Posted by: waresky
« on: January 14, 2018, 02:40:42 PM »Auch! My tactics fails if an opponent have a beam weapon and autofire option.
Exactly..
Auch! My tactics fails if an opponent have a beam weapon and autofire option.
For buoy design, you can apparently get ridiculous duration if you get a .1 msp missile drive with max fuel efficiency.
For beam defense, the difference is how fast a ship can kill another at point blank, 10,000km range vs how fast it can do so at whatever the jump distance a squadron can get from the jump point, plus how far they can go in 5 seconds.
There is also an effect on design, as a ship designed anticipating that the enemy will have to cross within 10,000 to achieve its objective is a bit different from one expecting its first and possibly only fire will be at 100,000km.
I haven't done the math, but I suspect a beam ship can kill an equal sized ship in 5 seconds at 10,000 km, possibly more than one, but it might take as much as a minute at 100,000km.
A ship designed to pursue an enemy after transit in order to stay in range has a lot more space devoted to engines than a ship that only has to be able to transit in and out of a jump point with a squadron.