Author Topic: Nuclear Thermal Navy, Early Tech  (Read 2827 times)

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Offline xenoscepter (OP)

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Nuclear Thermal Navy, Early Tech
« on: August 22, 2019, 03:02:49 AM »
Corvettes:


Apophis-Class Corvette:


Code: [Select]
Apophis-Class Corvette    3,000 tons     83 Crew     311 BP      TCS 60  TH 45  EM 0
1000 km/s     Armour 2-18     Shields 0-0     Sensors 10/10/0/0     Damage Control Rating 12     PPV 10
Maint Life 5.28 Years     MSP 130    AFR 36%    IFR 0.5%    1YR 8    5YR 117    Max Repair 40 MSP
Intended Deployment Time: 6 months    Flight Crew Berths 16   
Hangar Deck Capacity 250 tons     Magazine 70   

MaxTech Project Apophis (1)    Power 60    Fuel Use 38.92%    Signature 45    Exp 8%
Fuel Capacity 180,000 Litres    Range 27.7 billion km   (321 days at full power)

Knights Armories Project Apophis SLMS (1)    Missile Size 10    Rate of Fire 300
Federal-Colonial 460-APOPHIS Missile FCS (1)     Range 4.6m km    Resolution 60
Apophis SLASM (7)  Speed: 6,000 km/s   End: 270.6m    Range: 97.4m km   WH: 4    Size: 10    TH: 24/14/7

Federal-Colonial T210H Passive Surveillance Gear (1)     Sensitivity 10     Detect Sig Strength 1000:  10m km
Federal-Colonial E210M Passive Surveillance Gear (1)     Sensitivity 10     Detect Sig Strength 1000:  10m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Off-Topic: show
--- The Apophis-Class is a small Corvette named after the Egyptian Serpent of Chaos. Armed with 6(+1) Apophis SLASM, this Corvette is designed for passive firing using it's (relatively) massive Passive Sensors combined with the Active Sensors on the missile itself. The single Boat Bay on the Apophis-Class serves to hold it's Ankh-Class Collier Fighter. The Ankh can carry out re-supply, as well as hold an extra two Apophis SLASMs, bring the maximum magazine capacity of the Apophis-class up to nine. Nominal range and speed are coupled to a 75% Thermal Reduction, making the Apophis-Class Corvettes quite stealthy despite their size.

 --- Although the Apophis SLASM is a large missile, it carries a light payload in exchange for range and passive fire capabilities. A six month deployment time, generous fuel, and excellent reliability allow the Apophis-Class to operate far from home. While the inclusion of a dedicated Damage Control System means that if the Apophis manages to survive an attack, it will be ready to go again in short-order. A measly two layers of armor makes this unlikely, however, as this corvette cannot even take a hit from one of it's own missiles without experiencing a hull breach.



Isis-Class Corvette:


Code: [Select]
Isis-Class Corvette    3,000 tons     52 Crew     378 BP      TCS 60  TH 45  EM 0
1000 km/s     Armour 2-18     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 12     PPV 0
Maint Life 7.16 Years     MSP 158    AFR 36%    IFR 0.5%    1YR 5    5YR 81    Max Repair 30 MSP
Intended Deployment Time: 6 months    Flight Crew Berths 19   
Hangar Deck Capacity 500 tons     

MaxTech Project Apophis (1)    Power 60    Fuel Use 38.92%    Signature 45    Exp 8%
Fuel Capacity 800,000 Litres    Range 123.3 billion km   (1427 days at full power)

Strike Group
1x Horus Scout   Speed: 1800 km/s    Size: 10

This design is classed as a Military Vessel for maintenance purposes

Off-Topic: show
--- Effectively a converted Apophis-Class, the Isis-Class of Corvette is named after the Egyptian Goddess connected to Horus. The sensors of the Apophis-Class are gutted out, along with the missile launchers to provide an expanded Boat Bay wherewith the Isis-Class stores a single Horus-Class Scout. Expanded fuel tanks round out the ship to help provide for both itself and any Apophis-Class Corvettes it might be supporting.



