So a few questions that rose up in my head after some time of playing. I tried to look for answers for these, but didn't find them. (There's been plenty of questions that I have managed to find an answer for, though, so it hasn't been that terrible)
So first off, do sensors work for ships inside other ships? Passive and active?
Second off, should I be dividing my transports/cargo ships/assault ships to individual task groups to have the quickest load/unloading/combat drop times? Or is it possible to have orders done simultaneously in one task group?
And third, there's a mysterious command for adding replacement crew that I saw recently. I have a hunch that it means occupying any spare berths with crew that will take over any casualties, but I would like a confirmation for that (again, couldn't find anything about this). If what I said is right, can they be transferred between ships? Could I create a "supply ship" that, instead of ammo or supplies, recrews combat ships as soon as they lose crew?
EDIT: I forgot that a ship had taken casualties, so ignore this one. A "crew ship" would be an interesting feature though.
Fourth: What happens to civilian administrators in planets that get abandoned? Are they gone or do they get unassigned automatically?
And lastly, how exactly does the order delay work? I found some topics on this, but no conclusive answer. I have tried to make it work, but I don't think I have been successful. When do I type in the delay time? Before giving the order? After it? When will the delay time take effect?