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General Discussion / Re: What's Going On In Your Empire: C# Edition
« Last post by vorpal+5 on Today at 05:15:20 AM »


Attention all personnel! Attention all personnel!
The exo is again advising the use of the VR booths for all adults' entertainment. Only movies and 3D scenes without extreme motions are allowed in this area.


(sorry poor humor, I'm tired!)
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C# Bug Reports / Re: v2.5.1 Bugs Thread
« Last post by vorpal+5 on Today at 02:58:10 AM »
On a new session (luckily for me, as I reverted to the previous save) I fiddled with old security formations on Mars, by showing all elements, and grouping 4 formations into a single one. The end result somehow was that I had the remaining formation with a 25k HQ leading another 25k HQ, which seems not very legit to me. But oh well ... Then it went worse.

I closed the window and reopened it, and Mars was only showing the header, and nothing else, although clicking on Mars showed all elements there, but without any formation.

I did not save as it was feeling very buggy. So my question is probably, do people encounter these organizational bugs in land units or not? This was the first time I did some reorg, and bam a bug, so I guess it's not ultra-rare?
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C# Bug Reports / Re: v2.5.1 Bugs Thread
« Last post by nuclearslurpee on Yesterday at 09:45:18 PM »
Hello, I was using a somewhat old version of Aurora 4x, and having a fine game, until I decided to create another Race during my playthrough.  I started getting errors every time I tried to change the time, so I had to uninstall and reinstall the game, with the latest patch.

Unfortunately, every time I open up the game, every time I uninstall and reinstall it, I get the error messages: "2. 5. 1 Function #141: Column "Eldar" does not belong to table Record Set", and then

"2. 5. 1 Function #139: Object Reference not set to an instance of an object"
Im allowed to open the game, but every time I click something that second error pops up, including to when I try starting a new game, which gives two errors
"2. 5. 1 Function #1709: Object Reference, etc"
and
"2. 5. 1 Function #1697: Object Reference not set to an instance of an object"

No matter how many times I uninstall, and reinstall, ive been getting the same errors ever since I created that new race in that old save (which is now gone).  I am confused and would like to ask for help on this.

Thank you

This sounds like a mismatch between the executable version and the database version, which is probably due to a bad install. I recommend trying a fresh install in a different location, following the installation instructions very, very closely.

For reference, that means to install the full 1.13 distribution, then the 2.5.0 distribution, then the 2.5.1 distribution in that order, following the instructions in each linked thread.
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C# Bug Reports / Re: v2.5.1 Bugs Thread
« Last post by areyoufrustrated? on Yesterday at 07:57:14 PM »
Hello, I was using a somewhat old version of Aurora 4x, and having a fine game, until I decided to create another Race during my playthrough.  I started getting errors every time I tried to change the time, so I had to uninstall and reinstall the game, with the latest patch.

Unfortunately, every time I open up the game, every time I uninstall and reinstall it, I get the error messages: "2. 5. 1 Function #141: Column "Eldar" does not belong to table Record Set", and then

"2. 5. 1 Function #139: Object Reference not set to an instance of an object"
Im allowed to open the game, but every time I click something that second error pops up, including to when I try starting a new game, which gives two errors
"2. 5. 1 Function #1709: Object Reference, etc"
and
"2. 5. 1 Function #1697: Object Reference not set to an instance of an object"

No matter how many times I uninstall, and reinstall, ive been getting the same errors ever since I created that new race in that old save (which is now gone).  I am confused and would like to ask for help on this.

Thank you
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C# Bug Reports / Re: v2.5.1 Bugs Thread
« Last post by Kurt on Yesterday at 06:15:26 PM »
I have discovered a bug, I think.  I went through the bug posts for 2.51 and couldn't find anything like it, but who knows?

To start I am using a fresh install of 2.51.  No mods or anything unusual. 

I started a single-player race campaign with limited starting tech featuring a humanity that had been conquered and oppressed by aliens for quite a while, before they mysteriously left just as the human resistance was close to defeating their human proxy troops. The humans get their act together and begin exploring the solar system, looking for the aliens, and expanding and building a fleet in case they find them.  I pushed this campaign about twelve years down the road, from 2400 to 2412, before stopping because I was considering starting a different campaign with multiple player races. 

I created the second game in the same database and played around with it for a bit, but never got much beyond the start phase, mostly due to a crippling Fallout 4 addiction, as my son helped me mod the base game and add a lot of new content. 

Either before I created the second campaign or just after I noticed Steve's campaign that comes with the database and I deleted it. 

After the Fallout 4 addition abated a bit I felt the need to get back to Aurora, so I opened up the game and decided to go back to my single-race game, as it was farther along and better developed.  However, the dates are now screwed up.  As noted above, the campaign started at 2400, and went out to March of 2412 before I quit.  My log document verifies this.  When I opened up the campaign, the dates in the Events window are in August 2068.  I checked the image I had made of the starting conditions and that verifies that the campaign started on the year 2400 as well. 

