Author Topic: Quick Questions Thread  (Read 38435 times)

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Offline Black

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Re: Simple questions by me
« Reply #165 on: April 16, 2020, 07:20:57 AM »
It is definitely possible, I am building my colony and cargo ships in same shipyard. Unfortunately I do not know exact requirements to do that, but I waguely remember that it was changed from VB6.
 

Offline space dwarf

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Re: Simple questions by me
« Reply #166 on: April 16, 2020, 07:44:55 AM »
How do tankers work?

I have a 1million fuel tanker sitting in the same fleet as the empty survey vessel, set to "refuel own fleet", they have no movement orders and are just sitting there refusing to refuel the ship.
 

Offline DFNewb (OP)

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Re: Simple questions by me
« Reply #167 on: April 16, 2020, 07:45:45 AM »
How do tankers work?

I have a 1million fuel tanker sitting in the same fleet as the empty survey vessel, set to "refuel own fleet", they have no movement orders and are just sitting there refusing to refuel the ship.

Works for me, did you pass a day to see if anything changes?
 

Offline space dwarf

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Re: Simple questions by me
« Reply #168 on: April 16, 2020, 07:47:34 AM »
How do tankers work?

I have a 1million fuel tanker sitting in the same fleet as the empty survey vessel, set to "refuel own fleet", they have no movement orders and are just sitting there refusing to refuel the ship.

Works for me, did you pass a day to see if anything changes?

2 days later, still at 0% fuel on the survery ship
 

Offline Doren

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Re: Simple questions by me
« Reply #169 on: April 16, 2020, 08:00:37 AM »
Are tankers marked as "Tanker" in the designer? Do the tankers have a "Refueling system" installed?
 

Offline space dwarf

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Re: Simple questions by me
« Reply #170 on: April 16, 2020, 08:05:18 AM »
Are tankers marked as "Tanker" in the designer? Do the tankers have a "Refueling system" installed?



Yeah
 

Offline Punt

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Re: Simple questions by me
« Reply #171 on: April 16, 2020, 08:10:25 AM »
The one thing that I've been struggling to find. . . is it possible to actually get your event message color settings to save between save/loads? I noticed the initial starting scenario has them already set, and work when its loaded.  I can't seem to find an option to keep my selections saved, though. 
 

Offline Doren

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Re: Simple questions by me
« Reply #172 on: April 16, 2020, 08:11:46 AM »
What are your refueling priorities set to?

Also what are you targeting with "Refuel from own Tankers" order?
« Last Edit: April 16, 2020, 08:14:41 AM by Doren »
 

Offline DFNewb (OP)

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Re: Simple questions by me
« Reply #173 on: April 16, 2020, 08:15:52 AM »
Are tankers marked as "Tanker" in the designer? Do the tankers have a "Refueling system" installed?



Yeah

Make sure its set to refuel own fleet on each ship not on the fleet level.

Fleet level doesn't work, report it if you want I haven't yet.


 

Offline Ardis

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Re: Simple questions by me
« Reply #174 on: April 16, 2020, 08:20:41 AM »
Do NPRs use instant research/build pools (like those the PR gets on game creation)?
 

Offline space dwarf

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Re: Simple questions by me
« Reply #175 on: April 16, 2020, 08:22:04 AM »
Okay so after some fiddling it turns out that it was just refusing to actually start the refuel unless I forced them to carry out a meaningless "go to random place" order together, which is very unintuitive.
 

Offline Pedroig

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Re: Simple questions by me
« Reply #176 on: April 16, 2020, 08:23:51 AM »
Quote from: Black link=topic=10649. msg123831#msg123831 date=1587039657
It is definitely possible, I am building my colony and cargo ships in same shipyard.  Unfortunately I do not know exact requirements to do that, but I waguely remember that it was changed from VB6.

Would you mind sharing the two ship classes along with the process you used to create?  (Did you use copy design or do a new class or something else?)
si vis pacem, para bellum
 

Offline Resand

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Re: Simple questions by me
« Reply #177 on: April 16, 2020, 09:02:01 AM »
Quote from: Black link=topic=10649. msg123831#msg123831 date=1587039657
It is definitely possible, I am building my colony and cargo ships in same shipyard.  Unfortunately I do not know exact requirements to do that, but I waguely remember that it was changed from VB6.

Would you mind sharing the two ship classes along with the process you used to create?  (Did you use copy design or do a new class or something else?)

It's basically the same as VB6, except size difference modify the cost instead of adding it's own cost.
And there's a size difference cap of +-20%
"Any technology distinguishable from magic is insufficiently advanced." - Gehm's Corollary
 

Offline Garfunkel

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Re: Simple questions by me
« Reply #178 on: April 16, 2020, 09:16:18 AM »
Do NPRs use instant research/build pools (like those the PR gets on game creation)?
Yes both NPRs created at game creation as well as NPRs created at system creation. How many points they get depends on your difficulty percentage, your size, and a random dice roll.
 
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Offline Black

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Re: Simple questions by me
« Reply #179 on: April 16, 2020, 11:16:13 AM »
Quote from: Black link=topic=10649. msg123831#msg123831 date=1587039657
It is definitely possible, I am building my colony and cargo ships in same shipyard.  Unfortunately I do not know exact requirements to do that, but I waguely remember that it was changed from VB6.

Would you mind sharing the two ship classes along with the process you used to create?  (Did you use copy design or do a new class or something else?)

Very basic designs, shipyard is tooled for colony ship:

Code: [Select]
xAKL class Cargo Ship      38,999 tons       155 Crew       526 BP       TCS 780    TH 800    EM 0
1025 km/s      Armour 1-102       Shields 0-0       HTK 43      Sensors 0/0/0/0      DCR 1      PPV 0
MSP 8    Max Repair 50 MSP
Cargo 25,000    Cargo Shuttle Multiplier 4   
Lieutenant Commander    Control Rating 1   BRG   
Intended Deployment Time: 3 months   

General Motors Commercial Nuclear Pulse Engine  EP200.0 (4)    Power 800    Fuel Use 6.32%    Signature 200    Explosion 5%
Fuel Capacity 820,000 Litres    Range 59.8 billion km (675 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes

Code: [Select]
xAKL-t class Colony Ship      38,999 tons       280 Crew       1,505.6 BP       TCS 780    TH 800    EM 0
1025 km/s      Armour 1-102       Shields 0-0       HTK 65      Sensors 0/0/0/0      DCR 1      PPV 0
MSP 24    Max Repair 100 MSP
Cryogenic Berths 90,000    Cargo Shuttle Multiplier 8   
Lieutenant Commander    Control Rating 1   BRG   
Intended Deployment Time: 3 months   

General Motors Commercial Nuclear Pulse Engine  EP200.0 (4)    Power 800    Fuel Use 6.32%    Signature 200    Explosion 5%
Fuel Capacity 1,140,000 Litres    Range 83.1 billion km (938 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes