Author Topic: C# Aurora Changes List v1.12 / Table of Contents  (Read 37834 times)

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Offline Demonides (OP)

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C# Aurora Changes List v1.12 / Table of Contents
« on: April 13, 2020, 10:32:17 AM »
Hello. I wanted to make a table of contents for the changes that have occurred in Aurora C# because it's difficult to view the original post. This is the start version. Thanks for comments and please help with sorting.

Minor changes:

1.0.0 -> 1.9.0
1.9.0 -> 1.10.0
1.10.0 -> 1.11.0
1.11.0 -> 1.12.0

Diplomacy:
Star System Design:
Weapons:
Ground Forces:

A

Abandon Overhaul
Academy Commandants
Adding Your Own Commander Name Themes
Adding Your Own Naming Themes
Admin Commands
Aether Rifts
Alien Classes Text Summary
Alien Ground Unit Intelligence
Alien Weapon Detection
Ancient Constructs
Armour Damage Templates
Assign New Labs
Assigned Mothership Display
Assignment of Ships to Populations
Auto Refit Tasks
Auto-Assignment of Naval Commanders
Automated Assignment for Colony Governors
Automated Medal Awards
Automatic Pop Selection from Galactic Map
Automatic Research

B

Base Ground Combat Rules
Battlestar Greek Commander Name Theme
Boarding Combat

C

Cargo Shuttle Bays
Chance of Ruins
Change Scientist Research Field
Change to Maintenance Facility Cost
Civilian Destinations
Civilian Mining Colonies
Civilian Movement Restrictions
Civilian Movement of Installations
Civilian Trade
Collateral Damage
Colony Cost
Colony Cost of Comets
Colony Governors
Combat Reports
Combination Orders
Command & Control Rules
Commander Assignment Priority
Commander Careers
Commander Name Themes
Commercial Hangars
Commercial Magazines
Communication Attempts
Continual Capacity Upgrade Target
Conventional Armour
Conventional Industry
Conventional Start
Create New Lagrange Points
Crew Grade
Crew Morale
Cycle Previous Locations

D

Damage Control
Delete Empty Colonies
Deployment Exceeded Condition
Deployment, Overcrowding, Under-manning and Life Support Failures
Detecting Engine Type
Distance Measuring
Dust Mechanics

E

Earth Death Spiral
Electronic Intelligence Gathering
Engine HTK
Engine Size and Fuel Consumption
Engine Technology Progression
Escort Orders

F

Faster Save
Fighter Pods and Fighter Pod Bays
Final Defensive Fire Changes
Fire Delay
Fleet Distance and Time
Fleet Escort Orders
Fleet Maximum Speed
Fleet Movement Auto Route
Fleet Order Templates
Fleet Training
Fleets as Text
Flight Crew Berths
Forced Labour Camps
Fuel Storage Costs
Future Tech for Prototypes

G

Gauss Cannon Research Changes
Genetic Modification Centre
Genetically Enhanced Soldiers
Governors
Greenhouse Gas and Dust Mechanics
Ground Combat Events
Ground Combat Hostile Force Intelligence
Ground Combat Rules
Ground Commander Bonuses
Ground Force Fortification
Ground Force Logistics
Ground Forces Construction Complex
Ground Forces Detection
Ground Forces Replacements
Ground Forces Text Summary
Ground Formation Element Transfer UI
Ground Support Bonus
Ground Support Fighters
Ground-based AA Fire
Ground-based Geological Survey
Ground-based Xenoarchaeology
Group Contacts

H

Hot Keys
Human NPRs

I

Installations without Required Tech
Interrogation of Survivors
Interrupts for Active Weapons

J

Jump Drive Size Requirements
Jump Point Stabilisation
Jump Point Transit Shock

K

Known Stars Changes

L

Lagrange Points for Moons
Launch Ready Ordnance
Land on Assigned Mothership as Sub-Fleet
Linked Windows
Load & Unload Cargo
Load All Minerals Until Full
Logistics Bonus
Logistics Reports
Logistics and Ground Combat Research
Lost Contacts
Low Gravity Infrastructure

M

Maintenance Locations View
Maintenance Storage Bays
Manual Medal Awards
Manufacturing Sector
Maximum Engine Power Modifier
Maximum Wealth Balance
Medal Import
Mineral Search Flag
Mineral Search Window
Minerals for Maintenance Supplies
Minimum Fuel and Supply
Mining Company Names
Missile Engines Integrated into Missile Design
Missile Launch Detection
Move Fleet to Waypoint
Multiple Window Instances
Multiple Window Option

