Author Topic: Two very different Carrier Wings - Kodiak Assault and Concordia Strke  (Read 2016 times)

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Offline Starmantle (OP)

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Thirty years into my conventional start, there are long-standing fractures between various U.N. interests including dichotomies between the Capitalist Alliance and Workers Guild and political skirmishes between the Earth and its various solar and extra solar colonies.

But in recent year's the U.N.'s two military arms - Starfleet High Command (Fleet Command) and the Combined Armed Forces (the Combine) have had many political battles over which arm has control over a combat theater and when.  The Combine has largely been in charge of only garrison operations, ground assaults, and boarding actions, but their political clout is growing.

In July of 2065, both military branches have completed their systems design, doctrine, ordinance design, and ship designs for their respective carrier wings which they have designed separately and are unveiling to the joint chiefs at the same time. 

Combine's Kodiak Assault Wing:

The first and primary weapon in the arsenal of the Combine's Denkeeper Assault Carrier is the Kodiak class Heavy Gunfighter/Interceptor.  The Kodiak is incredibly fast at 24,000 km/s and sports a 100mm railgun designed both as an offensive weapon and to bat down enemy missiles.  A formation of 9 Kodiaks operating together are about 32% as effective as an Iron Knuckle-B class Flack Battlecruiser for destroying missiles with the advantage of having 66% greater range, 2.3% better accuracy, and 4.5 times as many fire controls, but 4% less tracking speed.  The Kodiak also might be able to outrun more primitive missiles and with its thick strength 5 armor, it can actually sustain numerous anti-missile impacts.  The Kodiak employs expensive heat dispersion technology on its engines to be able to close to short range with enemy fleets in some scenarios.  This class makes up 37.5% of the Denkeeper assault wing and is a fast, tough, and brutal combatant. 


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Kodiak class Heavy Gunfighter/Interceptor    500 tons     4 Crew     351.5 BP      TCS 10  TH 57.6  EM 0
24000 km/s     Armour 5-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 3
Maint Life 0 Years     MSP 0    AFR 100%    IFR 1.4%    1YR 51    5YR 760    Max Repair 120 MSP
Intended Deployment Time: 0.1 months    Spare Berths 6   

120 EP Internal Fusion Drive (2)    Power 120    Fuel Use 458.3%    Signature 28.8    Exp 30%
Fuel Capacity 10 000 Litres    Range 0.8 billion km   (9 hours at full power)

10cm Railgun V5/C3 (1x4)    Range 50 000km     TS: 24000 km/s     Power 3-3     RM 5    ROF 5        1 1 1 1 1 0 0 0 0 0
Fire Control S00.5 48-6250 (FTR) (1)    Max Range: 96 000 km   TS: 25000 km/s     90 79 69 58 48 38 27 17 6 0
Tokamak Fusion Reactor Technology PB-1.25 (1)     Total Power Output 3    Armour 0    Exp 20%

This design is classed as a Fighter for production, combat and maintenance purposes


The Marsican class Breaching Shuttle is even 60% better armored than the Kodiak and carries a company of 100 marines from the Denkeeper's troop bays into battle to neutralize and capture one or more valuable enemy ships.  The Marsican also has a limited ECM ability to subvert enemy missile and beam fie controls.  The Marsican is able to take a significant beating and still deliver marines onto an enemy hull unscathed.  In cases where there is little chance of enemy fire, the Marsican will be supported by faster and more numerous Taurus-B class Breaching Shuttles launched from Ranger D-B class Marine Frigates with their cryognically frozen marines. 

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Marsican class Breaching Shuttle    500 tons     3 Crew     322 BP      TCS 10  TH 57.6  EM 0
24000 km/s     Armour 8-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0
Maint Life 0 Years     MSP 0    AFR 100%    IFR 1.4%    1YR 52    5YR 787    Max Repair 120 MSP
Intended Deployment Time: 0.1 months    Spare Berths 7   
Drop Capacity: 1 Company   

120 EP Internal Fusion Drive (2)    Power 120    Fuel Use 458.3%    Signature 28.8    Exp 30%
Fuel Capacity 20 000 Litres    Range 1.6 billion km   (18 hours at full power)

ECM 10

This design is classed as a Fighter for production, combat and maintenance purposes

