View full version: General Discussion
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  1. Deep Space Tracking Station Sensor
  2. Particle Beams
  3. CIWS
  4. Jump Tender Stations
  5. How to separate stations from tugs?
  6. Ground-based geo surveys?
  7. Bug or WAI? Shipyard building other classes - which classes are available
  8. Music for Aurora !
  9. Alien defensive systems?
  10. Galactic Map question
  11. A Tribute to the Fallen
  12. Scientists & Officers
  13. Is there a known bug in the way survey points are calculated?
  14. Seven (out of a million) things I love about C# Aurora
  15. I need help to counter AMM barrages
  16. Inexperienced Commander Penalties
  17. Terraforming Mars and Luna
  18. Fighter pilot, dead or alive?
  19. Are fleet standing orders never implemented when you're on short increments?
  20. Making friends with aliens
  21. Overhaul during training
  22. Sensor Bouy
  23. Poll: Your Experience with Developing software/games
  24. Space stations?
  25. Trouble Cargo Shipping?
  26. Fuel station HUB, question
  27. First encounteer. How to assign target and fire?
  28. Unable to start a game with a large number of starting NPRs
  29. Do auto-generated NPRs ever appear on methane worlds?
  30. Do distant NPR vs NPR battles still cause interrupts for the player in C#?
  31. Set 5 NPRs, range 1 - 50, random stars. Was not disappointed.
  32. Earth as a galaxy
  33. Tech Tree visualization
  34. Overhaul question
  35. Has Luna's Hydro changed?
  36. Abandoning Colonies
  37. Should docked ships have maintenance paused?
  38. Aliens, what to do? HELP
  39. Running out of commanders
  40. Reduced Height Windows in C#
  41. Moving just 1.00 of a thing, like cargo shuttle station or mass driver?
  42. Possible to import old savegame into c#?
  43. Fuel Harvester Setup?
  44. Minerals page question
  45. Colony industry
  46. Ammo, how does it work
  47. How to fortify ground units
  48. How do I instantly add ships from SM
  49. Just have to say
  50. Damaged Vessels