Aurora 4x

C# Aurora => C# Mechanics => Topic started by: nuclearslurpee on December 02, 2023, 04:53:32 PM

Title: Ground Unit Terrain Types and Modifiers
Post by: nuclearslurpee on December 02, 2023, 04:53:32 PM
I thought I would create this brief resource for people wanting to know which terrain types each ground unit combat capability applies to, since this information is not documented in a single place outside of the DB, and we have recently had a number of additional terrain types added to further complicate matters. I've also provided the actual combat effects of each terrain type since this information is relevant to ground combat. I have not provided the terraforming information to get these terrain types, since this is not a terraforming mechanics post.

Key to the data tables:

(http://aurora2.pentarch.org/index.php?action=dlattach;topic=13369.0;attach=7777;image)

A few interesting things to note:

As an appendix, I have attached three more images which contain the same data as above, sorted by fortification modifier, to-hit modifier, and the combat difficulty metric. You might find one of these more convenient for your purposes.
Title: Re: Ground Unit Terrain Types and Modifiers
Post by: Garfunkel on December 04, 2023, 09:34:17 PM
To make this thread an all-around help for people, here's my understanding when the other modifiers kick in.

Low/High Gravity, Extreme Pressure and Extreme Temperature are not absolute modifiers but relative. As in, when they kick in depends on your species tolerance.

(https://i.imgur.com/1oVNort.png)

So as default humans:
Low Gravity modifier activates when fighting on a body with less than 0.10 G
High Gravity modifier activates when fighting on a body with more than 1.90 G
Extreme Pressure activates when atmospheric pressure on a body is above 4.00 atm - but does it kick in when there is no atmosphere? If yes, where is the cut-off point?
Extreme Temperature activates when average body temperature is either below -10.00 Celsius or above 38.00 Celsius

So, fighting on Luna, for example, would utilize ET and probably EP too but nothing else as default Luna is Barren, ie without terrain.
Title: Re: Ground Unit Terrain Types and Modifiers
Post by: Ulzgoroth on December 04, 2023, 09:47:58 PM
Extreme Pressure activates when atmospheric pressure on a body is above 4.00 atm - but does it kick in when there is no atmosphere? If yes, where is the cut-off point?
Per its in-game description, it shouldn't kick in for low pressure at all.

Basically you want it (and high temperature obviously) to fight over Venus-like worlds. It might have wider use if your main species has a lower preferred pressure range?
Title: Re: Ground Unit Terrain Types and Modifiers
Post by: Garfunkel on December 05, 2023, 06:17:39 PM
Eric, could we get this thread pinned either here or in The Academy?