In an up-close battle with active enemy capital ships, the Polaris class Bomber/Interceptor is the assault wing asset that can do the most damage in the first few seconds of an engagement.  Whereas Fleet Command designed the Nova Bomb series of ordinance to keep enemy ships away from the fleet or destroy them when they reach a deeply undesirable distance, the Polaris is all about bringing these destructive weapons to the enemy and launching them so close that anti-missiles don't have a chance to target them.  The Mark III Nova Bombs can blow through rating 8 armor and can violently shake a ship even if it has that much protection, undoubtedly disabling internal systems.  The tiny bomber can launch two such bombs at once, but will have to then return to the Denkeeper to re-arm.  Protected by the Kodiaks, their fast speed, and the thick armor of the Polaris, it's hoped that they will be able to get close enough to obliterate enemy cruisers, particularly ships with any kind of anti-missile ability. 

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Polaris class Bomber/Interceptor    500 tons     2 Crew     300 BP      TCS 10  TH 57.6  EM 0
24000 km/s     Armour 7-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 3
Maint Life 0 Years     MSP 0    AFR 100%    IFR 1.4%    1YR 47    5YR 708    Max Repair 120 MSP
Intended Deployment Time: 0.1 months    Spare Berths 8   
Magazine 20   

120 EP Internal Fusion Drive (2)    Power 120    Fuel Use 458.3%    Signature 28.8    Exp 30%
Fuel Capacity 10 000 Litres    Range 0.8 billion km   (9 hours at full power)

Size 10 Box Launcher (2)    Missile Size 10    Hangar Reload 75 minutes    MF Reload 12.5 hours
Missile Fire Control FC18-R50 (1)     Range 18.3m km    Resolution 50
Nova Bomb Mk III (2) Speed: 34 600 km/s   End: 1.6m    Range: 3.4m km   WH: 64    Size: 10    TH: 323/193/96

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Fighter for production, combat and maintenance purposes



The Gobi class Heavy EW Interceptor is dedicated to detecting enemy sensors, shields, and fire controls, and knocking them out.  Just a few Gobis should be able to blind an enemy fleet fairly quickly and a fleet without any sensors or fire controls is helpless to fight back.  Its heavy high powered microwave beam weapon and passive EM sensor make the Gobi the second least armored member of the attack wing, but strength 4 armor is still significant.  It also has less fuel than its cousins but can benefit from regular in-flight refueling from its sister ships.  It's thought that the Gobi could also detect powerful enemy res 1 sensors at significant range that could spell doom for the assault wing, giving them enough warning to turn back. 

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Gobi class Heavy EW Interceptor    500 tons     5 Crew     368.5 BP      TCS 10  TH 57.6  EM 0
24000 km/s     Armour 4-5     Shields 0-0     Sensors 1/9/0/0     Damage Control Rating 0     PPV 3
Maint Life 0 Years     MSP 0    AFR 100%    IFR 1.4%    1YR 55    5YR 829    Max Repair 120 MSP
Intended Deployment Time: 0.1 months    Spare Berths 5   

120 EP Internal Fusion Drive (2)    Power 120    Fuel Use 458.3%    Signature 28.8    Exp 30%
Fuel Capacity 5 000 Litres    Range 0.4 billion km   (4 hours at full power)

R6/C3 High Power Microwave (1)    Range 60 000km     TS: 24000 km/s     Power 3-3     RM 6    ROF 5        1 1 1 1 1 1 0 0 0 0
Fire Control S00.5 48-6250 (FTR) (1)    Max Range: 96 000 km   TS: 25000 km/s     90 79 69 58 48 38 27 17 6 0
Tokamak Fusion Reactor Technology PB-1.25 (1)     Total Power Output 3    Armour 0    Exp 20%

EM Detection Sensor EM0.5-9 (1)     Sensitivity 9     Detect Sig Strength 1000:  9m km
This design is classed as a Fighter for production, combat and maintenance purposes



The Brutus class  Meson Gunfighter/Interceptor is a curious design with an energy weapon able to cut through armor and shields.  It can be used in a missile defense role, but only 25% as effectively as the Kodiak.  It's an ideal design for cutting through shields or tactically damaging well-defended enemy ships one tiny hit at a time, possibly to disable an engine prior to a boarding action. 

