Author Topic: Using Real Stars/Systems  (Read 8851 times)

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Offline Laurence

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Re: Using Real Stars/Systems
« Reply #15 on: September 30, 2009, 12:20:32 PM »
Quote from: "Steve Walmsley"
The Rigellians can perhaps be found in the Rigel system at 773 LY :twisted:
 

Offline ShadoCat

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Re: Using Real Stars/Systems
« Reply #16 on: September 30, 2009, 12:48:45 PM »
Quote from: "Steve Walmsley"
I'm not sure. 1000 systems is plenty for most campaigns so I there is no urgency to expand it. Even so, I will likely have the occasional session of adding more systems when I am bored with programming :)

Just curious, what happens if you start a game with more than 1000 systems?  Does it use the real systems first (assuming that you will hit local stars closer to home)?

Offline SteveAlt

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Re: Using Real Stars/Systems
« Reply #17 on: October 01, 2009, 06:59:34 PM »
Quote from: "ShadoCat"
Quote from: "Steve Walmsley"
I'm not sure. 1000 systems is plenty for most campaigns so I there is no urgency to expand it. Even so, I will likely have the occasional session of adding more systems when I am bored with programming :)

Just curious, what happens if you start a game with more than 1000 systems?  Does it use the real systems first (assuming that you will hit local stars closer to home)?
The games with real systems will be restricted to those available in the database and the number of systems in the game isn't used. Essentially the universe has been prerolled and all the systems have been given their system numbers and star types. When they are discovered, the planets are generated.

Steve
 

Offline waresky

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Re: Using Real Stars/Systems
« Reply #18 on: October 02, 2009, 05:07:46 AM »
Quote from: "Laurence"
Quote from: "Steve Walmsley"
The Rigellians can perhaps be found in the Rigel system at 773 LY :twisted:
Damn cool for me:PP

Rigellians..Andromedans..Betelgeusans,,:))
and Vegans?:)
 

Offline Steve Walmsley (OP)

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Re: Using Real Stars/Systems
« Reply #19 on: October 04, 2009, 12:39:37 PM »
Quote from: "welchbloke"
Quote from: "Steve Walmsley"
Quote from: "welchbloke"
Looking good Steve.  What size are you planning to expand the stellar DB to?
I'm not sure. 1000 systems is plenty for most campaigns so I there is no urgency to expand it. Even so, I will likely have the occasional session of adding more systems when I am bored with programming :)
A LOT! :), which has allowed me to spend a lot of time on Aurora. That is one of the reasons why Aurora has advanced a lot faster than SA. Another reason is that I am no longer trying to squeeze board game mechanics into a computer game :)

It definitely is several man-years though. Especially during the last 3-4 years when I have probably spent more time working on Aurora than most people will have spent at work.

Steve
 

Offline Steve Walmsley (OP)

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Re: Using Real Stars/Systems
« Reply #20 on: November 05, 2009, 01:33:29 PM »
I have added an extra 800 real star systems for v4.5, taking the total to 1800. This includes most systems out to about 67 light years from Earth and many of the well known stars out to 5000 LY or so. I am also working my way through each constellation at the moment, adding all the stars with Bayer-Flamsteed designations. So far I have covered  Andromeda , Antlia, Apus, Aquarius, Aquila, ARA, Aries, Auriga, Boötes, Caelum, Camelopardus, Capricornus, Carina, Cassiopeia, Centaurus, Cepheus, Cetus, Chamaeleon, Circinus and Canis Major. It may be some time before I get to Vulpecula :)
                   
Steve
 

Offline waresky

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Re: Using Real Stars/Systems
« Reply #21 on: November 05, 2009, 01:43:28 PM »
Awesome Steve..

U have think how many Stars System atm (in a Quad Core IBM CPU) can manage an actual PC?
 

Offline Steve Walmsley (OP)

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Re: Using Real Stars/Systems
« Reply #22 on: November 05, 2009, 01:52:07 PM »
Quote from: "waresky"
Awesome Steve..

U have think how many Stars System atm (in a Quad Core IBM CPU) can manage an actual PC?
No idea :). A lot will depend on how many system bodies are in each system. I imagine you will run out of time to play before you run out of systems though.

