Aurora 4x
C# Aurora => Development Discussions => Topic started by: waresky on September 17, 2016, 11:45:55 AM
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first and Obviously apologize ma deadly english...:)
Steve, any nice idea >> how much time before Aurora C++ come in "Beta" format?
Ah..Hype Hype...bad thing.
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Well hype ended very badly for No Man Sky so stop it :)
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When it's done.
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Distracted by Elder Scrolls Online at the moment :)
There is a still a huge amount to do so I'm almost certain it won't be this year. I'll keep posting updates though when I have them.
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how much time before Aurora C++ come in "Beta" format?
C#
Soontm (meaning nowhere near for quite a while).
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Just wanted to add that Ukrainian and Russian communities are waiting passionately for C# Aurora.
We don't show up here that often but there are a LOT of hardcore players grateful for your work. ;)
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wow Ukraine and Russian communities, Steve you could theoretically help world peace by releasing it. ;D
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wow Ukraine and Russian communities, Steve you could theoretically help world peace by releasing it. ;D
Well, there is still tension but as we are mostly mature players we try not to bring it to our hobbies and leisure time ::)
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Distracted by Elder Scrolls Online at the moment :)
There is a still a huge amount to do so I'm almost certain it won't be this year. I'll keep posting updates though when I have them.
"Almost" Certain?
Forgive me for jumping at straws but that makes me think that theres a slim possibility it could actually be in a playable state within a few months, I'm excited, though I'm sure the added features, bug testing, and hotfixes will surely take months after any release.
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"Almost" Certain?
Forgive me for jumping at straws but that makes me think that theres a slim possibility it could actually be in a playable state within a few months, I'm excited, though I'm sure the added features, bug testing, and hotfixes will surely take months after any release.
The last 20% of a software project takes 80% of the time :P
I'd love to have the C# Aurora in time for the new year, but "Almost" Certain is pretty much just code for "If literally ANYTHING is quirky, or if I flipped a '>' somewhere and didn't notice it, then its not gonna happen". Plus, its possible Steve will decide to add in some extra features atop it while he's in the code. I've got April down as my hoped for date for a release, but we'll see how it goes.
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I'm sure you don't need any more encouragement Steve, but I know a heck of a lot of people that play Aurora regularly who don't post here (or anywhere), and they're all gnashing their teeth for the C# release.
Strangely, whilst it's a very hardcore strategy game, most of the players I know aren't really interested in other gaming as such - so it's got a very wide appeal!
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Steve, please release Aurora 8.0 ASAP as I badly need something to take my mind off the real world!! ::) ;D
Ian
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Steve, please release Aurora 8.0 ASAP as I badly need something to take my mind off the real world!! ::) ;D
Ian
Hahaha, I second this! ( Might it have something to do with a certain election result? ) ;D
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Hahaha, I second this! ( Might it have something to do with a certain election result? ) ;D
I dont know what you mean, now if you excuse me, I must finish driving those space mexicans back behnd the warp point so i can make the America system great again.
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I'm sure you don't need any more encouragement Steve, but I know a heck of a lot of people that play Aurora regularly who don't post here (or anywhere), and they're all gnashing their teeth for the C# release.
Strangely, whilst it's a very hardcore strategy game, most of the players I know aren't really interested in other gaming as such - so it's got a very wide appeal!
I've been busy with work the last couple of weeks or so, which halted progress for a while. Back on it today :)
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The really question is ..
Is Steve Santa and will we receive a Christmas present. <smile>
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Whether that is possible probably depends on whether he intends to wait till he has re-implemented everything that is the current version or whether he will release a partially complete version (perhaps missing NPRs, "Spoilers", etc. that are not necessarily 'core' to the game.).
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The really question is ..
Is Steve Santa and will we receive a Christmas present. <smile>
Maybe for Xmas 2017 :)
It isn't going to be ready this year. I do have a few days off next week and hope to make some progress on system generation. However, I am probably at least six months away from completion. I do hope to get a test game started earlier than that - maybe 2-3 months. It really depends on my available free time.
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Whether that is possible probably depends on whether he intends to wait till he has re-implemented everything that is the current version or whether he will release a partially complete version (perhaps missing NPRs, "Spoilers", etc. that are not necessarily 'core' to the game.).
The first test game will likely be without AI - at least at the start.
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I am just happy it is still being worked on.
I think I might need to play some more Aurora . . maybe finish up my 3rd party app I never released.
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The first test game will likely be without AI - at least at the start.
Who needs AI anyway? All I want is pathfinding and working civilian lines and I'm set to go with multi empire games where you control all yourself ;D
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Who needs AI anyway? All I want is pathfinding and working civilian lines and I'm set to go with multi empire games where you control all yourself ;D
People who want to carve a path through space while encountering surprises that make you go "****, is that what I have to go against?".
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People who want to carve a path through space while encountering surprises that make you go "****, is that what I have to go against?".
Don't you mean people who want to carve a path through space while encountering 8'000km/s missiles that your warships can outrun and 2000km/s warships only armed with point blank range weapons that your civilian ships can outrun, despite giving the AI 100:eds of % of boosts?