Fighter Craft:


Ankh-Class Collier Fighter:


Code: [Select]
Ankh-Class Collier Fighter    250 tons     4 Crew     25.4 BP      TCS 5  TH 9  EM 0
1800 km/s     Armour 1-3     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0
Maint Life 12.46 Years     MSP 6    AFR 5%    IFR 0.1%    1YR 0    5YR 1    Max Repair 5 MSP
Intended Deployment Time: 1.1 months    Spare Berths 0   
Magazine 20   

MaxTech Project Ankh (1)    Power 9    Fuel Use 67.77%    Signature 9    Exp 9%
Fuel Capacity 5,000 Litres    Range 5.3 billion km   (34 days at full power)

Apophis SLASM (2)  Speed: 6,000 km/s   End: 270.6m    Range: 97.4m km   WH: 4    Size: 10    TH: 24/14/7

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Fighter for production, combat and maintenance purposes

Off-Topic: show
--- The Ankh-Class is named after an Egyptian symbol of life, and serves as a Fighter-Sized Collier for the Apophis-Class Corvettes. It is essentially two big magazines mounted on an engine, with the fuel and living spaces built around it. A Fighter-scale Engineering Space enables flight deck crews to more easily maintain the craft, while it's huge magazines give it the appearance of a large bird of prey with wings hunched up. The magazines feature built-in equipment for handling the rounds that are secured inside of them, making reloading from them a breeze. The purpose-built Project Ankh Nuclear Thermal engines afford the craft a pedestrian speed, while a months worth of fuel and life support ensure that the ship has long legs.



Horus-Class Scout:


Code: [Select]
Horus-Class Scout    500 tons     12 Crew     44.6 BP      TCS 10  TH 18  EM 0
1800 km/s     Armour 1-5     Shields 0-0     Sensors 10/10/0/0     Damage Control Rating 0     PPV 0
Maint Life 2.8 Years     MSP 6    AFR 20%    IFR 0.3%    1YR 1    5YR 17    Max Repair 10 MSP
Intended Deployment Time: 2.3 months    Spare Berths 3   

MaxTech Project Horus (1)    Power 18    Fuel Use 66.39%    Signature 18    Exp 9%
Fuel Capacity 20,000 Litres    Range 10.8 billion km   (69 days at full power)

Federal-Colonial T210H Passive Surveillance Gear (1)     Sensitivity 10     Detect Sig Strength 1000:  10m km
Federal-Colonial E210M Passive Surveillance Gear (1)     Sensitivity 10     Detect Sig Strength 1000:  10m km

This design is classed as a Fighter for production, combat and maintenance purposes

Off-Topic: show
--- Designed off of the Ankh-Class vessel, the Horus-Class Scout removes the magazines of it's progenitor and instead fills their space with the same sensors found on the Apophis-Class Corvettes. A greatly expanded interior is derived from a pair of Ankh-Class hulls which have been "joined at the hip" so to speak, while a purpose built engine is essentially a larger version of the Project Ankh drive. This affords the Horus-Class the same speed as an Ankh-Class with twice the range and endurance while still having a larger working area for the crew. The Fighter-scale Engineering Space has been redesigned to accommodate the Horus-Class. Unlike the Ankh-Class which sired it, the Horus-Class is better proportioned, having a look akin to a very large bird with it's wings folded.



