That's good to know- jumping fighters through a gate is a suicide mission, basically, if the gate is defended. On the other hand, if I can make some jump capable decoy fighters to draw fire, then send everything else over, they'll have a chance.
Basically, this time around I lost everything but four fighter-bombers and my destroyer group (the carriers stayed on the other side of the jump point.) Once the bombers delivered their payload, they ran interference while the destroyers divided their shots and mopped up the wounded enemy ships. Once the point was clear, the carriers jumped in and picked up all the lifepods.
I'm expecting a counterattack by over 90 FAC sometime soon (and yes, I know this is an actual NPR because I've spotted their homeworld.) That massive squad of ships chased me out of the system last time. I don't know if they're armed with beams or missiles, but stolen tech data indicates their ASM's have less than half the range of mine, and the ships are only 50kps faster than my destroyers, so with a little luck, I might be able to hold the jump point.