Author Topic: Missle range problem.  (Read 1804 times)

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Offline Starkiller (OP)

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Missle range problem.
« on: April 13, 2009, 09:48:18 PM »
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Vengeance class Battlecruiser    12000 tons     1277 Crew     3608.88 BP      TCS 240  TH 644  EM 60
7666 km/s     Armour 1-46     Shields 2-300     Sensors 44/44/0/0     Damage Control Rating 1     PPV 50
Annual Failure Rate: 1152%    IFR: 16%    Maintenance Capacity 188 MSP    Max Repair 672 MSP
Magazine 718    

Magneto-plasma Drive E6.5 (20)    Power 92    Efficiency 0.65    Signature 32.2    Armour 0    Exp 12%
Fuel Capacity 200,000 Litres    Range 46.1 billion km   (69 days at full power)
Delta R300/12.5 Shields (1)   Total Fuel Cost  13 Litres per day

Size 1 Missile Launcher (10)    Missile Size 1    Rate of Fire 5
Size 4 Missile Launcher Mk2 (10)    Missile Size 4    Rate of Fire 20
Missile Fire Control FC140-R1 (50%) (1)     Range 4.2m km    Resolution 1
Missile Fire Control FC28-R45 (50%) Mk2 (1)     Range 37.8m km    Resolution 45
Size 4 Anti-ship Missile Mk2 (140)  Speed: 32,000 km/s   End: 19.5m    Range: 37.5m km   WH: 4    Size: 4    TH: 224 / 134 / 67
Size 1 Anti-missile Missile mk4 (158)  Speed: 33,300 km/s   End: 2.2m    Range: 4.3m km   WH: 1    Size: 1    TH: 299 / 179 / 89

Active Search Sensor S448-R1 (50%) (1)     GPS 448     Range 4.5m km    Resolution 1
Active Search Sensor S56-R70 (50%)Mk2 (1)     GPS 3920     Range 39.2m km    Resolution 70
Thermal Sensor TH4-44 (50%) (1)     Sensitivity 44     Detect Sig Strength 1000:  44m km
EM Detection Sensor EM4-44 (50%) (1)     Sensitivity 44     Detect Sig Strength 1000:  44m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

As you can see from the design, one MFC has a range of 37.5m km, and the other has 4.3m km, enough for the missles they
control. But if you look at the pic with the ranges for the MFCs displayed, you can see they are FAR less than what the design
says they are. This is the problem that hit me during the Precursor fight, but now there is no ECM, yet the ranges still show as
far less than the missles they control. Any ideas why this would be? I've tried other ranged MFC and LFC and all show ranges much
less than they are rated for.



Eric
 

Offline SteveAlt

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Re: Missle range problem.
« Reply #1 on: April 14, 2009, 09:38:56 AM »
I have found the problem. The missile fire controls are being displayed as if they were beam fire controls. I am just amazed no one, including myself, has noticed it before. I assume it must have been introduced during v4.1, although I don't remember changing this part of the code. Anyway, it is just a display problem. The fire controls will function at their normal range.

Aha! I also just noticed that switching active sensors on will also display the missile fire controls at their normal range, which is why this was not spotted before.

Steve
 

Offline SteveAlt

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Re: Missle range problem.
« Reply #2 on: April 14, 2009, 09:40:25 AM »
I noticed you are also showing a beam fire control system on that screenshot. Is that the right ship for the screenshot? If it is, then there could be another problem

Steve
 

Offline Starkiller (OP)

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Re: Missle range problem.
« Reply #3 on: April 14, 2009, 10:10:05 AM »
That TF has two ships. The missle ranges are the Vengeance class ship and the beam ranges are for the Revenge class ship. Beam ranges seem to be
fine from what I can see. The missle ranges aren't. In the combat against the Precursor, the missles would not fire until the enemy ship entered the
reduced range circle. This is from version 4.0 beta.

Eric
 

Offline Starkiller (OP)

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Re: Missle range problem.
« Reply #4 on: April 14, 2009, 10:27:25 AM »
Steve, here's a pic from Earth orbit showing missle ranges of the ships in orbit, and targeting ranges. All ships and PDCs have sensors and targeting
systems that equal or exceed the missle range, yet, as you can see be the barely visible green circles, they are barely exceed beam range, thus wasting
the enormous range advantage of the missles. As I mentioned, I have tried various ranges and all are affected in this manner, though BFC seems ok.



Eric
 

Offline SteveAlt

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Re: Missle range problem.
« Reply #5 on: April 14, 2009, 10:31:48 AM »
Quote from: "Starkiller"
Steve, here's a pic from Earth orbit showing missle ranges of the ships in orbit, and targeting ranges. All ships and PDCs have sensors and targeting
systems that equal or exceed the missle range, yet, as you can see be the barely visible green circles, they are barely exceed beam range, thus wasting
the enormous range advantage of the missles. As I mentioned, I have tried various ranges and all are affected in this manner, though BFC seems ok.
As far as I can tell, it is just a display problem. Try turning off fire control display (which isn't working properly for missile fire control) and switching on active sensors and see what is displayed. It should display the correct ranges for your missile fire control systems.

Steve
 

Offline Cassaralla

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Re: Missle range problem.
« Reply #6 on: April 14, 2009, 11:46:29 AM »
I hadn't noticed this before but a quick bit of experimentation managed to repeat the effect.  I then did as Steve suggested and everything worked fine.  I got good hits with missiles at 200m km range, so I agree it's just a display problem.
 

Offline Starkiller (OP)

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Re: Missle range problem.
« Reply #7 on: April 19, 2009, 05:11:04 PM »
Went into a battle, and did as Steve suggested. You're right. Missle fired at their appropriate ranges. Definitely a display problem.
Thanks for the help, and my crews thank you. :)

Eric

BTW, salvaging two of the alien wrecks had research projects added, according to the event log, but checking the research sections found no sign of
the two precursor research projects.
 

Offline Sotak246

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Re: Missle range problem.
« Reply #8 on: April 19, 2009, 08:13:43 PM »
I had the same thing with the Precurser wrecks I salvaged.  But noticed a turn or two later that those projects were available as systems for my ships.  Check your ship construction and see if any new ship systems show up with a precurser label at the end of there name.

Mark