporting Thread
« Reply #585 on: December 11, 2016, 11:51:44 PM »
Having a, seemingly common, Error 3021 issues.  This is a good few dozen years into a game.  It began to occur after a large slowdown (5 sec intervals) period, of about 2 hours of in game time.  Afterwards I got another series of popups saying essentially that "No research was discovered from deconstructing that component".  So its clear that some NPRs got into big tussle and were deconstructing the loot.  Now this is not my issue (However, I feel it may be a bit better to not have these alerts shown to the player tbh).

However, almost immediatly after that, a series of exactly and always 10 error popups appear.  They say "Error 3021 was generated by DOA. Field   No current record.  please report to blah blah blah. " This popup is titled "Error in SalvageWreck".

So My assumption is that the NPR is trying to salvage some non-existant wrecks.

I was ok with this, but then when I got to another slowdown period, I had to do this for every 5 sec interval. . .  no thank you.

So I am wondering if there is a way I can fix this.  My idea, is if I can go into spacemaster mode and stop the error at the source.  Essentially take command of the NPR and stop their attemps at salvaging. . . .

Ive tried everything else that Ive seen in reference to the Error 3021, i. e.  opening in admin mode etc.  (There were very few fixes, beyond reinstall).
 

Offline 83athom

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Re: Official v7.10 Bugs Reporting Thread
« Reply #586 on: December 12, 2016, 07:08:57 AM »
It goes away eventually. This is just the result of having both NPRs and Spoilers active when you start.
Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.
 

Offline littleWolf

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Re: Official v7.10 Bugs Reporting Thread
« Reply #587 on: December 13, 2016, 04:28:12 AM »
After check on "hide escorts" on display tab Aurora show ininite "Error DAO recordset".

After close (by TaskManager) and restart Aurora show error 380 and error 3201 in the table "Game". 
 

Offline littleWolf

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Re: Official v7.10 Bugs Reporting Thread
« Reply #588 on: December 13, 2016, 04:41:38 AM »
Accidentally clicked "hide escorts on map" in display 2 tab on systems map.
Getting an endless loop of "error 3420 was generated by DAO.recordset. Object invalid or no longer set"

EDIT: Lost my entire game when I had to kill the process. Why is that? Save please.

Ahh ok. game dead totally :(

Maybe delete this destructive chekbox from "display2" tab or rename to "BIG RED BUTTON - TOTAL DESTRUCTION"? 
 

Offline sloanjh

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Re: Official v7.10 Bugs Reporting Thread
« Reply #589 on: December 13, 2016, 07:14:52 AM »
Ahh ok. game dead totally :(

Maybe delete this destructive chekbox from "display2" tab or rename to "BIG RED BUTTON - TOTAL DESTRUCTION"?

A good habit with Aurora:  Save (copy database) early and often.  There's a thread in the FAQ about save strategies, plus I think someone made a tool to do it (relatively) automagically.

John
 

Offline Erik L

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Re: Official v7.10 Bugs Reporting Thread
« Reply #590 on: December 13, 2016, 11:32:04 AM »
A good habit with Aurora:  Save (copy database) early and often.  There's a thread in the FAQ about save strategies, plus I think someone made a tool to do it (relatively) automagically.

John
Why yes. Yes I did. :)
 

Offline littleWolf

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Re: Official v7.10 Bugs Reporting Thread
« Reply #591 on: December 13, 2016, 02:04:25 PM »
lol.. That we need  copy database  before any actions..  Close Aurora, copy base, open aurora, enter to game, press key, close, copy, open,...


Enthusiastically playing, often forget to save. Bach - and after the failure of the game is that it is not saved for a long time... And that's in games with a normal quick save. In Aurora do forget about time. And after many hours of game are lost forever because of the bug, the desire to play disappears for a long time.
 

Offline Erik L

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Re: Official v7.10 Bugs Reporting Thread
« Reply #592 on: December 13, 2016, 02:06:04 PM »
Actually, you do not need to close Aurora to copy the database. As long as it is waiting for you to click a time increment, you should be able to copy it.
 

Offline littleWolf

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Re: Official v7.10 Bugs Reporting Thread
« Reply #593 on: December 13, 2016, 03:33:02 PM »
Heh. I can develop wrapper for Aurora with "save" function.. or delete aurora 7.1 and wait for Aurora 8.0 next few months.
 

Offline hiphop38

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Re: Official v7.10 Bugs Reporting Thread
« Reply #594 on: December 13, 2016, 03:42:38 PM »
To 83athom,

How "Eventually"? I have been having this spam for. . .  about 5 years ingame or so by now. . .  (Not sure exactly).  It is acceptable in the 30 day increments, but I am having a slowdown, and I want to know if I should muscle through it, or if I would need to scrap it (D:)
 

Offline Erik L

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Re: Official v7.10 Bugs Reporting Thread
« Reply #595 on: December 13, 2016, 10:34:14 PM »
Heh. I can develop wrapper for Aurora with "save" function.. or delete aurora 7.1 and wait for Aurora 8.0 next few months.

That work has already been done years ago. Look in the subforums of the installation forum. :)
 

Offline TheDeadlyShoe

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Re: Official v7.10 Bugs Reporting Thread
« Reply #596 on: December 15, 2016, 05:11:50 AM »
Having taken NPR civilian mining colonies in a truce start, I notice that they were not mass-driving their output to Earth, or at least not all of it; each colony had thousands of mineral built up.
 

Offline Irishpolak

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Re: Official v7.10 Bugs Reporting Thread
« Reply #597 on: December 20, 2016, 11:28:57 PM »
Not sure if this is a bug or an oversight on my part, but my new missile requires 720 Uridium PER MISSILE to build.     

hxxp: imgur. com/VBAzWnc
« Last Edit: December 20, 2016, 11:31:14 PM by Irishpolak »
 

Offline TheDeadlyShoe

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Re: Official v7.10 Bugs Reporting Thread
« Reply #598 on: December 21, 2016, 09:28:14 AM »
It's a bug. You'll need to redesign the missile and research it again.
 

Offline Marc420

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Re: Official v7.10 Bugs Reporting Thread
« Reply #599 on: December 22, 2016, 10:43:29 PM »
I suppose this is a bug of some sort, but I'm mainly posting because I found a clue and a way to fix it so I thought I'd pass that along.

My game was at times starting to generate a lot of "error 5:  Invalid call or proceedure" error messages.  That may not be word for word, but it was something close to that.  In resolving a 5 day block, I'd get something like 100 of those to click through before the turn could resolve.  It worked, but it was an annoying number of clicks.

A hint earlier on this pages pointed towards a fleet set to meet another fleet.  It wasn't exactly my error, but it was close enough to give me a hint.

In my game, I've had fleets refueling with a jump ship that is also set as a tanker.  And I realized that I'd just been shuffling these around as one was out for too long and getting bad morale, while another wasn't big enough to handle the ships I wanted to sent through.

So, I went through my fleets, and sure enough there were a couple still set to refuel with fleets that no longer existed.  I've got the habit of putting ships back into shipyard TG when they are home for awhile, so the fleet list is less cluttered and I've got one place to check to see if they've had enough shore leave.

So, I think I've solved the strings of error msgs by redoing the orders on those two fleets.

If someone else has the same sort of msgs, I hope that can help them out.