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General C# Fiction / 14 November, 54 TN: Charlie Learn What A Wild Goose Chase Means
« Last post by L0ckAndL0ad on July 22, 2024, 05:26:37 PM »13 February, 54 TN
The wreckage of Diplomatic Ship Devotion disappears from the sensors. Charlie must have salvaged it. And seemingly quickly, whereas ARS-01 Fortitude failed to recover the remains twice.
New cruiser and destroyer designs, capable of moving faster than Charlie ships, are considered to be very expensive. But Humanity prepares to build them anyway, researching new engines and refitting the shipyards. It’ll be a while before any of the new ships are ready for combat operations though.
In the meantime, lackluster performance of size 6 ASMs forced us to reconsider existing armaments. There were several problems with existing ASMs: 1) not fast enough to reliably hit enemy ships; 2) vulnerable to PD fire; 3) not enough punch to defeat armor.
Chance to hit problems can be solved by reenabling the re-attack capability that was lost in ASM-60B modification, but only if more ECM/decoys can be employed to justify it. Higher armor penetration can be achieved by using larger warheads, and also by using the new experimental laser warheads.
None of these problems can be solved with Size 6 designs with current technologies. There’s just not enough room. Having one big, good missile is better than having several bad missiles. That’s how Humanity settled on building Size 20 ASMs.
Roguestar is a modern analogue to the 20th century anti-ship torpedo. Magic is an experimental missile with a laser warhead, but their production will be limited for now.
A-1A Spectre Light Attack Craft is an 18 years old design. It proved capable of finding and destroying a small Charlie ship snooping around in Sol, so it’s not completely useless. ASM-50 Snagger lacks most EW features, but is numerous and fast enough to be dangerous with its re-attack capability.
A new LAC design, A-2A Savage, focuses on anti-ship duty entirely. Dealing with large, heavily armored enemy warships is what Humanity currently needs. There are no carriers or mobile LAC support facilities operational yet, so they are to be based on Earth for now.
Another new small craft that’s very important to the Navy is E-1 Tracker Early Warning Craft. Earlier scout design, Vanguard, was adopted to be used from cruisers, resulting in less endurance and speed, so by now it’s unfit for service. Tracker is much more suitable for finding targets and staying on top of the enemies over a long period of time.
14 November, 54 TN
Two E-1 Trackers were built so far. Twenty eight A-2As Savages with some new missiles were ready for service as well, although their crews were freshly green. Deep Space Tracking Stations were unable to detect Charlie ships lurking at the outer edges of Sol. E-1s were sent to investigate the Ross 128 jump point.
There was nothing there. But one of the Trackers picked up electronic emissions coming from Saturn, ~900m km away from the JP. Seven enemy warships were there, sitting in orbit. The same ones that destroyed Cruiser Destroyer Group 4.
Enemy warships started moving towards Tracker 001. Given superior speed and high endurance, the Early Warning Craft was capable of staying within safe distance of the enemy ships for a long time. Tracker 001 set speed to match Charlie max speed and started moving towards Earth.
Two groups of LACs were assembled in Earth’s orbit: 60 old Spectres, Group 1 [FLASH], and 28 Savages, Group 2 [THUNDER].
16 November, 54 TN
Tracker 001 managed to lure the enemy ships close enough to Earth so that LAC Groups 1 and 2 could reach them for an attack. Light cruisers were engaged first to diminish the AMM capability of their task force. A single salvo of 240 ASM-50s was sent after 3 Daemons, 80 missiles per ship. Only 41 hits were successful (17%), with just 2 penetrating ones.
Savages opened fire next, with 28 ASM-200A Roguestars targeting light cruisers again. 10 missiles connected immediately, resulting in the destruction of one of the Daemons, with 1 additional hit on a re-attack run five seconds later (31% hits).
Two damaged light cruisers slowed down, broke off and turned back to the jump point. Four battlecruisers continued chasing Tracker 001. LACs immediately returned to Earth to rearm, while Tracker 001 was keeping the battlecruisers busy on this wild goose chase, as Charlie were clearly not familiar with the concept.
