Author Topic: Quick Questions Thread  (Read 38210 times)

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Offline Sara

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Re: Simple questions by me
« Reply #240 on: April 23, 2020, 03:44:07 AM »
I'm currently on v1. 8

1) My survey craft

Quote
Survey  class Survey Craft      4. 616 tons       140 Crew       1. 394,4 BP       TCS 92    TH 400    EM 0
4332 km/s    JR 3-50      Armour 1-24       Shields 0-0       HTK 31      Sensors 0/0/6/6      DCR 5      PPV 0
Maint Life 6,77 Years     MSP 944    AFR 34%    IFR 0,5%    1YR 36    5YR 536    Max Repair 200 MSP
Commander    Control Rating 2   BRG   SCI   
Intended Deployment Time: 48 months    Morale Check Required   

J6000(3-50) Military Jump Drive     Max Ship Size 6000 tons    Distance 50k km     Squadron Size 3

Internal Fusion Drive  EP400,00 (1)    Power 400    Fuel Use 17,68%    Signature 400    Explosion 10%
Fuel Capacity 500. 000 Litres    Range 110,3 billion km (294 days at full power)

Active Search Sensor AS113-R100 (1)     GPS 10500     Range 113,8m km    Resolution 100
Advanced Geological Sensors (2)   6 Survey Points Per Hour
Advanced Gravitational Sensors (2)   6 Survey Points Per Hour

This design is classed as a Military Vessel for maintenance purposes

Question: I set one in standing orders "survey nearest survey location" . . . .  and a 2nd one to Survey nearest Body . . .  it doesnt do anything.  Manually surveying works fine though.  Ideas?

2)

My transporter

Quote
EA Transporter 50k class Transport      57. 230 tons       88 Crew       466 BP       TCS 1. 145    TH 1. 000    EM 0
873 km/s      Armour 0-128       Shields 0-0       HTK 32      Sensors 0/0/0/0      DCR 1      PPV 0
MSP 5    Max Repair 62,5 MSP
Cargo 50. 000    Cargo Shuttle Multiplier 6   
Lieutenant Commander    Control Rating 1   BRG   
Intended Deployment Time: 3 months   

Commercial Internal Fusion Drive  EP250,0 (4)    Power 1000    Fuel Use 2,80%    Signature 250    Explosion 5%
Fuel Capacity 1. 000. 000 Litres    Range 112,4 billion km (1490 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes

If i select the ship in fleet view, I get an "Function #2801: tried to devide by 0 (zero)" . . .  and the ship description under "ship design display" shows only "error" instead of whats in the ship.  Ideas what this is? (the survey ship up above is fine and doesn't have that error)


Sincerely
 

Offline Black

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Re: Simple questions by me
« Reply #241 on: April 23, 2020, 03:50:23 AM »
Well your cargo ship has armor 0-128. The minimum is 1. So that's what causes the problem.

As for the survey ship, I had similar problems in earlier versions, usually what solved it was to give them few survey command s manually and then they worked fine on automated commands as well.
 
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Offline Sara

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Re: Simple questions by me
« Reply #242 on: April 23, 2020, 04:26:29 AM »
Ah, i see . . .  so 0 armour to save on tonnage on civilian ships is a no-no :(
It's weird that space stations can do it without a problem though.

As for the survey ship . . .  i tried that suggestion (one had qued up jupiter + all its moons) . . .  now it's sitting there doing nothing  :'(
And thank you Black :)

Sincerely
 

Offline Black

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Re: Simple questions by me
« Reply #243 on: April 23, 2020, 04:34:31 AM »
Yo can try to switch to Survey Next Five System Bodies or Survey Next Three System Locations command, maybe that helps. Or set Command for GRAV survey to Primary and GEO to secondary. Or let them sit for a bit, in my case i think it took several weeks before they started the survey.
 

Offline Sara

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Re: Simple questions by me
« Reply #244 on: April 23, 2020, 08:37:41 AM »
I let them sit for a bit. 

The grav one scouted exactly 1 grav point (survey nearest survey location).   The survey one went for ~20 asteroids and 4 comets (is on Survey next five system bodies)
At the moment both do a pause of .  .  .   4 days now ~.  ~'
I am quite confused what is going on there tbh. 

Not sure it is relevant, but their commanders are now .  .   green in colour?!?

