I guess this is the main suggestion thread then?
- Wait-until-time: Instead of waiting for X days, allow the selection of a specific time to halt the turn.
- When an event has been filtered out of the event viewer menu, do not halt the simulation for it.
- Standing production orders: Create production orders that act like "continual capacity expansion". For instance, devoting either 1% or 10 factories to producing maintenance supplies, or permanently having 50% of factories set to produce more factories.
- When missiles are completed, add them to the pool immediately, rather than waiting for the whole job to complete. Or is this already the case? I thought I was seeing this on my end.
- Smaller default list of spaceship classes: I like to name and define each of my classes. It'd be great if I could do that from a blank slate, and/or remove obsolete classes.
- Print money: Use CD drives to produce undetectable forgeries of major modern currency.