18 November, 54 TN
There were still not enough ASM-200s, so only 24 Savages could be rearmed, with 8 of them given the experimental ASM-200L Magic with laser warheads.
Starting the second attack, 60 Specters engaged unescorted Charlie battlecruisers, focusing on the first two of them. Out of 240 ASM-50 missiles launched, 94 hit their targets (39%), with more than two thirds of the hits connecting on subsequent re-attack runs, showing how useful such capability is. Centaurs 001 and 002 were destroyed.
LAC Group 2 launched two salvoes at the remaining battlecruisers, focusing mostly on Centaur 003, and sending Magics against Centaur 004 due to suspected damage severity.
The effect of laser warheads was hard to assess, but the conventional Roguestars did their job perfectly, finishing off Centaur 003. The last remaining battlecruiser continued flying without slowing down. LACs returned to Earth, while Tracker 001 remained on station to keep the position of the last Charlie BC known.
19 November, 54 TN
LAC Group 1 returned to finish the job, with only 30 Specters being able to rearm. ASM production on Earth was running at full capacity and kept expanding by the day, but the tempo of small craft operations is too high for any factory to keep up with. Surge-type operations require A LOT of ammo.
120 ASM-50s was more than enough to wreck a lone battlecruiser with damaged armor. 51 strength-9 hits finally made BC Centaur 004 disappear.
Overall, it was a successful attack. 4 BC 1 CL destroyed, 2 CL crippled, with ASM-200A Roguestar making a solid debut.
The wreckage of Diplomatic Ship Devotion disappears from the sensors. Charlie must have salvaged it. And seemingly quickly, whereas ARS-01 Fortitude failed to recover the remains twice.
New cruiser and destroyer designs, capable of moving faster than Charlie ships, are considered to be very expensive. But Humanity prepares to build them anyway, researching new engines and refitting the shipyards. It’ll be a while before any of the new ships are ready for combat operations though.
In the meantime, lackluster performance of size 6 ASMs forced us to reconsider existing armaments. There were several problems with existing ASMs: 1) not fast enough to reliably hit enemy ships; 2) vulnerable to PD fire; 3) not enough punch to defeat armor.
Chance to hit problems can be solved by reenabling the re-attack capability that was lost in ASM-60B modification, but only if more ECM/decoys can be employed to justify it. Higher armor penetration can be achieved by using larger warheads, and also by using the new experimental laser warheads.
None of these problems can be solved with Size 6 designs with current technologies. There’s just not enough room. Having one big, good missile is better than having several bad missiles. That’s how Humanity settled on building Size 20 ASMs.
Roguestar is a modern analogue to the 20th century anti-ship torpedo. Magic is an experimental missile with a laser warhead, but their production will be limited for now.
Code: [Select]
ASM-200A Roguestar Anti-Ship Missile
Missile Size: 20.00 MSP (50.000 Tons) Warhead: 36 Radiation Damage: 36
Speed: 30,090 km/s Fuel: 3,750 Flight Time: 12 minutes Range: 20.93m km
Decoys: 5 ECM-1 ECCM-1 ATG: 25% Retarget Capable
Cost Per Missile: 29.845 Development Cost: 863
Chance to Hit: 1k km/s 376.1% 3k km/s 125.4% 5k km/s 75.2% 10k km/s 37.6%
Code: [Select]
ASM-200L Magic Anti-Ship Missile (EXPERIMENTAL)
Missile Size: 20.00 MSP (50.000 Tons) Laser Warhead: 12 Impact Damage: 12 Separation Range: 30,000
Speed: 32,340 km/s Fuel: 5,000 Flight Time: 11 minutes Range: 20.64m km
Decoys: 3 ECM-1 ECCM-1 ATG: 25% Retarget Capable
Cost Per Missile: 29.665 Development Cost: 861
Chance to Hit: 1k km/s 404.3% 3k km/s 134.8% 5k km/s 80.9% 10k km/s 40.4%
A-1A Spectre Light Attack Craft is an 18 years old design. It proved capable of finding and destroying a small Charlie ship snooping around in Sol, so it’s not completely useless. ASM-50 Snagger lacks most EW features, but is numerous and fast enough to be dangerous with its re-attack capability.