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Brutus class Meson Gunfighter/Interceptor    500 tons     5 Crew     333.5 BP      TCS 10  TH 57.6  EM 0
24000 km/s     Armour 5-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 3
Maint Life 0 Years     MSP 0    AFR 100%    IFR 1.4%    1YR 46    5YR 690    Max Repair 120 MSP
Intended Deployment Time: 0.1 months    Spare Berths 5   

120 EP Internal Fusion Drive (2)    Power 120    Fuel Use 458.3%    Signature 28.8    Exp 30%
Fuel Capacity 10 000 Litres    Range 0.8 billion km   (9 hours at full power)

R6/C3 Meson Cannon (1)    Range 60 000km     TS: 24000 km/s     Power 3-3     RM 6    ROF 5        1 1 1 1 1 1 0 0 0 0
Fire Control S00.5 48-6250 (FTR) (1)    Max Range: 96 000 km   TS: 25000 km/s     90 79 69 58 48 38 27 17 6 0
Tokamak Fusion Reactor Technology PB-1.25 (1)     Total Power Output 3    Armour 0    Exp 20%

This design is classed as a Fighter for production, combat and maintenance purposes



Sun Bear class Gunship Leader carries the assault wing's formidable anti-missile sensor array.  The ship also has strong armor and a powerful target jamming unit usually only found in much larger warships.  The sensor can tag enemy missiles far enough away to study them and transmit key information to Kodiaks to better counter their evasive tactics.  In the case of a slower missile, this advanced warning could allow the Kodiak wing to simply side-step an enemy missile salvo entirely. 

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Sun Bear class Gunship Leader    500 tons     4 Crew     427 BP      TCS 10  TH 57.6  EM 0
24000 km/s     Armour 7-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0
Maint Life 0 Years     MSP 0    AFR 100%    IFR 1.4%    1YR 65    5YR 978    Max Repair 120 MSP
Intended Deployment Time: 0.1 months    Spare Berths 6   

120 EP Internal Fusion Drive (2)    Power 120    Fuel Use 458.3%    Signature 28.8    Exp 30%
Fuel Capacity 15 000 Litres    Range 1.2 billion km   (13 hours at full power)

Active Search Sensor MR17-R1 (1)     GPS 96     Range 17.3m km    MCR 1.9m km    Resolution 1

ECM 30

This design is classed as a Fighter for production, combat and maintenance purposes



The Wojtek class Light Tanker is minimally armored, but carries enough fuel to double the range of the entire assault wing through in-flight refueling.  As a fast and armored fighter, it might still be difficult to destroy, but not as difficult as any other ship in the wing.  But by then, the wing will likely have already expended most of the fuel it needs to reach its target.

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Wojtek class Light Tanker    500 tons     2 Crew     304.5 BP      TCS 10  TH 57.6  EM 0
24000 km/s     Armour 2-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0
Maint Life 0 Years     MSP 0    AFR 100%    IFR 1.4%    1YR 44    5YR 654    Max Repair 120 MSP
Intended Deployment Time: 0.1 months    Spare Berths 8   

120 EP Internal Fusion Drive (2)    Power 120    Fuel Use 458.3%    Signature 28.8    Exp 30%
Fuel Capacity 260 000 Litres    Range 20.4 billion km   (9 days at full power)

This design is classed as a Fighter for production, combat and maintenance purposes



The Denkeeper class Assault Carrier model gets an incremental and un-named refit, trading 19 unneeded flight crew berths for 5 days of fuel.  It still has far less refined sorium than most warships and a full refuel of the Denkeeper's wing would cost the Assault Carrier half its fuel.  Fleet Command resents the fact that this ship will clearly need to mooch off ot its naval warships. 

In addition to limited Nova Bomb Mk III missiles to re-arm the Polaris class Bombers, the Denkeeper has 20 Beartoe class missiles.  These missiles are extremely long range and have the same speed as a Kodiak, allowing it to be used as a defensive test against an enemy ship or formation.  A salvo of 10 Beartoes can also be launched 5 seconds in front of a wing of Kodiaks to give enemy anti-missile defenses something extra to shoot at.  The missile itself does minimal damage. 

