Author Topic: Need a bit of advice. :)  (Read 5418 times)

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Offline Starkiller (OP)

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Need a bit of advice. :)
« on: April 07, 2009, 11:10:00 AM »
Well, while I had hoped for a simple system for my survey fleet's first transit, it was a Trinary, with planets and moon around each of the
three stars. A earth like moon, cold but habitable, orbits a planet around component Proxima-C. So far, no warp points, but locations are
far apart and they are heading to the second location now. Geo Survey has surveyed the first three planets of component Proxima-A, and
they are RICH in minerials, with almost ALL being on each planet. Now the question. What should I do now? Or rather, what would YOU do
in this situation? Should I pack up a colony ship or two and send them to the habitable world? Because it is so earthlike, colonization cost
is zero. I have to admit that the tutorials were great, but now that I'm confronted with a rich system with a habitable planet, I'm not quite
sure what to do next. Heh. :)



Eric
 

Offline Beersatron

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Re: Need a bit of advice. :)
« Reply #1 on: April 07, 2009, 11:20:13 AM »
What is the mineral count and accessibility on the Cost-0 world?

I go for a balance between cost of the colony and how good the mining is going to be.

What I do is:

1. Drop some infrastructure, mines, factorys and colonists on the planet
2. Build jump gates on both sides of the JP
3. Let the civilian ships expand the colony for me with more infrastructure and colonists while I transfer some more mines and factorys
4. Move a commander with mining bonus to the new colony as Governor, if your going to terraform then choose a commander with that as secondary bonus
 

Offline Erik L

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Re: Need a bit of advice. :)
« Reply #2 on: April 07, 2009, 12:59:16 PM »
I'd say "JACKPOT!" and start stripmining. :)

Offline Starkiller (OP)

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Re: Need a bit of advice. :)
« Reply #3 on: April 07, 2009, 07:44:05 PM »
The habitable planet hasn't been surveyed yet. I think I should wait for the geo survey to be completed, as it will take far less time than
the grav survey. Is infrastructure still needed on a zero cost habitable world? BTW, I transited the second WP and found a single star system
with several planets and 3 points marked LP1, LP2, and LP3. What are LP points? Erik, I DID say that. It was rather funny actually, the thrill
I got in finding that habitable moon. :) It's a valuable system, so maybe a military
presence would be wise.

Eric
 

Offline Sotak246

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Re: Need a bit of advice. :)
« Reply #4 on: April 07, 2009, 09:48:41 PM »
The zero cost shouldn't need infrastructure, just plop down colonists and whatever mines, factories, etc you want.  If you have the colonyships I would follow Beersaton's list, just maybe wait on the buildings till the Geo comes in.  Best bet would be to wait for the Geo on the world to decide what you want to do with it.  Good minerals = mines and factories, poor minerals = research station, groundforces training center for examples.

As for the LPs those are insytem jump points.  They don't require jump engines, they just allow movement between them.  A short cut around the system as it were.

Mark
 

Offline SteveAlt

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Re: Need a bit of advice. :)
« Reply #5 on: April 08, 2009, 07:29:47 AM »
Quote from: "Starkiller"
Well, while I had hoped for a simple system for my survey fleet's first transit, it was a Trinary, with planets and moon around each of the
three stars. A earth like moon, cold but habitable, orbits a planet around component Proxima-C. So far, no warp points, but locations are
far apart and they are heading to the second location now. Geo Survey has surveyed the first three planets of component Proxima-A, and
they are RICH in minerials, with almost ALL being on each planet. Now the question. What should I do now? Or rather, what would YOU do
in this situation? Should I pack up a colony ship or two and send them to the habitable world? Because it is so earthlike, colonization cost
is zero. I have to admit that the tutorials were great, but now that I'm confronted with a rich system with a habitable planet, I'm not quite
sure what to do next. Heh. :)
The first thing to do is get some colonists to the zero cost planet. You won't need any infrastructure for them as that is only required if the colony cost is greater than zero. Set a colony fleet to pick up from your homeworld, transit into the new system, drop off colonists, transit back to the home system and refuel/resupply/freighter check. Then click the cycle checkbox and the colony fleet will continue to make the same run without any further management. The next stage will depend on the mineral survey. If it has good minerals, especially Duranium, then treat it as a mini-homeworld and put down a mixture of construction factories, mines, etc. Maybe even tow a shipyard to it once it is established. If it is not so good generally for minerals but has plenty of Sorium then mines and fuel harvesters will make it a specialised fuel production facility. With limited minerals, it could serve as a research facility as research labs don't need minerals. Or you could move factories that require specific minerals, such as ordnance factories or fighter factories, and send a freighter with the right minerals. I've done that in the past to take advantage of the manpower.

