Author Topic: Extra turn buttons.  (Read 1824 times)

0 Members and 1 Guest are viewing this topic.

Offline womble (OP)

  • Leading Rate
  • *
  • w
  • Posts: 7
Extra turn buttons.
« on: April 15, 2013, 04:22:13 PM »
I'm really new at all this, but one thing I'd like in some ideal Aurora future would be the ability to advance the game from the events window.  At the moment, I find I click "30 days" and most of the time the next thing I do is click the Events button (I'll be using the advance buttons from the system map screen, typically, or sometimes from the industry or summary screen).  Alternatively, "proper" resizable windows so I can still see the events screen when another subwindow is active without having to radically crop the system map.  Or maybe I'm just not getting the interface sorted out, and I just need a pointer in the right direction. . .
 

Offline FyrenEyce

  • Leading Rate
  • *
  • F
  • Posts: 7
Re: Extra turn buttons.
« Reply #1 on: April 15, 2013, 07:17:34 PM »
Look at the bottom part of the display tab on the sector map screen.  Check the box titled "Show Events" and events will be displayed at the bottom of the system map screen.  The only issue with this is that you may need to uncheck the box to interact with anything else on the system map if you have alot of events happen in a single increment.
 

Offline Polestar

  • Warrant Officer, Class 1
  • *****
  • P
  • Posts: 83
  • Thanked: 67 times
Re: Extra turn buttons.
« Reply #2 on: April 16, 2013, 07:36:36 AM »
Sweet!  I didn't know this, despite playing for years and years.

Karma for FyrenEyce, respect to Steve.
 

Offline womble (OP)

  • Leading Rate
  • *
  • w
  • Posts: 7
Re: Extra turn buttons.
« Reply #3 on: April 16, 2013, 12:22:25 PM »
Ah! Thanks for that.

So change the suggestion to: allow "jump to event" from that listing on the system map. . .  :) And make things like "TG Numpty has completed orders" take you straight to the TG orders screen when you click on the event. . . 
 

Offline alex_brunius

  • Vice Admiral
  • **********
  • Posts: 1240
  • Thanked: 153 times
Re: Extra turn buttons.
« Reply #4 on: April 16, 2013, 01:43:10 PM »
I use 3 screens. One for F2, one for F3 and one for the Event log...

So being able to advance time from 2/3 screens is enough for me, I don't need the 3:ed aswell ;D
« Last Edit: April 16, 2013, 01:45:01 PM by alex_brunius »
 

Offline Kof

  • Warrant Officer, Class 2
  • ****
  • K
  • Posts: 55
  • Thanked: 8 times
Re: Extra turn buttons.
« Reply #5 on: April 28, 2013, 02:49:22 AM »
Off topic - so many Paradox faces :-)
 

Offline womble (OP)

  • Leading Rate
  • *
  • w
  • Posts: 7
Re: Extra turn buttons.
« Reply #6 on: April 28, 2013, 04:02:53 AM »
'Twas on the HOI3 board I heard of the existence of Aurora.
 

Offline Kof

  • Warrant Officer, Class 2
  • ****
  • K
  • Posts: 55
  • Thanked: 8 times
Re: Extra turn buttons.
« Reply #7 on: April 28, 2013, 04:09:55 AM »
Via the great blue bird perhaps?
 

Offline SpikeTheHobbitMage

  • Bug Moderators
  • Commodore
  • ***
  • S
  • Posts: 670
  • Thanked: 159 times
Re: Extra turn buttons.
« Reply #8 on: June 18, 2013, 10:05:29 PM »
Aurora really needs 4 monitors.  F2, F3, Events, and the Forums.  Task Groups and Galaxy map can double up with F2 and Events for navigation.

I never thought I would ever refer to my dual head setup as only two monitors.