Author Topic: Comments Thread  (Read 7428 times)

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Offline Steve Walmsley (OP)

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Comments Thread
« on: February 15, 2020, 04:20:18 PM »
Please use this thread for any comments or questions.
 

Offline Kristover

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Re: Comments Thread
« Reply #1 on: February 15, 2020, 04:23:40 PM »
As a huge BSG fan, I really dig this opening setup.  I wouldn't mind you including this as a saved start in C#.  Nope, I wouldn't mind that one darn bit.
 
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Offline Steve Walmsley (OP)

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Re: Comments Thread
« Reply #2 on: February 15, 2020, 04:59:54 PM »
As a huge BSG fan, I really dig this opening setup.  I wouldn't mind you including this as a saved start in C#.  Nope, I wouldn't mind that one darn bit.

This is my last test campaign unless I encounter a major problem, so it will probably be the example game in the released version.
 
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Offline Froggiest1982

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Re: Comments Thread
« Reply #3 on: February 16, 2020, 12:51:55 AM »
As a huge BSG fan, I really dig this opening setup.  I wouldn't mind you including this as a saved start in C#.  Nope, I wouldn't mind that one darn bit.

I second the suggestion/request
 
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Offline Corvus

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Re: Comments Thread
« Reply #4 on: February 16, 2020, 07:53:54 PM »
Looking forward to reading how this goes.

I started a quad system campaign once - they give an awful lot of living space and resources to kick start things.   It helps if there are LPs in each system as well to help facilitate movement.
 

Offline Shuul

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Re: Comments Thread
« Reply #5 on: February 18, 2020, 04:07:56 AM »
Love BSG, and I think that those FLAK cannons are one of the coolest weapons from sci-fi.
Will there be some changes to tech to implement them? Or you would just RP them with gauss?

I would kill for an option to toggle "Flak ammunition" during gauss turret design, that would increase chance hit against fast flying targets but decrease either damage or range or some other balancing thing, like decreased damage against armored targets.
 

Offline Gyrfalcon

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Re: Comments Thread
« Reply #6 on: February 18, 2020, 12:30:51 PM »
Given gauss shots deal a grand total of 1 damage, and can only ever deal one damage, you can't halve the damage (well, you can, but the system (still?) works entirely with whole numbers, rounding down.)
 

Offline Shuul

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Re: Comments Thread
« Reply #7 on: February 18, 2020, 01:26:11 PM »
I though about something like, 50% to not deal damage to armor at all, this will make it quite ineffective against armored targets.
 

Offline Marski

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Re: Comments Thread
« Reply #8 on: February 19, 2020, 07:02:37 AM »
Will we see warcrimes?
 
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Michael Sauer

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Re: Comments Thread
« Reply #9 on: February 21, 2020, 03:43:32 PM »
Can't wait to see the Battlestar, Baseship and fighter designs.  Will there be multiple generations go Battlestars and Vipers in the beginning or will they just evolve during the campaign?
 

Offline clement

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Re: Comments Thread
« Reply #10 on: February 22, 2020, 02:33:25 PM »
The Hercules is listed as a tug, shouldn't there be a tractor beam listed in its description? I didn't see anything indicating that module.
 

Offline Steve Walmsley (OP)

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Re: Comments Thread
« Reply #11 on: February 22, 2020, 03:30:12 PM »
The Hercules is listed as a tug, shouldn't there be a tractor beam listed in its description? I didn't see anything indicating that module.

Oops!

I blame that on jet lag :)
 

Offline Cinnius

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Re: Comments Thread
« Reply #12 on: February 22, 2020, 04:43:21 PM »
how does a single "Loki class Jump Cruiser" jump with two "Valkyries" and a "Tylium" class tanker.
The loki has a 36. 000tons of max ship size from their jump drive, but each Valkyries has a size of 37. 500ton and the Tylium has a size of 49. 260 ton.

Does this not exceed the limit of the Loki? Do i forgot something in the meccanich?
 

Offline Steve Walmsley (OP)

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Re: Comments Thread
« Reply #13 on: February 22, 2020, 05:18:15 PM »
how does a single "Loki class Jump Cruiser" jump with two "Valkyries" and a "Tylium" class tanker.
The loki has a 36. 000tons of max ship size from their jump drive, but each Valkyries has a size of 37. 500ton and the Tylium has a size of 49. 260 ton.

Does this not exceed the limit of the Loki? Do i forgot something in the meccanich?

No, I designed everything for 36,000 tons, then decided to change to 37,500 tons and forgot the Loki jump drive. I'll fix it. I seem to be rushing a little here with this campaign :)  I'm becoming conscious of time.
 
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Offline Neophyte

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Re: Comments Thread
« Reply #14 on: February 23, 2020, 06:33:51 AM »
Neat stuff, but it sure seems like there's a lot of talk about missile defense for a military that doesn't use any missiles. ;)

(btw the Colonials in NuBSG did have missiles and even heavy nukes/torpedos, but you do you!)