Author Topic: v17 Discussion  (Read 14463 times)

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Offline boggo2300

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Re: v17 Discussion
« Reply #15 on: November 12, 2015, 04:22:06 PM »
That's the racial trait. I'm talking about the Improvement tech line. (see your income post) ;)

Yeah, it doesn't mention it in either Build Ships/Improvements on page 59 or Manufacturing Tech on page 94.  I think it would be best to mention it in both those places.  Probably best to mention the trait effect on page 59 as well.

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Offline misora

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Re: v17 Discussion
« Reply #16 on: February 16, 2016, 04:43:42 PM »
Is this still being worked on, and if so how's it going?
 

Offline Erik L (OP)

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Re: v17 Discussion
« Reply #17 on: February 16, 2016, 04:44:09 PM »
Is this still being worked on, and if so how's it going?

It is, and slowly :)

Offline misora

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Re: v17 Discussion
« Reply #18 on: February 16, 2016, 04:45:46 PM »
Thanks for replying so quickly, my friend was a fan of war games so I  bought it from Drivethru RPG and I'm going to try to get him to play it with me.
 
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Offline Erik L (OP)

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Re: v17 Discussion
« Reply #19 on: February 16, 2016, 05:42:10 PM »
Any feedback is appreciated :)

Offline misora

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Re: v17 Discussion
« Reply #20 on: February 17, 2016, 03:09:56 PM »
So, going through the PDF with my friend we found a couple missing bookmarks for tables, table 84, 86,87, and 88 are listed not defined in the PDF.
 

Offline Erik L (OP)

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Re: v17 Discussion
« Reply #21 on: February 17, 2016, 04:11:26 PM »
Yeah. Things changed :)

When I put out the next one, I'll get those if I already haven't

Offline boggo2300

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Re: v17 Discussion
« Reply #22 on: February 17, 2016, 11:50:36 PM »
*whistles innocently*
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Offline misora

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Re: v17 Discussion
« Reply #23 on: February 22, 2016, 08:17:43 AM »
Hey Erik, how does Astra Imperia handle AI/ASI created by an empire?
 

Offline Erik L (OP)

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Re: v17 Discussion
« Reply #24 on: February 22, 2016, 08:18:46 AM »
Hey Erik, how does Astra Imperia handle AI/ASI created by an empire?

Maybe it's the cold meds, but I'm not grokking.

Offline misora

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Re: v17 Discussion
« Reply #25 on: February 22, 2016, 08:21:27 AM »
I was reading the Terran history thread and saw that they had an AI rebellion, I was wondering how that would come to be through the mechanics in Astra Imperia. (An ASI is an artificial superintelligence)
 

Offline Erik L (OP)

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Re: v17 Discussion
« Reply #26 on: February 22, 2016, 08:54:30 AM »
There is the machine intelligence along with hive mind (depending on what route you want to go).

Offline boggo2300

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Re: v17 Discussion
« Reply #27 on: February 22, 2016, 05:00:09 PM »
Y'now what this game needs...

Beanstalks!  (personally I feel that any game would be improved by orbital elevators, but thats just me)

just need to figure out in game effects, probably should be related to economic bonus to the world in question as it drastically eases and makes cheaper moving stuff to and from orbit
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Offline misora

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Re: v17 Discussion
« Reply #28 on: February 22, 2016, 07:30:05 PM »
Maybe there could also be  megastructures, like a dyson sphere(Giant satellites orbiting the sun made of solar panels)?
 

Offline boggo2300

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Re: v17 Discussion
« Reply #29 on: February 22, 2016, 07:57:04 PM »
probably would need to be a lot further up the tech tree than ive ever been though
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