Aurora 4x

Other Games => Other Games => Topic started by: interstellarshadow on February 06, 2013, 11:48:57 AM

Title: Developing A Newtonian space battle simulator
Post by: interstellarshadow on February 06, 2013, 11:48:57 AM
Hey, I am developing, as a school project, a turn-based space game.
I plan on implementing Newtonian physics (where the user manipulates thrust, but not velocity (at least not directly).  If anyone has any ideas about how anything should be implemented, or what features you think would be good in it, any ideas are very welcome.

I plan on putting it up here for anyone to enjoy once I have a working version.  So you will benefit from the fruits of your ideas.

A couple questions to get you started:

Thank you-
InsterstellarShadow