Together, the Kodiak Assault Wing has a 1.7b km total range and has a wide variety of tools at it's disposal in dealing with incoming missiles, closing to short range, destroying ships with bombs, boarding enemy ships and taking them over, knocking out fire controls and sensors, methodically damaging systems with a meson cannon, or sandblasting away armor and systems 36 shots every 5 seconds from the massed Kodiaks. 

One point of weakness is her Sun Bear leaders.  Although very well-defended, a kodiak wing could not generally continue the fight if it lost all three of its Sun Bears.  Another weakness is enemy anti-missile fire beause anti-missile are designed to hit even smaller targets than the Kodiak, although Kodiaks should be able to destroy significant numbers of AMMs while sustaining 20 hits without loss of combat performance.

Another weakness comes from close-range.  Once a Kodiak Assault Wing gets within a 5 second missile flight of the enemy, the Kodiaks need to destroy or neutralize the enemy in just a few seconds.  At that range, her own anti-missile defenses won't be able to acquire targets fast enough to destroy inbound missiles. 

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Denkeeper class Assault Carrier    30 000 tons     548 Crew     4618.5 BP      TCS 600  TH 3000  EM 1920
5000 km/s     Armour 5-86     Shields 64-300     Sensors 1/1/0/0     Damage Control Rating 33     PPV 2.5
Maint Life 4.08 Years     MSP 3175    AFR 218%    IFR 3%    1YR 305    5YR 4574    Max Repair 500 MSP
Intended Deployment Time: 48 months    Flight Crew Berths 101   
Hangar Deck Capacity 12000 tons     Troop Capacity: 3 Companies    Magazine 120    Cargo Handling Multiplier 10   

1000 EP Internal Fusion Drive (3)    Power 1000    Fuel Use 20%    Signature 1000    Exp 10%
Fuel Capacity 1 330 000 Litres    Range 39.9 billion km   (92 days at full power)
Theta R300/384 Shields (16)   Total Fuel Cost  256 Litres per hour  (6 144 per day)

Size 1 Missile Launcher (25% Reduction) (10)    Missile Size 1    Rate of Fire 600
Missile Fire Control FC518-R100 (1)     Range 518.4m km    Resolution 100
Nova Bomb Mk III  (10) Speed: 34 600 km/s   End: 1.6m    Range: 3.4m km   WH: 64    Size: 10    TH: 323/193/96
Beartoe (20)  Speed: 24 000 km/s   End: 361.9m    Range: 521.2m km   WH: 1    Size: 1    TH: 176/105/52

ECM 40

Strike Group
9x Kodiak Heavy Gunfighter/Interceptor   Speed: 24000 km/s    Size: 10
4x Polaris Bomber/Interceptor   Speed: 24000 km/s    Size: 10
3x Sun Bear Gunship Leader   Speed: 24000 km/s    Size: 10
3x Gobi Heavy EW Interceptor   Speed: 24000 km/s    Size: 10
1x Brutus Meson Gunfighter/Interceptor   Speed: 24000 km/s    Size: 10
3x Marsican Breaching Shuttle   Speed: 24000 km/s    Size: 10
1x Wojtek Light Tanker   Speed: 24000 km/s    Size: 10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Cost
4,619 for the carrier
8,318 in fighters
216 in ordinance
108 in marines
13,261 total

The Denkeeper and her assault wing are very expensive, but very powerful.  Fleet Command calls the point-blank approach foolhardy and wasteful of human lives and resources, needlessly putting ships at risk, whild the Combine criticizes Fleet Commands obsession with standoff attacks at the cost of effectiveness.

By doctrine, the Kodiak Assault Wing will be used primarily in the following situations

- When an advanced or unknown opponent's fleet is significantly damaged by a Starfleet missile wave and there's a desire to close in, identify and knock out remaining resistance, and capture enemy assets.  In this scenario, the Denkeeper would first fire off a volley of Beartoe class Missiles to test enemy defenses.  Depending on an analysis of how much of a defense they mount and how valuable the target is, another missile wave might be called for or the Kodiaks might be ordered in, possible followed by a squadron of Taurus-Bs.

- When Starfleet identifies a distant high value enemy target through passive sensors only and wants to send in a stealth attack of Kodiaks with their low-thermal engines to knock out the enemy fleet and/or capture high value ships.  In this case, a salvo of Beartoes will be launched just 5 seconds ahead of the Kodiaks to shield the wings from some of the anti-missile defenses. 