Code: [Select]
ASM-50 Snagger Anti-Ship Missile
Missile Size: 5.00 MSP (12.500 Tons) Warhead: 9 Radiation Damage: 9
Speed: 22,840 km/s Fuel: 1,500 Flight Time: 14 minutes Range: 20.2m km
Retarget Capable
Cost Per Missile: 6.055 Development Cost: 389
Chance to Hit: 1k km/s 228.4% 3k km/s 76.1% 5k km/s 45.7% 10k km/s 22.8%
Code: [Select]
A-1A Spectre class Light Attack Craft 500 tons 9 Crew 91 BP TCS 10 TH 94 EM 0
9393 km/s Armour 1-5 Shields 0-0 HTK 3 Sensors 0/0/0/0 DCR 0-0 PPV 3
Maint Life 6.76 Years MSP 61 AFR 20% IFR 0.3% 1YR 2 5YR 35 Max Repair 46.9 MSP
Magazine 20 / 0
Lieutenant Control Rating 1
Intended Deployment Time: 1 months Morale Check Required
Ion Drive EP93.75 (1) Power 93.8 Fuel Use 1262.95% Signature 93.75 Explosion 25%
Fuel Capacity 39,000 Litres Range 1.11 billion km (32 hours at full power)
Size 5 Box Launcher (4) Missile Size: 5 Hangar Reload 111 minutes MF Reload 18 hours
Missile Fire Control FC38-R113 (1) Range 38.6m km Resolution 113
ASM-50 Snagger Anti-Ship Missile (4) Speed: 22,840 km/s End: 14.8m Range: 20.2m km WH: 9 Size: 5 TH: 76/45/22
Active Search Sensor AS19-R113 (1) GPS 1130 Range 19.3m km Resolution 113
A new LAC design, A-2A Savage, focuses on anti-ship duty entirely. Dealing with large, heavily armored enemy warships is what Humanity currently needs. There are no carriers or mobile LAC support facilities operational yet, so they are to be based on Earth for now.
Code: [Select]
A-2A Savage class Light Attack Craft 425 tons 3 Crew 84.4 BP TCS 8 TH 101 EM 0
11935 km/s Armour 1-5 Shields 0-0 HTK 3 Sensors 0/0/0/0 DCR 0-0 PPV 3
Maint Life 2.64 Years MSP 12 AFR 14% IFR 0.2% 1YR 2 5YR 37 Max Repair 50.6 MSP
Magazine 20 / 0
Lieutenant Control Rating 1
Intended Deployment Time: 3 days Morale Check Required
Ion Drive EP101.25 (1) Power 101.2 Fuel Use 1093.50% Signature 101.25 Explosion 27%
Fuel Capacity 53,000 Litres Range 2.06 billion km (47 hours at full power)
MLS-20A E35 Missile Cell (1) Missile Size: 20 Hangar Reload 223 minutes MF Reload 37 hours
Missile Fire Control FC30-R150 (1) Range 30.3m km Resolution 150 ECCM-1
Active Search Sensor AS23-R150 (1) GPS 1200 Range 24m km Resolution 150
Another new small craft that’s very important to the Navy is E-1 Tracker Early Warning Craft. Earlier scout design, Vanguard, was adopted to be used from cruisers, resulting in less endurance and speed, so by now it’s unfit for service. Tracker is much more suitable for finding targets and staying on top of the enemies over a long period of time.
