View full version: VB6 Mechanics
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  1. Ship and Fleet Transfer
  2. Orbital Shipyards
  3. Box Missile Launchers
  4. Home Systems
  5. Empire Visability
  6. Setting Large Populations as Civilian Colonist Destinations
  7. Changes to Selection of Civilian Ship Classes
  8. Tech Compare Window
  9. Shutting Down Sections of Industry
  10. SM Message about alien fleets/colonies
  11. Missile Question
  12. FC-Sensor Resolution
  13. Allied Jump Ships
  14. Espionage Teams
  15. Order Delays and Formation Keeping
  16. Banned Planets
  17. Additions to Ground Combat
  18. Putting Fleets in Higher Orbits
  19. Parasite Ships and Squadron Organization
  20. Civilian Ships
  21. Automatic naming for Sol
  22. Hidden PDCs
  23. 'Repairing' Installations After Planetary Bombardment
  24. Enhanced Radiation Warheads
  25. Comments on Armor and Gauss/rail guns
  26. Spanish Name Theme
  27. Nebulas
  28. Multiple Commander Name Themes
  29. Faster Construction for Larger Ships
  30. New Maintenance and Damage Control Rules
  31. Galactic Map Question
  32. Tactical Intelligence Window
  33. Task Force Training Question
  34. 3.0 New Items
  35. Engineers
  36. Lagrange Points and Intra-system Jumps
  37. Precursor ruins and abandoned factories
  38. Transponders
  39. Tech Data added to Tactical Intelligence window
  40. Specialized Game Setups
  41. Missile Theory
  42. Ship yards/Slipways
  43. New Functionality
  44. Missile Agility
  45. System Generation
  46. Wrecks and Sensors
  47. Methane Breathers
  48. Public Affairs Officers
  49. Gauss Cannon
  50. Stockpiles and Mineral deliveries