Set-Class Scout:


Code: [Select]
Set-Class Scout    125 tons     4 Crew     15 BP      TCS 2.5  TH 6  EM 0
2400 km/s     Armour 1-2     Shields 0-0     Sensors 2/2/0/0     Damage Control Rating 0     PPV 0
Maint Life 28.71 Years     MSP 8    AFR 1%    IFR 0%    1YR 0    5YR 0    Max Repair 5 MSP
Intended Deployment Time: 0.9 months    Spare Berths 1   

MaxTech Project Set (1)    Power 6    Fuel Use 124.93%    Signature 6    Exp 12%
Fuel Capacity 5,000 Litres    Range 5.8 billion km   (27 days at full power)

Federal-Colonial T042H Passive Surveillance Gear (1)     Sensitivity 2     Detect Sig Strength 1000:  2m km
Federal-Colonial E042M Passive Surveillance Gear (1)     Sensitivity 2     Detect Sig Strength 1000:  2m km

This design is classed as a Fighter for production, combat and maintenance purposes

Off-Topic: show
--- Designed as a direct competitor to the Horus-Class Scout, the Set-Class boasts a quarter of the cross-section of it's counter-part. While the Horus-Class focuses on bringing large sensors a far distance for relatively little cross-section, the Set-Class focuses on bringing smaller sensors to bear more rapidly. The Set-Class is well, better set with regards to crew ergonomics. While the Horus-Class was roomy, almost to a fault, the Set-Class is more compact, but with a better layout. The Set-Class features a command station for a CO, with it's other four positions being well arrayed in the craft's admittedly roomy operating spaces. While leg room is at far more of a premium, and sleeping quarters are spartan, the work spaces fo a Set-Class Scout are not. This is due to the fact that the Set-Class was designed from the ground up with recon in mind. The Project Set engine was designed for high-output, while the ship's sensor suites are purpose built for the Set-Class and the Set-Class alone.

 --- However, the Set-Class could not replace the Horus-Class for a few reasons, not the least of which was range. The Horus-Class boasted better range both for the craft itself as well as it's sensors package. The other reason was crew bias; simply put the Horus-Class was a desirable posting, with lavish quarters even compared to large ships and an excellent working space more akin to a Bridge than a cockpit, the Horus-Class was simply adored by her crew. Finally, the Horus-Class was much easier to maintain, leading flight crews to love it as well. The Set-Class was by no means a nightmare to work on, indeed it was quite easy to maintain, however the Ankh-Class would go on to develop a reputation for being particularly easy to work on, and thanks to having it's Engineering Space re-designed to better fit it, the Horus-Class became known as a mechanic's dream. These things kept the Set-Class from ultimately replacing the Horus-Class, however it's ability to be in more than one place at once for the same mass, plus it's speed ensured that the Set-Class had a place in the navies of the Principality for generations to come.
« Last Edit: August 22, 2019, 03:06:14 AM by xenoscepter »
 

Offline Cavgunner

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Re: Nuclear Thermal Navy, Early Tech
« Reply #1 on: August 26, 2019, 08:27:26 PM »
A credible effort, but I would only bother with ships at this tech level if I was forced to share my home system with another empire at game start.
 

Offline Michael Sandy

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Re: Nuclear Thermal Navy, Early Tech
« Reply #2 on: August 26, 2019, 11:56:26 PM »
Yeah, a Nuclear Thermal navy really only is useful if you are sharing a system.

However, there are some nuclear thermal ships and nuclear pulse ships that I kept in use for a LONG time.

The freighters and colony ship I built for the Earth Moon run are still in use, sometimes running to Mars as well.  I sometimes send them off with the Salvager fleet, because what is important is their cargo hold and the fact that they are small enough to jump with my salvager.  Their slow speed isn't all that important because they are stationary for long periods of time.

My first geosurvey ships were upgraded to Nuclear pulse, but never upgraded beyond that, because that shipyard was busy doing other stuff.  It wasn't worth the retooling.

My first jump probe fighters were nuclear pulse, and one has managed to survive their rather dangerous job into Magnetic Plasma.

The jump point monitors (15 ton satellites that are basically nothing but crew endurance and count as commercial because they have no system that can break) aren't going to become obsolete.  The PDC CVs won't become obsolete.  I didn't build any with boat bays this game, but they wouldn't be obsolete as PDCs if I had.