Code: [Select]
E-1 Tracker class Early Warning Craft 500 tons 10 Crew 117.2 BP TCS 10 TH 80 EM 0
8000 km/s Armour 1-5 Shields 0-0 HTK 4 Sensors 0/3/0/0 DCR 0-0 PPV 0
Maint Life 1.85 Years MSP 14 AFR 20% IFR 0.3% 1YR 5 5YR 78 Max Repair 61.6 MSP
Lieutenant Control Rating 1
Intended Deployment Time: 1 months Morale Check Required
Ion Drive EP80.00 (1) Power 80 Fuel Use 256.00% Signature 80 Explosion 16%
Fuel Capacity 51,900 Litres Range 7.3 billion km (10 days at full power)
Active Search Sensor AS20-R5 (1) GPS 280 Range 20.4m km Resolution 5
EM Sensor EM0.4-3.2 (1) Sensitivity 3.2 Detect Sig Strength 1000: 14.1m km
Thermal Sensor TH0.1-0.6 (1) Sensitivity 0.6 Detect Sig Strength 1000: 6.1m km
14 November, 54 TN
Two E-1 Trackers were built so far. Twenty eight A-2As Savages with some new missiles were ready for service as well, although their crews were freshly green. Deep Space Tracking Stations were unable to detect Charlie ships lurking at the outer edges of Sol. E-1s were sent to investigate the Ross 128 jump point.
There was nothing there. But one of the Trackers picked up electronic emissions coming from Saturn, ~900m km away from the JP. Seven enemy warships were there, sitting in orbit. The same ones that destroyed Cruiser Destroyer Group 4.
Enemy warships started moving towards Tracker 001. Given superior speed and high endurance, the Early Warning Craft was capable of staying within safe distance of the enemy ships for a long time. Tracker 001 set speed to match Charlie max speed and started moving towards Earth.
Two groups of LACs were assembled in Earth’s orbit: 60 old Spectres, Group 1 [FLASH], and 28 Savages, Group 2 [THUNDER].
16 November, 54 TN
Tracker 001 managed to lure the enemy ships close enough to Earth so that LAC Groups 1 and 2 could reach them for an attack. Light cruisers were engaged first to diminish the AMM capability of their task force. A single salvo of 240 ASM-50s was sent after 3 Daemons, 80 missiles per ship. Only 41 hits were successful (17%), with just 2 penetrating ones.
Savages opened fire next, with 28 ASM-200A Roguestars targeting light cruisers again. 10 missiles connected immediately, resulting in the destruction of one of the Daemons, with 1 additional hit on a re-attack run five seconds later (31% hits).
Two damaged light cruisers slowed down, broke off and turned back to the jump point. Four battlecruisers continued chasing Tracker 001. LACs immediately returned to Earth to rearm, while Tracker 001 was keeping the battlecruisers busy on this wild goose chase, as Charlie were clearly not familiar with the concept.
18 November, 54 TN
There were still not enough ASM-200s, so only 24 Savages could be rearmed, with 8 of them given the experimental ASM-200L Magic with laser warheads.
Starting the second attack, 60 Specters engaged unescorted Charlie battlecruisers, focusing on the first two of them. Out of 240 ASM-50 missiles launched, 94 hit their targets (39%), with more than two thirds of the hits connecting on subsequent re-attack runs, showing how useful such capability is. Centaurs 001 and 002 were destroyed.
LAC Group 2 launched two salvoes at the remaining battlecruisers, focusing mostly on Centaur 003, and sending Magics against Centaur 004 due to suspected damage severity.
The effect of laser warheads was hard to assess, but the conventional Roguestars did their job perfectly, finishing off Centaur 003. The last remaining battlecruiser continued flying without slowing down. LACs returned to Earth, while Tracker 001 remained on station to keep the position of the last Charlie BC known.
19 November, 54 TN
LAC Group 1 returned to finish the job, with only 30 Specters being able to rearm. ASM production on Earth was running at full capacity and kept expanding by the day, but the tempo of small craft operations is too high for any factory to keep up with. Surge-type operations require A LOT of ammo.
120 ASM-50s was more than enough to wreck a lone battlecruiser with damaged armor. 51 strength-9 hits finally made BC Centaur 004 disappear.
Overall, it was a successful attack. 4 BC 1 CL destroyed, 2 CL crippled, with ASM-200A Roguestar making a solid debut.