- Against an enemy that can out-range Starfleet ships, the Kodiak Assault Wing will move in and try to determine enemy anti-missile abilities and will destroy or capture enemy ships that Fleet Command's navy cannot handle.


Fleet Command's Concordia Strike Wing:

The Y-wing class Fighter-Bomber is the key element in Fleet Command's carrier wing.  It's 44.4% of the size of the larger Kodiak and is 56.3% as fast.  It's also largely unarmored and fragile compared to the Kodiak.  Its design is uncompromisingly built around force projection, with a range significantly longer than any missile and the ability to launch 18 separate missiles each at a range of over 70 million KM.  Through slow compared to the Kodiak, the Y-Wing is still faster than the fastest observed alien ship - the 12,500km/s Genda class FAC fielded by the ancient Cyborgs.  It's thought that the little ship should be able to easily get within range without the enemy being able to target it, launch its missiles, overwhelm enemy point defense through large numbers, and then return to a carrier for refueling and rearming. 

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Y-wing class Fighter-Bomber    222 tons     1 Crew     72 BP      TCS 4.44  TH 60  EM 0
13513 km/s     Armour 1-3     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 2.7
Maint Life 0 Years     MSP 0    AFR 44%    IFR 0.6%    1YR 1    5YR 20    Max Repair 30 MSP
Intended Deployment Time: 0.1 months    Spare Berths 3   
Magazine 18   

60 EP Internal Fusion Drive (1)    Power 60    Fuel Use 462.98%    Signature 60    Exp 30%
Fuel Capacity 10 000 Litres    Range 1.8 billion km   (35 hours at full power)

Size 1 Box Launcher (18)    Missile Size 1    Hangar Reload 7.5 minutes    MF Reload 1.2 hours
Missile Fire Control FC77-R100 (1)     Range 77.8m km    Resolution 100
Sparrow Mk 1 (18)  Speed: 30 700 km/s   End: 38.1m    Range: 70.2m km   WH: 4    Size: 1    TH: 286/172/86

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Fighter for production, combat and maintenance purposes


The Y-wing Extension class Light Tanker plays a similar role to the Combine's Wojtek and radically increases the range of the Y-Wing, which is already far greated than the Kodiak. 

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Y-wing Extension class Light Tanker    222 tons     1 Crew     66.4 BP      TCS 4.44  TH 60  EM 0
13513 km/s     Armour 1-3     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0
Maint Life 0 Years     MSP 0    AFR 44%    IFR 0.6%    1YR 9    5YR 133    Max Repair 30 MSP
Intended Deployment Time: 0.1 months    Spare Berths 3   

60 EP Internal Fusion Drive (1)    Power 60    Fuel Use 462.98%    Signature 60    Exp 30%
Fuel Capacity 160 000 Litres    Range 28.0 billion km   (23 days at full power)

This design is classed as a Fighter for production, combat and maintenance purposes


The Y-wing AWACs class Recon Fighter is a duel-role design primarily dedicated to acquiring targets near the Concordia's wing.  Sometimes the AWAcs will radiate out from the position of the actual attack wing to misdirect the enemy.  The 172.9 km resolution 100 sensor is incredibly powerful for a fighter.  The AWACs was a small but serviceable engineering section to allow it to stay on station longer for independent reconnaissance missions, though the cockpit space is cramped for the two-person crew and morale would erode far before the ship would need to refuel or run into a maintenance problem in the field that would bring it back to its mother-ship. 

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Y-wing AWACs class Recon Fighter    222 tons     2 Crew     142.4 BP      TCS 4.44  TH 60  EM 0
13513 km/s     Armour 1-3     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0
Maint Life 7.02 Years     MSP 40    AFR 3%    IFR 0.1%    1YR 1    5YR 21    Max Repair 96 MSP
Intended Deployment Time: 0.1 months    Spare Berths 2   

60 EP Internal Fusion Drive (1)    Power 60    Fuel Use 462.98%    Signature 60    Exp 30%
Fuel Capacity 55 000 Litres    Range 9.6 billion km   (8 days at full power)

Active Search Sensor MR172-R100 (1)     GPS 9600     Range 172.8m km    Resolution 100

This design is classed as a Fighter for production, combat and maintenance purposes


The Y-wing Lightning class Recon Fighter sports the strike wing's only passive sensor - a powerful EM sensor to help identify powerful enemy sensor signals and to keep the wing outside of detection range.  This system would be especially useful in situations where the wing is observing emission controls.

