View full version: VB6 Mechanics
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  1. Change to Jump Point Survey
  2. An NPR overwhelmming me..v much:)
  3. Changes for v4.3
  4. Update on Rewrite and Musings on Sub-pulses
  5. Anti-Missile combat questions
  6. Size of Commercial Ships / Civilian Contracts
  7. New Create Game Window
  8. v4.1 'Big' changes in a relatively friendly looking list
  9. Minor Changes for v4.1
  10. Automated Point Defence Modes for Missile Fire Controls
  11. new guys question
  12. Recent Forum Changes
  13. Replacement of Tech Scanning in v4.1
  14. TF assignments
  15. Mass Drivers
  16. Partially Constructed Jump Gates
  17. Weapon System Descriptions
  18. Should Sensors Get Tech Information?
  19. Update to Maintenance for Ships in Shipyards
  20. Missiles
  21. Additional Commercial Changes and Maintenance Simplification
  22. Detection!
  23. Flag Bridge Question
  24. Alien Contact
  25. Changes to Freighters, Colony Ships and Shipyards
  26. Aurora Thoughts
  27. Check this:) Newtonian simulation
  28. Fires and Magazine Explosions
  29. Miscellaneous changes for v4.0
  30. Computer-controlled Empires
  31. Civilian Transponders
  32. no jumpships
  33. Fighters and Gauss Cannons
  34. Tactical Intelligence
  35. Precursor Tech
  36. System Security Ratings
  37. Sensor Buoys and Mines
  38. Dropping off teams question
  39. Point defense calculation
  40. Aurora PD Targeting
  41. Beam Fire Control Tracking Speed
  42. Finding alien races
  43. Low Tech Races
  44. Refits
  45. Maintenance Modules
  46. Survey mechanics
  47. Jump Engine mechanics
  48. Planetary sensors
  49. Better Intelligence for Automated Anti-missile Defences
  50. non player race AI