N

Naming Options for Ships
Naming Themes
Naval Bombardment of Ground Forces in Naval Combat Phase
Naval Organization
New Active Sensor Model
New Game Settings
New Maintenance Rules
New Passive Sensor Model
New Species Attributes
New Spoiler Race
Non-Player Race Fuel
Non-Support Fighter Missions

O

Occupation Strength and Police Modifiers
Orbital Bombardment Support
Orbital Habitats
Orbital Mining Modules

P

Pickup Nearest Lifepod
Planet X in the Sol System
Planetary Installations
Planetary Terrain
Player Race Banned Bodies
Point Defence Fire Control
Population Capacity
Populations as Text
Potential Colony Locations
Power Plant Changes
Prototype Components

Q

Queued Ground Formation Training Tasks

R

Race Comparison Window
Rakhas Generation Change
Reaction Bonus
Recovering Technology and Ship Components from Ruins
Refit Size
Refuelling Changes
Refuelling Orders
Removal of Planetary Defence Centres
Repair Task In Shipyards Window
Repeat Orders X Times
Researching Prototypes
Resupply Changes
Resupply from Stationary Supply Ship
Refuel, Resupply and Overhaul
Ruins in Sol

S

Salvage in Orbit
Save Button
Screen Resolution
Setting Ground Formation Support
Shield Generators
Ship Achievements
Ship Class Components View
Ship Commander Rank
Ship Ordnance Templates
Ship Thermal Signature
Shipbuilding Changes
Shipping Line Earnings and Tax
Shipping Line Names
Shipping Lines
Shipyard Worker Requirements
Shock Damage Update
Sol System Changes
Space Stations
Spacemaster Changes to Installations
Standard transits by Fleets with Commercial and Military Ships
Standing Order for Unload Colonists
Standing Orders
Starting Build Points
Starting Financial Centres
Starting NPR Locations
Story Characters
Structural Shells
Surface to Orbit Ground Forces Contact
Surface-to-Orbit Weapons
Surrender
Survey Next Three Bodies or Locations
Survey Site List
Survey Speed
System Naming
System OOB

T

Tactical Map Events-1
Tactical Map Events-2
Tactical Map Popup Menu
Tactical Map in Background
Terraforming Update
Tracking Time Bonus vs Missiles
Tractor Any Ship
Trade Good Modifiers
Transponders

U

Unused Construction Capacity

W

Waypoints
Wealth Generation
Worker Requirements


Edit: Update to 1.12 (last new post -Ground Forces Replacements-)
Edit2: Typo ( thx froggiest1982) and add Minor changes list ( thx Iceranger )

Offline Demonides (OP)

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Re: C# Aurora Changes List v1.00 / Table of Contents
« Reply #1 on: April 13, 2020, 10:34:49 AM »
.ew comments.
 

Offline Father Tim

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Re: C# Aurora Changes List v1.00 / Table of Contents
« Reply #2 on: April 13, 2020, 11:00:32 AM »
Hotkeys:  http://aurora2.pentarch.org/index.php?topic=11306.msg131788#msg131788

Fantastic job, thanks!

(Starts alphabetizing furiously)

- - - - - -

Demonides made a table of contents for the changes that have occurred in Aurora C# because it's difficult to view the original post.  I alphabetized.

Diplomacy:
Star System Design

Abandon Overhaul
Academy Commandants
Active Sensor Model
Adding Your Own Commander Name Themes
Adding Your Own Naming Themes
Admin Commands
Alien Ground Unit Intelligence
Alien Classes Text Summary
Alien Weapon Detection
Armour Damage Templates
Assigned Mothership Display
Assignment of Ships to Populations
Atmosphere and Energy Weapons
Auto Refit Tasks
Auto-Assignment of Naval Commanders
Automated Medal Awards
Automated Weapon Assignment
Automatic Pop Selection from Galactic Map

Base Ground Combat Rules
'Battlestar Greek' Commander Name Theme
Beam Weapon Recharge
Boarding Combat
Box Launcher Reloading

Cargo Shuttle Bays
Chance of Ruins
Change to Maintenance Facility Cost
Change Scientist Research Field
Civilian Destinations
Civilian Mining Colonies
Civilian Movement of Installations
Civilian Movement Restrictions
Civilian Trade
Collateral Damage
Colony Cost
Colony Cost of Comets
Combat Reports
Combination Orders
Command & Control Rules
Commercial Hangars
Commercial Magazines
Commander Careers
Commander Name Themes
Communication Attempts
Continual Capacity Upgrade Target
Conventional Armour
Conventional Start
Conventional Industry
Create New Lagrange Points
Crew Grade
Crew Morale

Damage Control
Delete Empty Colonies
Deployment, Overcrowding, Under-manning and Life Support Failures
Detecting Engine Type