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Y-wing Lightning class Recon Fighter    222 tons     2 Crew     86.4 BP      TCS 4.44  TH 60  EM 0
13513 km/s     Armour 1-3     Shields 0-0     Sensors 1/36/0/0     Damage Control Rating 0     PPV 0
Maint Life 0 Years     MSP 0    AFR 44%    IFR 0.6%    1YR 9    5YR 130    Max Repair 36 MSP
Intended Deployment Time: 0.1 months    Spare Berths 2   

60 EP Internal Fusion Drive (1)    Power 60    Fuel Use 462.98%    Signature 60    Exp 30%
Fuel Capacity 55 000 Litres    Range 9.6 billion km   (8 days at full power)

Active Search Sensor MR0-R1 (1)     GPS 5     Range 670k km    MCR 73k km    Resolution 1
EM Detection Sensor EM2-36 (1)     Sensitivity 36     Detect Sig Strength 1000:  36m km

This design is classed as a Fighter for production, combat and maintenance purposes



The Concordia class Strike Carrier has battlecruiser fleet-standard speed, ECM, force shields, maintenance life, and deployment time.  It has 3,000 tons less hangar capacity than the similarly sized Denkeeper, but has extra fuel and deep missile stockpiles.  As the Vice Admirals of Fleet Command are fond of saying, amateurs study tactics and professionals study logistics.  In all, the Concordia class Strike Carrier's wing consists 40 fighters - 90% of attack fighters, 7.5% sensor fighters, and 2.5% tanker.  The overall strike group has a range of 2.8b km total (far longer than the Kodiaks) and can launch an overwhelming barrage of 648 missiles at a time.  Without Colliers, the Concordia can launch three full sorties and part of a 4th.

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Concordia class Strike Carrier    30 000 tons     532 Crew     4640 BP      TCS 600  TH 3000  EM 1920
5000 km/s     Armour 6-86     Shields 64-300     Sensors 1/1/0/0     Damage Control Rating 36     PPV 0
Maint Life 4.16 Years     MSP 3480    AFR 200%    IFR 2.8%    1YR 323    5YR 4842    Max Repair 500 MSP
Intended Deployment Time: 48 months    Flight Crew Berths 117   
Hangar Deck Capacity 9000 tons     Magazine 1440   

1000 EP Internal Fusion Drive (3)    Power 1000    Fuel Use 20%    Signature 1000    Exp 10%
Fuel Capacity 2 170 000 Litres    Range 65.1 billion km   (150 days at full power)
Theta R300/384 Shields (16)   Total Fuel Cost  256 Litres per hour  (6 144 per day)

Sparrow Mk 1 (1440)  Speed: 30 700 km/s   End: 38.1m    Range: 70.2m km   WH: 4    Size: 1    TH: 286/172/86

ECM 40

Strike Group
36x Y-wing Fighter-Bomber   Speed: 13513 km/s    Size: 4.44
2x Y-wing AWACs Recon Fighter   Speed: 13513 km/s    Size: 4.44
1x Y-wing Extension Light Tanker   Speed: 13513 km/s    Size: 4.44
1x Y-wing Lightning Recon Fighter   Speed: 13513 km/s    Size: 4.44

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Cost
4,640 for the carrier
3,030 in fighters
2,498 in ordinance
10,168 total

So this carrier, fighter group, and ordinance load-out is significantly less expensive than the Denkeeper, but even an ideal engagement from the Concordia's wing will cost thousands of BP in ordinance.  Theoretically, the Kodiaks will cost less to actually use, although Fleet Command points out that that assumes no fighter losses, which they say will likely happen to the Kodiak wings.

By doctrine, the Concordia Strike Wing will be used primarily in the following situations:

- Against any formidible enemy fleet detected at great range, particularly if that fleet's active sensors have a greater effective range than the Manticore class Barrage Battlecruiser's Gorgon class anti-ship missile (a 340.9m km reach).

- Against any enemy fleet thought to have strong anti-missile capability, particularly ancient Cyborg orbital defense bases. 

- Against enemy fleets of greater than 5,000 km/s fleet speeds, particularly if they're retreating.