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Thats what he means, yeah.
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6 months sounds good for a mostly complete alpha, we all would gladly help 'bugtest' for you.
The new version should make multiplayer forum games rather more easy than they have been in the past, I'm pretty confidant a few people will have a good time with that.
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We are having a good time already with the current version in the ongoing community game, but of course also looking forward to the next version like everyone else.
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Honestly I'm just excitedly awaiting the rebalanced orbital infrastructure, the fact that that stuff is practical now is so hype.
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Honestly I'm just excitedly awaiting the rebalanced orbital infrastructure, the fact that that stuff is practical now is so hype.
I just want to play with 6+ empires at start, all spoilers, and with a high generation chance without getting a slowdown. To me those other features, while nice and very useful, are somewhat secondary. Don't get me wrong, I really want to build some skeleton ships (no-armor cargo/fuel modules pulled by a "tug") to supply massive warfleets to battle all the xenos left, right, and center, and drop some titans on some poor chumps' head.
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I just discovered that Aurora was being re-written in C# today. I spent a bunch of time looking at the screenshots and reading up on what info has been released so far. I have to say, I am extremely excited to hear about this!
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Don't you mean people who want to carve a path through space while encountering 8'000km/s missiles that your warships can outrun and 2000km/s warships only armed with point blank range weapons that your civilian ships can outrun, despite giving the AI 100:eds of % of boosts?
I agree that something appears to have happened between 6.21 and 6.43. In 6.21 I was running the AI at +150% and came up against two NPRs that significantly out teched me. Took ~10 years minimum to catch up on each while trying and occassionally failing to hold warp points (see http://aurora2.pentarch.org/index.php?topic=5470.0). Thats when I found the major problem with mines, they all go off or none. (a mine field where only a given number activate per contact would be good). Since 6.43 the AI at 500% has been rubbish.
Ian
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I just want to play with 6+ empires at start, all spoilers, and with a high generation chance without getting a slowdown. To me those other features, while nice and very useful, are somewhat secondary.
This x1000. I'm gaming on a pretty decent rig* and Aurora can be painfully sluggish. And I know most of that stems from the VB/Access combo. Even with no new features, a code refactoring/language re-write and a database switch should be a godsend for speed.
*Core i7-4770, SSD drive, 16GB RAM, nVidia GTX 650 Ti 2GB, running Lubuntu Linux with Aurora in Wine.
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OMG NEW AURORA im waiting .
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So very excited for this! I'm a relative newcomer to Aurora 4x, and while I've played for several hours I always end up going away just to come back given the oddities and relative clunkiness of the UI. Updating the code to a much more modern language and toolchain will hopefully help, over time, the pain and make it that much easier to maintain! Can't wait for the first playable alpha/beta/whatever!
Funny thought, with it written in C# might even be Linux compatible now :)
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I always thought winforms on Linux was a no-go, but just googled and found this:
http://www.mono-project.com/docs/gui/winforms/ (http://www.mono-project.com/docs/gui/winforms/)
No idea how well it works or if Steve would have any interest in trying to compile it with mono. And there is probably lots of other stuff that is Windows-specific anyway.
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There might very well be issues simply compiling for Linux since there might be some very specific Windows only stuff. However, I suspect unless he's gone out of his way there's probably a lot less than we think. Or possibly none, it might simply run either directly on Mono (remember it's CLI, more or less a virtualized execution environment) or with a simple recompile using Mono tools.
I vote he gets done with basically all of the work to bring feature parity with the older VB version in C# before he considers looking into it :)
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Hey hey, it been very quite lately :( any progress?
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[various clamering for status updates]
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There probably hasnt been updates, because he hasnt been working on it. So if he were to update, it would probably be to state, that he hasnt worked on it.
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Maybe for Xmas 2017 :)
It isn't going to be ready this year. I do have a few days off next week and hope to make some progress on system generation. However, I am probably at least six months away from completion. I do hope to get a test game started earlier than that - maybe 2-3 months. It really depends on my available free time.
"Xmas 2017" >>>> - 6 Months
Damn..Imperium Romanum motto was : "Irreparabile Tempus Fugit" (Time Flee...really fast)
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Maybe for Xmas 2017 :)
It isn't going to be ready this year. I do have a few days off next week and hope to make some progress on system generation. However, I am probably at least six months away from completion. I do hope to get a test game started earlier than that - maybe 2-3 months. It really depends on my available free time.
Nooooooooooooooooooooooooooooooooooooooooooooooo whhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhyyyyyyy ? :'( :'( :'( :'( :'( :'( :'(
Dont do this to us.. we need our fix..
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In case anybody is interested, I finally got around to doing a C# possible features discussion on my youtube channel. This is something Steve had said he was OK with.
BTW Steve, if that has changed let me know. Since I am using your screenshots, I will take it down if there are any issues, no worries.
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In case anybody is interested, I finally got around to doing a C# possible features discussion on my youtube channel. This is something Steve had said he was OK with.
BTW Steve, if that has changed let me know. Since I am using your screenshots, I will take it down if there are any issues, no worries.
WOW Duranium, very nice Blog. Good job!