Electronic Intelligence Gathering
Engine HTK
Engine Size and Fuel Consumption
Engine Technology Progression

Fighter Pods and Fighter Pod Bays
Final Defensive Fire Changes
Fire Delay
Fleet Distance and Time
Fleet Maximum Speed
Fleet Order Templates
Fleet Training
Fleet Movement Auto Route
Fleets as Text
Flight Crew Berths
Forced Labour Camps
Fuel Storage Costs
Future Tech for Prototypes

Gauss Cannon Research Changes
Genetic Modification Centre
Genetically Enhanced Soldiers
Ground Forces: Part 1 - Unit Design
Ground Forces: Part 2 - Formation Templates
Ground-based AA Fire
Ground-based Geological Survey
Ground-based Xenoarchaeology
Ground Combat Events
Ground Combat Hostile Force Intelligence
Ground Commander Bonuses
Ground Force Logistics
Ground Forces Construction Complex
Ground Forces Detection
Ground Forces Text Summary
Ground Force Fortification
Ground Formation Support, Setting
Ground Formation Element Transfer UI
Ground Support Bonus
Ground Support Fighters
Group Contacts

Human NPRs

Installations without Required Tech
Interrogation of Survivors
Interrupts for Active Weapons

Jump Drive Size Requirements
Jump Point Stabilisation
Jump Point Transit Shock

Known Stars Changes

Lagrange Points for Moons
Launch Ready Ordnance
Linked Windows
Load & Unload Cargo
Logistics Bonus
Logistics and Ground Combat Research
Logistics Reports
Lost Contacts
Low Gravity Infrastructure

Magazine Design
Maintenance Locations View
Maintenance Rules
Maintenance Storage Bays - 1
Maintenance Storage Bays - 2
Manual Medal Awards
Manufacturing Sector
Maximum Engine Power Modifier
Maximum Wealth Balance
Meson Update
Minimum Fuel and Supply
Minerals for Maintenance Supplies
Mineral Search Flag
Mineral Search Window
Mining Company Names
Missile Engines
Missile Launcher Changes
Missile Thermal Detection
Missile Updates
Missile Launch Detection
Missile Engines Integrated into Missile Design
Multiple Window Instances

Naming Options for Ships
Naming Themes
Naval Bombardment of Ground Forces in Naval Combat Phase
Naval Organization
New Game Settings
New Spoiler Race
Non-Player Race Fuel
Non-Support Fighter Missions

Orbital Bombardment Support
Orbital Habitats
Orbital Mining Modules
Ordnance Transfer Mechanics
Ordnance Transfer Orders

Particle Lance
Passive Sensor Model
Plasma Carronades
Planet X in the Sol System
Planetary Bombardment
Planetary Installations
Planetary Terrain
Player Race Banned Bodies
Population Capacity
Populations as Text
Point Defence
Point Defence Fire Control
Potential Colony Locations
Power Plant Changes
Prototype Components

Reaction Bonus
Recovering Technology and Ship Components from Ruins
Refuelling Changes
Refuelling Orders
Repair Task In Shipyards Window

Race Comparison Window
Refit Size
Removal of Planetary Defence Centres
Researching Prototypes
Resupply Changes
Ruins in Sol

Salvage in Orbit
Save Button
Screen Resolution
Shield Generators
Ship Achievements
Ship Class Components View
Ship Commander Rank
Ship Ordnance Templates
Ship Thermal Signature
Shipbuilding Changes
Shipping Lines
Shipping Line Earnings and Tax
Shipping Line Names
Shipyard Worker Requirements
Shock Damage Update
Sol System Changes
Space Stations
Spacemaster Changes to Installations
Species Attributes
Standard transits by Fleets with Commercial and Military Ships
Standing Order for Unload Colonists
Starting Build Points
Starting Financial Centres
Starting NPR Locations
Standing Orders
Story Characters
Structural Shells
Surface to Orbit Ground Forces Contact
Surface-to-Orbit Weapons
Surrender
Survey Site List
Survey Speed
System Naming
System OOB

Tactical Map in Background
Tactical Map Popup Menu
Terraforming Update
Tracking Time Bonus vs Missiles
Tractor Any Ship
Trade Good Modifiers
Transponders
Turret Update

Waypoints
Wealth Generation
Weapon Failure
Worker Requirements
« Last Edit: May 08, 2020, 02:42:14 PM by Father Tim »
 
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Offline Demonides (OP)

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Re: C# Aurora Changes List v1.00 / Table of Contents
« Reply #3 on: April 13, 2020, 12:20:54 PM »
done thx
 

Offline froggiest1982

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Re: C# Aurora Changes List v1.00 / Table of Contents
« Reply #4 on: April 13, 2020, 05:47:25 PM »
You guys are awesome. I guess now I'll have to port everything on pdf!