Steve
 

Offline welchbloke

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Re: Using Real Stars/Systems
« Reply #23 on: November 05, 2009, 01:56:59 PM »
Quote from: "Steve Walmsley"
Quote from: "waresky"
Awesome Steve..

U have think how many Stars System atm (in a Quad Core IBM CPU) can manage an actual PC?
No idea :D
Welchbloke
 

Offline Randy

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Re: Using Real Stars/Systems
« Reply #24 on: November 19, 2009, 12:38:36 PM »
The real limit will be the database size. Access will kill your game long before you get through the complete star list...

Too bad there is no real alternative other than sql server express edition. This would at least double the database size limit, but I believe it would introduce a whole host of other issues...
 

Offline Theodidactus

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Re: Using Real Stars/Systems
« Reply #25 on: December 02, 2011, 01:11:08 AM »
Quote from: Steve Walmsley link=topic=1654. msg15253#msg15253 date=1252245772

If anyone has their own favourite stars (or has named one for their wife/girlfriend <img src="{SMILIES_PATH}/icon_smile. gif" alt=":)" title="Smile" />), let me know and I will include it in Aurora's DB.

Steve

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My Theodidactus, now I see that you are excessively simple of mind and more gullible than most. The Crystal Sphere you seek cannot be found in nature, look about you...wander the whole cosmos, and you will find nothing but the clear sweet breezes of the great ethereal ocean enclosed not by any bound
 

Offline Steve Walmsley (OP)

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Re: Using Real Stars/Systems
« Reply #26 on: December 02, 2011, 01:36:54 PM »
Zubenelgenubi

This binary system is already included as Alpha-1 Librae and Alpha-2 Librae. I'll change the names in the database to Zubenelgenubi-1 and Zubenelgenubi-2

Steve
 

Offline Mel Vixen

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Re: Using Real Stars/Systems
« Reply #27 on: December 03, 2011, 02:30:51 AM »
Steve now that Exoplanets get discovered almost dayly any plans of adding them to the appropriate stars? Also 1800 stars is a lot :P thanks for the effort.
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Offline Steve Walmsley (OP)

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Re: Using Real Stars/Systems
« Reply #28 on: December 03, 2011, 02:49:17 PM »
Steve now that Exoplanets get discovered almost dayly any plans of adding them to the appropriate stars? Also 1800 stars is a lot :P thanks for the effort.

I have considered adding exoplanets to real stars. The issue is that the system generation is so complex, it would be difficult to intervene in the correct place :). I will definitely look at this at some point though, as well as updating the Sol system to use the new dwarf planet definition and add Eris, Sedna, etc.

Steve
 

Offline Zed 6

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Re: Using Real Stars/Systems
« Reply #29 on: December 03, 2011, 04:20:55 PM »
As of December 2, 2011, a total of 707 confirmed exoplanets are listed in the Extrasolar Planets Encyclopaedia, including a few that were confirmations of controversial claims from the late 1980s. That count includes 580 planets in planetary systems and 84 planets within multiple planetary systems. A system has been discovered in which a planet orbits around two suns, which orbit around each other.

As of February 2011, NASA's Kepler mission had identified 1,235 unconfirmed planetary candidates associated with 997 host stars, based on the first four months of data from the space-based telescope, including 54 that may be in the habitable zone.

Most known exoplanets orbit stars roughly similar to our own Sun, that is, main-sequence stars of spectral categories F, G, or K. One reason is that planet search programs have tended to concentrate on such stars. But in addition, statistical analysis indicates that lower-mass stars (red dwarfs, of spectral category M) are less likely to have planets massive enough to detect. Observations using the Spitzer Space Telescope indicate that stars of spectral category O, which are much hotter than our Sun, produce a photo-evaporation effect that inhibits planetary formation.

Ordinary stars are composed mainly of the light elements hydrogen and helium. They also contain a small proportion of heavier elements such as iron, and this fraction is referred to as a star's metallicity. Stars of higher metallicity are much more likely to have planets, and the planets they have tend to be more massive than those of lower-metallicity stars. It has also been shown that stars with planets are more likely to be deficient in lithium

« Last Edit: December 03, 2011, 04:27:26 PM by Zed 6 »