New colonies grow faster than large ones and use more of their population for manufacturing so moving people to colonies is a good way to increase overall pop growth and the size of the manufacturing sector.

Steve
 

Offline Starkiller (OP)

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Re: Need a bit of advice. :)
« Reply #6 on: April 08, 2009, 10:17:27 AM »
Thanks all. :)



I started with construction factories because I can then build what I need, rather than ship it, but since the mineral content isn't too bad,
I'll send some automated mines as well. The survey found ruins on the planet surface. Not to sure what to do about that, so I put a Xenologist
Team together and they are on their way to the planet. Hope that was the right move. :)

Eric
 

Offline Cassaralla

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Re: Need a bit of advice. :)
« Reply #7 on: April 08, 2009, 10:22:46 AM »
Yup the xenologist team was the right move to make.  As for the minerals on that planet you should really only consider the mercassium and vendarite as viable, the accessibilities on the others are far too low to get anything good out of them.  That said, making up and sending a geology team out there might improve things on the minerals side.  Otherwise you're going to be freightering in a lot of minerals to get this colony up and running.
 

Offline Starkiller (OP)

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Re: Need a bit of advice. :)
« Reply #8 on: April 08, 2009, 10:29:35 AM »
Hmm. A good idea about sending a geologist team, but to get minerals to the colony, would mass drivers work? If I put automated mines on the three
rich planets of Proxima A, and place mass drivers on all three and on the colony, would that be workable in getting needed minerals to the colony?

Eric
 

Offline SteveAlt

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Re: Need a bit of advice. :)
« Reply #9 on: April 08, 2009, 10:54:55 AM »
Quote from: "Starkiller"
Hmm. A good idea about sending a geologist team, but to get minerals to the colony, would mass drivers work? If I put automated mines on the three
rich planets of Proxima A, and place mass drivers on all three and on the colony, would that be workable in getting needed minerals to the colony?
Yes, that sounds like a very good idea. Don't forget the mass driver on the colony though or unfortunate things will happen when the mineral packets don't get caught in orbit :)

Steve
 

Offline Starkiller (OP)

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Re: Need a bit of advice. :)
« Reply #10 on: April 08, 2009, 09:00:31 PM »
True. :), how much infrastructure is needed
per population on a hostile planet? Since Mercury and Mars are good, mineral wise, I'd like to place colonies there, but don't know how much
infrastructure to send. Each colony vessel holds 50k colonists (I think). To support 50000 colonists, how much is required? Is it a 1 to 1 ratio?

Eric
 

Offline Erik L

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Re: Need a bit of advice. :)
« Reply #11 on: April 08, 2009, 09:27:06 PM »
1 Mass Driver to catch, 1 on each planet to throw.

Though as a personal habit, I keep one to catch per incoming driver.

As for the infrastructure, it is not 1-1, but I cannot tell you what it is. :(

Offline welchbloke

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Re: Need a bit of advice. :)
« Reply #12 on: April 09, 2009, 05:52:31 AM »
Quote from: "Starkiller"
Since Mercury and Mars are good, mineral wise, I'd like to place colonies there, but don't know how much
infrastructure to send. Each colony vessel holds 50k colonists (I think). To support 50000 colonists, how much is required? Is it a 1 to 1 ratio?

Eric
If you are just looking to mine the resources it may be better to place some automated mines on Mercury .  I don't know how habitable Mars is in your game but I tend to find that Mars has some long term potential (Col cost 2.0 and possibility to be terraformed, whilst Mercury is too much hassle for colonists).
Welchbloke
 

Offline waresky

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Re: Need a bit of advice. :)
« Reply #13 on: April 09, 2009, 01:58:00 PM »
in some of campaign of mine,from the past,Venus are cost 34+ and when my colonist arrival on planet,the productivy fall to negative number render impossible growth the colony,so am re-dislocated whole colonist and left only automated mines.
Infrastructure number and capability depend on "habitability" the planet..near to 0 more colonist x single infrastructure..
 

Offline Erik L

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Re: Need a bit of advice. :)
« Reply #14 on: April 09, 2009, 08:14:12 PM »
Planets that I strip mine get automated mines and a mass driver or two... Sometimes a governor. That's it.