I don't know where this date came from.  The other campaign I created, with multiple player races, started in the year 1, so it doesn't seem to be cross contamination from that. 

I don't know how this happened, and the campaign is essentially unusable because the dates don't match my log document (potential campaign write-up). 

Kurt   
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General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by AlStar on Yesterday at 04:34:51 PM »
DB Attached.
Note: this is game version 1.13. Probably will not work with the current executable.
Ooh, a March 2021 vintage - good choice! (For reasons unknown, I never got around to deleting any of the old install files - I've got all the way back to aurora110).

Wow. You've definitely gone with a totally different way of organizing your stuff than I do. Your fleet is enormous; I can only assume that you can tell what the hell everything's doing by the codes that make up their fleet names.

I'm pretty sure that I'd go insane trying to find any given system with the name's you've used (although, again, it looks like you've got some code bytes at the end of some systems that I assume mark points of interest).

I'll hold to my position that your galaxy map is a total eyesore, though.

Very neat getting a look at how someone else plays this spreadsheet of a game.
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General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by skoormit on Yesterday at 12:04:32 PM »
...I noticed that this situations are most common in non Real System starts or if you mess around local systems connections.

The settings for this game were 75% local, 30 spread, which is now my standard game setup.
It gives plenty of interesting loops, and relatively few short/boring loops.
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General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by skoormit on Yesterday at 11:56:23 AM »
Skoormit, out of curiosity can you send your DB? I would like to have some fun with your map. I am asking because I never really encountered a really messy run in terms of inter system connections. I guess I have been lucky (or unlucky, depending on point of view) so far. It is true I only play with Real Stars map, and I noticed that this situations are most common in non Real System starts or if you mess around local systems connections.

DB Attached.
Note: this is game version 1.13. Probably will not work with the current executable.
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General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by Froggiest1982 on April 30, 2024, 08:18:02 PM »
In terms of mapping, unless you extremely unlucky, you can use the matryoshka approach.

Basically, long connections run around and inside you have the rest of the systems, if you use a squared map system.

If you use a spiral approach, you should then be able to keep the same approach by dragging the connections on the out arms and spiral inwards.

Skoormit, out of curiosity can you send your DB? I would like to have some fun with your map. I am asking because I never really encountered a really messy run in terms of inter system connections. I guess I have been lucky (or unlucky, depending on point of view) so far. It is true I only play with Real Stars map, and I noticed that this situations are most common in non Real System starts or if you mess around local systems connections.

Steve, in your case you only need to switch the position of Tannauser gate on North West side and move Kodiak up of Andromeda.
Once you done that, you should be able to quickly figure out the best position for Barbarossa and Dark Heaven to pass on the west side of Sol while keeping Paragon and Argonar in the right place, as they don't need to intersect. Proxima connection can be placed anywhere free and out of the way at this point.
I'll admit that Regulus will require some creativity. To be fair, create space for that part of the galaxy should be doable until a new connection turns the table. I think you'll have to skew the whole map to the south west side until you can squeeze the last intersection through Lethe, considering Alpha Centauri should be already in an ideal position due to the previous Barbarossa move.

If I may, this presents the perfect opportunity for me to brainstorm on a couple of ideas. If you ever played Avorion (please don't or Aurora will get put aside for too long :) ) I like the warp concept there, so basically the map does have these long warp points from one end to another of the galaxy. If we can have some means to "rearrange" selected branches to pass on top of systems circles or elements and not underneath, then this will already be a possibility (it will require for them to be of a darker/lighter colour though). I do know there is something going on there, because I noticed that intersection pass over other intersections with a discovery priority? Basically, they do not exist in the same layer. You can notice that when you build gates and the line becomes orange, and by using Skoormit map it becomes evident. Some goes on top some others below. Perhaps there may be space for layer optimization here as well, helping with performance opening large maps. Am I correct? If not scrap it.

Eventually, the branch could have a selection and a toggle called long connection, which will make that particular branch of a different colour if selected. I don't know, perhaps red and pink if gate connected.

While at it, and I know it is a pain, Zoom and grid size selection features back will be highly appreciated :)

There is always the good old don't touch it if not broken approach.
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General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by skoormit on April 30, 2024, 11:44:50 AM »
I don't know if I could stand playing with the way you've got your map setup - too many long connections cutting across the entire map; like the Afbull connection to whatever system you've got just offscreen to the top left, or the Aha system connecting to AKA in the top left and way off down the bottom left. Unfortunately, there's just not much to be done with what we've got - I suspect we'd need an actual 3d grid to make sense of it all.

LOL.
Yes, the long connections are annoying, but there's literally no way to arrange that map without having any.
Try to shorten one, and another will appear.
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