At this point i suspect a bug?


<edit: after putting it to a 1 day tick and the game lagging out for 30 seconds they started moving again>
« Last Edit: April 23, 2020, 08:41:51 AM by Sara »
 

Offline Thrake

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Re: Simple questions by me
« Reply #245 on: April 23, 2020, 09:02:27 AM »
On the survey ship, did you make sure that there are survey targets on range? With Sol with planet X (Minerva) for exemple, scouts will refuse to scout Minerva automatically as they think it is too far away (this will be mentionned in the event windows if it's the issue).

I had no issues with survey next five system bodies as primary order and move to system requiring geosurvey as secondary order as I'm concerned, besides having to manually order a handful of geo surveys because of the distance issue.

Another thing that seem to bug out orders is to manually order moving through two unknown jump points in the same system with two different ships, 1st one to go through the jump point will do it fine but it will cancel the manual order of the 2nd ship.
 

Offline Black

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Re: Simple questions by me
« Reply #246 on: April 23, 2020, 09:03:25 AM »
There is some problem most likely, but hard to say what exactly causing it. You can of course post it into bug thread with your database, maybe Steve will be able to find the reason for this behavior.
 

Offline Sara

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Re: Simple questions by me
« Reply #247 on: April 23, 2020, 09:19:15 AM »
I think i found the problem.

Select increment legnth and sub-pulse to 1h each . . .  and the ships refuse to move.
set increment length to 3h (and keep sub to 1h) and they do the orders as if everything is okey.

. . .  how do i do this bug report?


Sincerely
 

Offline Black

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Re: Simple questions by me
« Reply #248 on: April 23, 2020, 09:23:02 AM »
There is bug report thread: http://aurora2.pentarch.org/index.php?topic=10990.0;topicseen in first post is some info from Steve how to properly report bugs.
 
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Offline Father Tim

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Re: Simple questions by me
« Reply #249 on: April 23, 2020, 04:05:27 PM »
Ah, i see . . .  so 0 armour to save on tonnage on civilian ships is a no-no :(
It's weird that space stations can do it without a problem though.

Space Stations don't move.
 

Offline Father Tim

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Re: Simple questions by me
« Reply #250 on: April 23, 2020, 04:08:57 PM »
Select increment legnth and sub-pulse to 1h each . . .  and the ships refuse to move.
set increment length to 3h (and keep sub to 1h) and they do the orders as if everything is okey.

If your chosen settings would result in more than 100 sub-pulses, Aurora will ignore them (though it should still advance time).  If you do not select a sub-pulse length, Aurora will use its defualts.
 

Offline Sara

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Re: Simple questions by me
« Reply #251 on: April 24, 2020, 03:36:48 AM »
Quote from: Father Tim link=topic=10649.   msg127420#msg127420 date=1587676137
If your chosen settings would result in more than 100 sub-pulses, Aurora will ignore them (though it should still advance time).     If you do not select a sub-pulse length, Aurora will use its defualts.   

Your statement does make 0 sense.   
Pulse 1h, sub 1h -> ship doesnt use auto commands
Pulse 3h, sub 1h -> ship does auto commands

The sub-pulse didnt change at all.   

And the argument of "space stations dont move so they dont need armour, but moving ships do" is bad as well. 
Not only from a mechanical standpoint/logic inconsitencies in the game, but also because you can tractor beam them, effectivly moving them. 

Sincerely
« Last Edit: April 24, 2020, 03:39:07 AM by Sara »
 

Offline vorpal+5

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Re: Simple questions by me
« Reply #252 on: April 24, 2020, 03:03:33 PM »
How can I set up bunkers for my troops with PDC gone?
How to have surface based missiles bases?
 

Offline Black

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Re: Simple questions by me
« Reply #253 on: April 24, 2020, 03:13:55 PM »
There are no bunkers, but troops can be fortified, if they have construction equipment.

There are no surface missile launchers, all STO weapons are beams.
 

Offline DoctorDanny

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Re: Simple questions by me
« Reply #254 on: April 24, 2020, 03:15:34 PM »
On 1.8.

Trying to design a ground unit that has both genetic enhancements and boarding capability.
I recall this being possible in previous  games, but now I can select just one option in the 'improvements panel'.

What am I missing here?