Offline Dog Meat

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Re: C# Aurora Changes List v1.00 / Table of Contents
« Reply #5 on: April 14, 2020, 02:40:53 PM »
 :o
These are just the changes from VB6?

Oh my goodness I have a lot of stuff to digest for a first Aurora play through!!!
This community is amazing!
You all do so much work and Steve is a Rock Star for the level of support he's putting into his hobby project!!
Much Love From The Great White North!!!
 

Offline bro918

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Re: C# Aurora Changes List v1.00 / Table of Contents
« Reply #6 on: April 16, 2020, 05:18:23 PM »
Thank you guys so much for this! Been looking for something like this since C# released.  I never realized how much different C# was going to be until i actually started playing.  (which is a good thing, learning a new game is always fun)
 

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Re: C# Aurora Changes List v1.00 / Table of Contents
« Reply #7 on: April 16, 2020, 06:19:58 PM »
Thanks for doing this!  I had been working on something similar locally.

I think only difference so far was that I grouped several other things that seemed pertinent to just ground combat into that category:

Ground Force Logistics
hxxp: aurora2. pentarch. org/index. php?topic=8495. msg109760#msg109760

Base Ground Combat Rules
hxxp: aurora2. pentarch. org/index. php?topic=8495. msg109786#msg109786

Setting Ground Formation Support
hxxp: aurora2. pentarch. org/index. php?topic=8495. msg109807#msg109807

Ground Formation Element Transfer UI
hxxp: aurora2. pentarch. org/index. php?topic=8495. msg109808#msg109808

Fighter Pods and Fighter Pod Bays
hxxp: aurora2. pentarch. org/index. php?topic=8495. msg109885#msg109885

Ground Support Fighters
hxxp: aurora2. pentarch. org/index. php?topic=8495. msg109886#msg109886

Ground-based AA Fire
hxxp: aurora2. pentarch. org/index. php?topic=8495. msg109914#msg109914

Ground Commander Bonuses
hxxp: aurora2. pentarch. org/index. php?topic=8495. msg110196#msg110196

Non-Support Fighter Missions
hxxp: aurora2. pentarch. org/index. php?topic=8495. msg110233#msg110233

Ground Support Bonus
hxxp: aurora2. pentarch. org/index. php?topic=8495. msg110281#msg110281

Orbital Bombardment Support
hxxp: aurora2. pentarch. org/index. php?topic=8495. msg110310#msg110310

Surface-to-Orbit Weapons
hxxp: aurora2. pentarch. org/index. php?topic=8495. msg110500#msg110500

Surface to Orbit Ground Forces Contact
hxxp: aurora2. pentarch. org/index. php?topic=8495. msg110505#msg110505

Collateral Damage
hxxp: aurora2. pentarch. org/index. php?topic=8495. msg110508#msg110508

Ground Force Fortification
hxxp: aurora2. pentarch. org/index. php?topic=8495. msg110539#msg110539

Alien Ground Unit Intelligence
hxxp: aurora2. pentarch. org/index. php?topic=8495. msg116121#msg116121

Ground Combat Events
hxxp: aurora2. pentarch. org/index. php?topic=8495. msg116159#msg116159
 
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Re: C# Aurora Changes List v1.00 / Table of Contents
« Reply #9 on: May 04, 2020, 06:40:10 PM »
Why when I open just this page on this forum that I get a warning from my antivirus saying it prevented opening a webpage to piratesonline something or other? Is there some kind of embeded web page?
 

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Re: C# Aurora Changes List v1.00 / Table of Contents
« Reply #10 on: May 04, 2020, 06:58:07 PM »
Why when I open just this page on this forum that I get a warning from my antivirus saying it prevented opening a webpage to piratesonline something or other? Is there some kind of embeded web page?
Father Tim's avatar is hosted there.
 

Offline Father Tim

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Re: C# Aurora Changes List v1.00 / Table of Contents
« Reply #12 on: August 07, 2020, 07:17:33 PM »
Thanks for all the hard work that went into this guys. :D
 

Offline Demonides (OP)

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Re: C# Aurora Changes List v1.00 / Table of Contents
« Reply #13 on: August 26, 2020, 09:43:11 AM »
Edit: Update to 1.12 (last new post -Ground Forces Replacements-)
 

Offline froggiest1982

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Re: C# Aurora Changes List v1.00 / Table of Contents
« Reply #14 on: September 05, 2020, 03:31:45 PM »
Edit: Update to 1.12 (last new post -Ground Forces Replacements-)

There are 2 T

 

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