Posted by: SentientMeatbag
« on: February 08, 2024, 08:18:52 AM »Quote from: AlStar link=topic=13475. msg168588#msg168588 date=1707334135
While it's not, strictly speaking, the best idea for your battle fleet, I tend to design the largest engine I can for my ships, such that one or possibly two engines provide all the power needed.
Pros: Gains in fuel efficiency (potentially large ones, especially in tiny things like fighters). If you don't need the extra fuel efficiency, you can overcharge your engines such that the total fuel consumption remains static, but your ships move faster under the same engine tonnage.
Cons: The engine(s) are, by far, the largest target on the ship, so get hit statistically more often. If a hit destroys the engine, you're either stuck in space or down to half speed.
I noticed this as well, I tend to aim for two engines for each ship, this could lead to problems in the future as if I have a bunch of diffrent tonnage sizes, I am going to be making a lot of engine designs, but I intend to stick to a few standardized sizes for ships.