Aurora 4x

New Players => The Academy => Topic started by: Erik L on February 11, 2009, 04:01:36 PM

Title: Critical research areas
Post by: Erik L on February 11, 2009, 04:01:36 PM
Posing an open question to everyone here.

What are YOUR critical areas of research when you play?

Mine are
1. Power/Engines
2. Areas pertaining to primary weapon system (missiles/beam/etc)
3. Sensors (including fire control)
4. Research Rate
5. Shipyard Rate
6. Armor
Title: Re: Critical research areas
Post by: Cassaralla on February 11, 2009, 04:28:44 PM
1. Power/Engines
2. Primary Weapons
3. Research Rate/ Wealth rate (they go hand in hand for me unless you want to operate a deficit economy.)
4. Shipyard Rate
5. Sensors
6. Construction/Ordnance/Fighter Rates.
Title: Re: Critical research areas
Post by: waresky on February 11, 2009, 04:32:39 PM
mine r

1> Weapons-FireC and SubSystems
2> Mining field
3> Shipyard
4> Drive Science
5> Armor
6> Electronics
Title: Re: Critical research areas
Post by: SteveAlt on February 11, 2009, 05:29:11 PM
I find mine has been different in each campaign. It's usually influenced by the research specialization of my best governors, or by an immediate need for something. As a default I would probably go for:

Mine are
1. Production rates, such as research, shipbuilding, wealth and mining.
2. Power/Engines
3. Sensors (including fire control)
4. Missiles
5. Point defence
6. Armour
7).Beam weapons
8) Shields - since the new armour rules I think shields are a little underpowered.

Steve
Title: Re: Critical research areas
Post by: sloanjh on February 11, 2009, 07:47:53 PM
1) Economy - Construction, Mining, Research, Wealth
2) Speed - Engines+Power Plant, Armor (increases % payload)
3) Survey - Grav and Geo up by 1, Shipyard +1 too
3) Specialized components - Terraforming, Troop Transport, Jump gate construction, minimal hyperdrive according to circumstances
4) Sensors
5) Weapons

John
Title: Re: Critical research areas
Post by: Father Tim on February 11, 2009, 07:49:10 PM
1. Essentials (Trans-Newtonian tech, basic armor & weapons, terraforming modules, cargo handling equip, tractor beams, troop transport modules, sector cmmand, flag  bridge, JG const, salvage, improved/advanced geo & grav surveyinstruments)
2. Wealth creation  (I go broke  a LOT, probably due to my drive for 100% employment)
2. engines/reactors
3. Beam fire control range & speed
4. Thermal & active sensor strength
5. Ground unit strength  (I like invading my enemies, and since occupation values are based on Defence strength, it's a huge boost to suppressing unrest)
Title: Re: Critical research areas
Post by: Sotak246 on February 11, 2009, 10:02:26 PM
1.Engines
2.Wealth/Research
3.shipbuilding
4.Main weapon
5.Armor/shields
6.Point def weapon
7.Everything else as needed (tractors, fuel harvesters, etc.)
Title: Re: Critical research areas
Post by: Randy on February 17, 2009, 04:51:30 PM
My typical priorities are:
1. Research, Wealth, Mining, Factory rates  (Core Production)
2. Other production rates (this includes missiles, fighters, shipyards)
3. Power and engines
4. Sensors (including survey sensors)
5. Primary weapon system
6. Armor
7. Point defence
8. Shields
9. Secondary weapons (alternative weapon system to primary)
Title: Re: Critical research areas
Post by: ZimRathbone on February 17, 2009, 11:43:50 PM
I tend to follow this pattern BUT it varies a lot according to Circumstance, and the Great God Murphy  :D

1.Wealth/Research
2.Engines
3.Sensors
4.Production
5.Main Weapon
6.Point Defence weapon