Author Topic: Are there Supply ships in the game  (Read 1183 times)

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Offline leonidas1283 (OP)

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Are there Supply ships in the game
« on: May 14, 2018, 06:57:53 PM »
how do I make a supply ship for ammunition(etc.  bullets)?
can I make one for missiles or is it only for missiles?
pls help
 

Offline adisander

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Re: Are there Supply ships in the game
« Reply #1 on: May 14, 2018, 07:59:37 PM »
Missiles are the only weapon type that use ammo, railguns and gauss cannons don't and neither do any of the energy weapons.

To make a missile supply ship (collier), you need a ship with magazines that's set as a collier by checking the collier button in the top right of the ship class design window (under tanker).  Keep in mind that a collier, like any ship with a magazine, counts as a military ship, so you'll have to built it at a military shipyard, limiting you in size a bit.

Once you have a collier, you can either attach it to the same fleet as your missile ships or have it pick up and deliver ammo manually.

If you do the first you can choose the fleet in the Task Groups window and have it 'Reload Own Fleet from Colliers', which will load any appropriate missiles from the colliers in the fleet to the magazines of your missile ships.  This is done instantly and you can use it freely in the middle of battle.  Just keep in mind that your colliers may be squishy, depending on your design.

To use it to supply a separate fleet, you'll have to have it load its ordnance by having the appropriate missile loadout set in its class design window (the Preferred Magazine Loadout in the Ordnance/Fighters tab) then use the 'Load Ordnance from Colony' task group action on a colony that has those missiles available or by loading ammo from the colony in that collier's Individual Unit Details window (the green ship in the systems maps task bar, then the Ordnance Management tab, in Magazine Contents the top right drop-down menu choose Population, any missiles the colony that the collier is at has will be shown there).  Then once you have the missiles have it use the 'Provide Ordnance Reload for' task group action on the fleet you want to supply.  Make sure you have the Task Groups box checked in your Task Groups window (just under the Task Group Orders tab) to be able to see your own task groups.  Alternatively you can use the Individual Unit Details window again to load each ship manually from the collier.
 
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Offline leonidas1283 (OP)

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Re: Are there Supply ships in the game
« Reply #2 on: May 14, 2018, 08:03:03 PM »
Can it be automated?
 

Offline adisander

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Re: Are there Supply ships in the game
« Reply #3 on: May 14, 2018, 08:51:22 PM »
As far as I know, no.  There aren't any default orders for detecting magazine state or for picking up or dropping off missiles.
 
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Offline Garfunkel

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Re: Are there Supply ships in the game
« Reply #4 on: May 16, 2018, 03:49:52 PM »
What you can do, is to set the missile loadout for your collier in the Class Design window, so that each collier, when built, will automatically load missiles from the planetary stockpile if they are available. This saves you from having to load missiles for the first supply run.
 
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Offline Jovus

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Re: Are there Supply ships in the game
« Reply #5 on: May 16, 2018, 06:22:52 PM »
What you can do, is to set the missile loadout for your collier in the Class Design window, so that each collier, when built, will automatically load missiles from the planetary stockpile if they are available. This saves you from having to load missiles for the first supply run.

Expanding on this, you can also copy your collier design, give it a different name (I recommend the same name but with suffixes; e.g. 'Macragge A, B, C, etc' or more descriptive suffixes) and then without changing anything about the ship itself, load it up with different default ordnance. Then you can build all the different ones at the same shipyard, and the only difference is their default missile complement, which, if chosen well, will make your life easier 'cause you won't have to constantly fiddle around with reloading your collier for your different task group needs - you just send the correct collier for your needs; e.g. you've used a lot of AMMs, so you send your AMM collier.

It's worth pointing out you can also change the default ordnance loadout in the class design screen even after the design is locked.