The Concordia strike wing could be vulnerable to space superiority fighters or extremely long-ranged anti-missiles or anti-fighter missiles, especially if enemy ECM forces the wing to get closer to its targets.  Y-Wings have no armor, no guns, and not much speed compared to a Kodiak facing similar threats.  They also have a limited ability to destroy, target, or detect enemy ships smaller than 5,000 tons.  Still, the Strike Wing is all about force projection and the fighters' small size and great missile range will likely allow them to destroy the enemy without being targeted themselves. A wave of more than 600 sparrow missiles is likely to make all but the most powerful fleet point defense arsenals practically irrelevant.

Fleet Command and Combine leaders argue endlessly about which carrier and strike group could best the other in an engagement.  Wing-to-wing, it's likely that the Concordia's fighters could prevail, but the Kodiaks could keep out of engagement range if they wanted.  Both Fleet Command and Combine carrier groups are likely to have Warlock class Area Defense Battlecruisers and Iron Knuckle class Flack Battlecruisers which could give the Kodiaks a run for their money. 

At any rate both carriers are designed for very specific roles of ultra long-range missile engagement and close, brutal combat and capture missions.

In all, the U.N. Authorizes construction of two wings each of both the Concordia Strike Wing and Kodiak Assault Wing.

Fleet Command and the Combine are fight over access to the 680 fighter factories on Earth to build their fighters first.  Because the Y-Wings will need less training to be combat effective and their fighter wings will be less expensive anyway, Fleet Command wins out.  The first 36 Y-Wings will be complete by Sept 9th, 2065 with the support ships to follow. 

The Combine makes a deal with the administrator of Sahaag to use that world's 364 fighter factories to start working on Kodiaks, though work-stoppages still cut into overall production on Sahaag.  It will take until Jan 24th, 2066 for the world to produce its first 9 Kodiaks. 
« Last Edit: April 18, 2016, 10:30:11 AM by Starmantle »
 

Offline Garfunkel

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Humm humm, very interesting concepts you're going with!
 

Offline FrederickAlexander

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I noticed that your breaching shuttle lacks any weapons.   Something i noticed when designing my own shuttles is that ships without weapons aren't able to improve their response time to orders and will hang around a while after dropping off the boarding party, and if the ships weapons haven't been disabled leads to death of the ship.   Having a weapon on the shuttle allow ships to undergo fleet training. 
« Last Edit: April 20, 2016, 10:12:14 AM by FrederickAlexander »
 

Offline Vandermeer

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As far as I know and have experienced, any ship can undergo fleet training no matter if unarmed, or even just civil. Just in 7.1 I trained a 5 hold freighter and gate builder to 100% in case it ever meets foes on the other side of a new JP.
Hasn't happened yet though, so are you saying that, even though they technically acquire fleet-training-%, it just doesn't work later when it gets serious? I have never gotten into a situation where I could confirm this wrong I believe, so it might be true.
playing Aurora as swarm fleet: Zen Nomadic Hive Fantasy
 

Offline FrederickAlexander

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Quote from: Vandermeer link=topic=8561.  msg89938#msg89938 date=1461171775
As far as I know and have experienced, any ship can undergo fleet training no matter if unarmed, or even just civil.   Just in 7.  1 I trained a 5 hold freighter and gate builder to 100% in case it ever meets foes on the other side of a new JP. 
Hasn't happened yet though, so are you saying that, even though they technically acquire fleet-training-%, it just doesn't work later when it gets serious? I have never gotten into a situation where I could confirm this wrong I believe, so it might be true. 
Either I am doing it incorrectly or something is wrong with my game but every time I have a Commercial or Naval Ship without any weapons, they always are unable to gain any training, CIWS, since it is considered a weapon, doesn't help my ships either.   Of course to counter act this problem i have been adding small gauss cannons to all my naval ships and clearing out the system before sending commercial Troop ships. 
« Last Edit: April 20, 2016, 01:48:13 PM by FrederickAlexander »
 

Offline Starmantle (OP)

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I can confirm that these guys can have 100% training.  So can the random old slow freighters I put with my training fleets so that they use less fuel. 


And other folks, I know I wrote an awful lot above, but I'd love to hear feedback and critique. 

I now know that my Denkeeper could really use some cargo handling modules if I can fit them somehow.