Author Topic: how to train a fleet? and what does a carrier need?  (Read 1833 times)

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Offline joeclark77 (OP)

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how to train a fleet? and what does a carrier need?
« on: June 13, 2013, 10:53:22 PM »
I searched all over the place and couldn't find a way to give a military fleet the order to conduct fleet training.  Everyone says that it's important... so how do I do it?

Second question: what do I need to put on a ship to have it be an effective carrier of fighters or FACs, in addition to the obvious hangar decks?  Does it need magazines to re-load the fighters, or just a cargo bay?  How about doing repairs: I assume it needs engineering spaces and maintenance storage units, but does it need "maintenance modules" as well?  And does it need to carry minerals for some reason?  I was reading Steve's NATO-vs-Soviet campaign and every time he builds a maintenance ship he adds a cargo bay to carry "necessary minerals" and that has thrown me off.

Also: are the requirements any different if the carrier is a PDC?  I'm thinking a few fighter bases might provide a home for obsolete models and entertain the citizens with fly-overs at the Rose Bowl and such.
 

Offline Black

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Re: how to train a fleet? and what does a carrier need?
« Reply #1 on: June 14, 2013, 12:51:20 AM »
1 - Press F12, that opens Task Groups window. There select Special Orders / Organization tab. And finally click on Start Task Force Training button.

2 - Carrier should have more fuel, because it needs to refuel stationed fighters, you need magazines with missiles if you have missile fighters, if you have beam fighters, then you don't need any magazines. You can have Maintenance Storage Bay as your fighters will consume Maintenance Suplies to repair damage when they are docked. There also should be extra Crew Quarters on your carrier for fighter crews. You need to select Keep Excess Q checkbox in ship design screen to allow that.

This is small carrier I have in my current game:

Code: [Select]
Myth class Light Carrier    12 800 tons     247 Crew     2036 BP      TCS 256  TH 1280  EM 1200
5000 km/s     Armour 2-48     Shields 40-300     Sensors 1/1/0/0     Damage Control Rating 31     PPV 0
Maint Life 4.85 Years     MSP 2094    AFR 119%    IFR 1.7%    1YR 147    5YR 2208    Max Repair 160 MSP
Intended Deployment Time: 9 months    Flight Crew Berths 12   
Hangar Deck Capacity 2500 tons     Magazine 500   

Rolls-Royce MES-320 Magneto-plasma Drive (4)    Power 320    Fuel Use 32%    Signature 320    Exp 10%
Fuel Capacity 1 000 000 Litres    Range 43.9 billion km   (101 days at full power)
Theta R300/384 Shield Generator (10)   Total Fuel Cost  160 Litres per hour  (3 840 per day)

Phalanx-250 CIWS (2x8)    Range 1000 km     TS: 25000 km/s     ROF 5       Base 50% To Hit
SS-4 Katana (125)  Speed: 48 000 km/s   End: 22.3m    Range: 64.1m km   WH: 9    Size: 4    TH: 320/192/96

TF/SPY-1 Area Surveillance Array (1)     GPS 21600     Range 317.5m km    Resolution 150

ECM 30

Strike Group
2x F-16R Raven Scout   Speed: 12631 km/s    Size: 3.8
10x F/A-18 Hawk Fighter   Speed: 12631 km/s    Size: 3.8

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Maintenance Modules serve different purpose. ships equipped with Maintenance Modules are basically mobile Maintenance facilities and they need resources to maintain ships.
 

Offline joeclark77 (OP)

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Re: how to train a fleet? and what does a carrier need?
« Reply #2 on: June 14, 2013, 08:40:01 AM »
Thanks, that clarifies a lot!
 

Offline Daniel_Dorn

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Re: how to train a fleet? and what does a carrier need?
« Reply #3 on: June 15, 2013, 03:31:52 AM »
I have a Carrier Task Group, consisting of one light carrier, 4 anti missile escorts, and fighter.  The carrier itself doesnt have an active sensor, but the 4 anti missile escorts do have one, but its only used for missile detection.  An additional Task Group used for Recon with a large sensor array scans for 5000 ton ships at up to 2 billion km.  I only activated the sensor of the recon ship, and I am able to a assign the target at 1. 5 billion km with the beam fire control.  The missile fire control of it cant, same with the fighters. 

Do I have to put active sensors on every fighter to assign a target? Or do i just have to get into the range of the missile fire control?
 

Offline Varee

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Re: how to train a fleet? and what does a carrier need?
« Reply #4 on: June 15, 2013, 08:35:22 AM »
You only need to getnthe target in rnage of the recon active and fighter fc and you should be able to fire
 

Offline Daniel_Dorn

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Re: how to train a fleet? and what does a carrier need?
« Reply #5 on: June 15, 2013, 11:18:49 AM »
Yeah it worked.