Author Topic: Orders delay with inexperienced fleets  (Read 2853 times)

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Iranon

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Orders delay with inexperienced fleets
« on: February 12, 2018, 05:17:55 AM »
Currently, the most practical way to control the range is to move to a waypoint away from the enemy and simply adjust speed as needed instead of changing orders. Assuming the enemy is willing to engage, which it usually is.

Otherwise, you risk having your ships sit motionlessly when something entirely predictable happens, like destroying the target you're keeping a set distance from. "Let's keep perfectly still until we figure out just how far we want to stay from whom" doesn't seem realistic. Suggestions:

1) maintain speed and heading until the new order processes
2) if reasonably easy to implement, let us choose "closest hostile" instead of a specific target.
 
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Offline QuakeIV

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Re: Orders delay with inexperienced fleets
« Reply #1 on: February 12, 2018, 10:01:01 AM »
I generally like both of these suggestions.