Author Topic: Pulsar 4X  (Read 32484 times)

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Offline Nathan_

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Re: Pulsar 4X
« Reply #165 on: July 13, 2014, 11:18:53 PM »
Here is logs.  
I start scared about this.

Thank you for posting that, float.tryparse is indeed the error. I've pushed a patch that may resolve the issue, if it doesn't there is a far greater problem for your system then I can fix. another thing to do(since it uses much the same code) is to press F6, go to the combat summary, select the 1st warship, select point defense drop down and pick area defense, type 1000.1 into the PD range text box, and press set mode. then look at the combat summary, it should read:
Code: [Select]
Primary III FC R96K T6K #1 (AreaDefense 1,000.1): No Target Assignment

If this patch doesn't work on the text display, does the above work with point defense settings?

on the other hand, if it is just the text character readin that is failing that can perhaps be hardcoded as a "temporary" workaround.
« Last Edit: July 13, 2014, 11:20:40 PM by Nathan_ »
 

Offline intercross21

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Re: Pulsar 4X
« Reply #166 on: July 14, 2014, 01:13:16 PM »
Text on map are still rectangles. 
When I typed "1000.  1" - i've got "Primary III FC R96K T6K #2 (AreaDefense 0,0): No Target Assignment"
but when I typed "1000,1" - i've got "Primary III FC R96K T6K #1 (AreaDefense 1 000,1): No Target Assignment"
So trouble definitly in C# localization.
And sorry if I did some mistakes, I still learning en. 
 

Offline intercross21

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Re: Pulsar 4X
« Reply #167 on: July 14, 2014, 01:23:11 PM »
I review System. Globalization, it's have all required stuff I think.  But I rarely used this stuff and still don't know where is trouble in code.
 

Offline Nathan_

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Re: Pulsar 4X
« Reply #168 on: July 15, 2014, 10:58:07 AM »
I review System. Globalization, it's have all required stuff I think.  But I rarely used this stuff and still don't know where is trouble in code.

thank you for all your efforts, I think your original suspicion that it was the comma separator is correct. The next thing to try later is posting a copy of the font files with commas instead of periods, if your tryparse is looking for commas and not periods then that would explain things. I'll post a file to that effect later.

A new version should be up that forces the appropriate settings for tryparse, though there will almost certainly be other places, we'll get those as they pop up.
« Last Edit: July 15, 2014, 07:16:14 PM by Nathan_ »
 

Offline intercross21

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Re: Pulsar 4X
« Reply #169 on: July 18, 2014, 03:19:00 AM »
Quote from: Nathan_ link=topic=5176. msg74679#msg74679 date=1405439887
A new version should be up that forces the appropriate settings for tryparse, though there will almost certainly be other places, we'll get those as they pop up.
Trouble was definitly here.  Now I can see text normally but fonts is not so good, huh.
http://s1.hostingkartinok.com/uploads/images/2014/07/3b140df42d6dfd5ce43459d5765a4d36.png

Thanks.
« Last Edit: July 18, 2014, 03:21:22 AM by intercross21 »
 

Offline Nathan_

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Re: Pulsar 4X
« Reply #170 on: July 18, 2014, 01:50:33 PM »
Trouble was definitly here.  Now I can see text normally but fonts is not so good, huh.
http://s1.hostingkartinok.com/uploads/images/2014/07/3b140df42d6dfd5ce43459d5765a4d36.png

Thanks.

Good to hear.
 

Offline Marski

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Re: Pulsar 4X
« Reply #171 on: October 02, 2014, 03:46:57 PM »
Hey, just so you guys know, there's a 4x/grand strategy-centric group that I am part of which has been following aurora and pulsar 4x for years. Keep up the good work, we can hardly wait for you to release a true playable version of your game.