Aurora 4x
New Players => The Academy => Topic started by: AcidWeb on December 04, 2012, 12:56:01 PM
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There is some reason why ally NPR keep fleets over most of my planets?
I guess he help protecting them but there is some magic button somewhere to tell him to go away?
So only I lose DR points for holding military ships in system of other race?
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I believe the magic button is "FIRE".
I have never had a game last long enough to run into this problem. Sorry, just trying some levity for the situation.
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Shiva Option is always correct answer ;D
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How much are they worth to you trade/security wise, and could you beat them in a fight? Peace is booooorrriiinnngggg
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Im always friend of somebody with 3x more ships.
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Im always friend of somebody with 3x more ships.
Yes, but you have them right where you want them. Build PDC's with mega-mesons, or your RP weapon of choice, and blast them all to pieces. Suddenly, they don't outnumber you as much as they used to.
QAPLA!
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Yes, but you have them right where you want them. Build PDC's with mega-mesons, or your RP weapon of choice, and blast them all to pieces. Suddenly, they don't outnumber you as much as they used to.
QAPLA!
Hahaha. Shoot their fleet right out from under them!
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Genocide jokes aside. . . So why this ships are there? All friendly+ NPR behave like that?
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The closest thing for me was a neutral race that picketed my planets for a while. I had no way to fight back, so I just hoped they were being curious while I tried to build some ships. Everything went well, until they got curious about how kinetic bombardment weapons would affect my population's health. That was a very fast game.
Building PDCs sounds like a good idea to me, if just as insurance in case they become curious in the same way as my NPRs did.
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Considering that they are here for over 30 years and we have all diplomatic agreements working in both sides i doubt they nuke my planet ;-)
I hope... ;D
Small demo of traffic in Sol system:
(http://aw.cap.vulturis.eu/2012-12-05_1537.png)
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I remember an AAR concluding that they were safeguarding their trade ships, but no clue if that's actually the case
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For cases like these I'd love somesort of diplomacy screen where you can tell the xeno bastards to sod off my bloody system, you squatting twats. This isn't a charity center and I'm not planning to build them for your lazy butts.
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I remember having the same problem in one of my games. Of course, this particular NPR had destroyed the very first ship I had sent into their system (geosurvey) so I was kinda planning on going "SURPRISE!" with a couple of Meson PDCs. If it wasn't for my corundium crunch combined with a new version or something coming out, I woulda done it too!
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For cases like these I'd love somesort of diplomacy screen where you can tell the xeno bastards to sod off my bloody system, you squatting twats. This isn't a charity center and I'm not planning to build them for your lazy butts.
I think there should be a feature that imposes a socialist welfare system that doesn't allow that to happen and forces you to pay them welfare. :D ;D
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What size ships are you seeing? It might just be their trade fleet sitting quietly due to a bug or something. If it is military vessels they are probably protecting their territory, which apparently now includes you and you didn't realize it.
I once had a squadron of FAC from a friendly NPR shadow my civilian trade ships for about a month, they turned on sensors and forced 30 second increments the entire time. It sucked. After that I decided to allow now more NPR ships in the home system, got some decent intel out of it and relations didn't suffer too terribly.
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Had that happening over my lovely terraforming mars as well - up to the moment they nuked my ground forces to "help" with some robotic relics. Needless to say , my next action was about a year's worth of missiles launched at once - gave the martian colonists a nice firework show in the skies.
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I've never run into any friendly, or even neutral, NPRs. They always answer my "Hello" with a full broadside of ASMs, usually to the detriment of some wayward geo or grav survey ship. If anyone does find a way to vacate friendlies, however, it would be good to know In case I find some 'friends' in the future. I don't care how chummy a foreign empire is, I wouldn't want them shacking up warships in my space.
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I remember having the same problem in one of my games. Of course, this particular NPR had destroyed the very first ship I had sent into their system (geosurvey) so I was kinda planning on going "SURPRISE!" with a couple of Meson PDCs. If it wasn't for my corundium crunch combined with a new version or something coming out, I woulda done it too!
The very second ship I lost to hostile action was... A geosurvey ship carrying a diplomacy team. to a previously neutral/civilian NPR.
What is it about them that makes them such attractive targets? :D
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They are like giant flying pinatas.
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The first ship I lost also was a geosurvey carrying a diplomatic team - didn't know they can work from home too. But they shot it when had delivered its "freight" and was on his way home. :) The team is still there, though slowly dying.
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didn't know they can work from home too.
Maybe they worked for Yahoo!
John