Author Topic: What's going on in your empire/planet/battlefield?  (Read 263829 times)

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Offline niflheimr

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Re: What's going on in your empire/planet/battlefield?
« Reply #495 on: June 10, 2013, 07:11:17 PM »
Trying a reduced-sized launcher AAM defense , to protect against massive box-launched , TOT salvos the other empire is employing ( I'm playing them both ) . Hopefully the large number of launchers will compensate for the 50 second reload on them . My 4 AAM frigates are now capable of firing 460 AAMs every 50 seconds - or 900 against the fast missiles I've encountered and 1800! against the slow , heavy armored size-12 torpedoes .

I'm eager to test my new missile pods as well. Each is 495 tonnes , carries 8 size 5 box launchers , a 200 Mkm MFC and can be reloaded in just under 40 minutes - which makes for a huge alpha capacity from my 3 pod carriers ( 60 pods total , 480 missiles in a salvo ) . Didn't use fighters since I wanted the most bang for the size - this way it's like having a 160 box-launcher missile cruiser , able to reload every 30 mins :D
 

Offline joeclark77

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Re: What's going on in your empire/planet/battlefield?
« Reply #496 on: June 11, 2013, 10:21:41 AM »
My first serious game had a conventional start.  We're now about 25 years into the game and have a solid mining network around the Sol system and a robust economy with lots of civilian ships rapidly colonizing Luna, Mars, and Ganymede.  Technology development has been relatively slow due to the Mercassium shortage that has prevented me from building labs.  (Also I have given every budding scientist a lab instead of concentrating labs on a few key people.  I now have outstanding research bonuses in every category except sensors, but individual discoveries take a long time.)

With a conventional start I'm learning that the benefit is a fantastic economy (+2000 wealth per month or so even while buying up the production of lots of civilian mining complexes).  The drawback is mineral shortages because you have to build all those facilities that the TN start gets for free.  Especially the research labs.  I got lucky with Venus having essentially unlimited millions of Duranium and Corundium at 0.9 accessibility, so I know I can always build more automines.  There might be some question as to whether I can fuel the cargo ships to deliver them.  We've got plenty of Sorium stockpiled (for now), but apparently 50 refineries wasn't doing the trick (and also my fleet of 10 cargo ships has burned through a lot of fuel transporting autominers and terraformers around).

I'm currently thinking about designing my first combat fleet as we're about to open up the stars.  We only have one navy shipyard with 4 slips, 5000 ton capability.  I've got several levels in lasers and missiles so I'm thinking about a fleet of destroyers with good scanners + anti-ship laser + PD laser, combined with some missile-based fighters or FACs.  I'm not sure whether to build I want to build a whole carrier for the FACs, or simply some kind of combo jump-tender and tanker-refueler.

This year, we finally launched our first four jump-capable nukePulse-powered gravimetric survey ships, Pathfinder class.  When they rolled out of the shipyard we received the unwelcome message that there wasn't enough fuel for them, but we scrounged a bit and equalized tanks and they were off.  The first two jump points have been located, and two of the surveyors have been ordered into the breach!
 

Offline xeryon

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Re: What's going on in your empire/planet/battlefield?
« Reply #497 on: June 11, 2013, 04:06:07 PM »
When they rolled out of the shipyard we received the unwelcome message that there wasn't enough fuel for them, but we scrounged a bit and equalized tanks and they were off.  The first two jump points have been located, and two of the surveyors have been ordered into the breach!


That is a hell of a way to start off extra-solar exploration.  Even if you find something interesting on the other side of the jump will there be enough fuel to ever travel there in anything but a scout?
 

Offline joeclark77

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Re: What's going on in your empire/planet/battlefield?
« Reply #498 on: June 12, 2013, 12:10:03 AM »
Heh, yeah.  My production is a million liters a year, so I need more refineries.  But also I had burned through a lot of fuel sending my low-tech freighters to cart automines around the system and establish colonies on the Galilean moons of Jupiter.  It's a few years later now and my stockpile has somewhat replenished.  I never had any shortage of sorium, just needed more refineries.

The first few systems we explored seemed dead and empty, and not particularly attractive for colonization.  I've built my first serious combat ships: a 5000-ton destroyer hosting active and passive scanners, point defense, and serving as jump tender, paired with a 5000-ton light carrier with three hangar bays.  Currently the carriers are stocking 12 each of my extremely low-tech missile fighters (250 tons, each carrying four size 1 warhead 2 missiles), but I hope to come out with a 1000-ton beam-equipped FAC once my tech is a bit better, and then the carriers can load 3 each of those.  Researching stellarator fusion engines now.
 

Offline joeclark77

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Re: What's going on in your empire/planet/battlefield?
« Reply #499 on: June 14, 2013, 03:23:48 PM »
Started a new game now that I know a lot more about the mechanics of it.  This time, a trans-Newtonian start.  I spent almost all my starting RP on the economy/mining/production/research boosts leaving little for anything else.  In particular, I gave myself no free engine tech except the basics for jump drives.  In this game I spent the first 9 and a half years building up my home base on Sol, establishing a mining network, and trying to encourage the civilian shipping line (there's only one) to grow.  I have a large and growing fleet of sorium harvesters in orbit of Neptune -- there aren't going to be constant early-game fuel shortages this time around.  Automines and civilian mines are sending a constant flow of minerals to Earth.  A small but growing fleet of terraforming bases orbits Mars.

In the tenth year, my brilliant but under-funded (or so they say) scientists cracked the secret of Ion Drive technology and our two jump point surveyors were upgraded to become our first interstellar exploration vehicles.  The first jump took Kepler 001 to a binary system with no planets or asteroids.  The second jump took Kepler 002 to another binary, this one with a very promising solar system around its B component.  There's a near-perfect terrestrial world that just needs a smidgen of oxygen to turn it into a zero-cost world, and it has several gas giants and asteroids in close proximity to provide minerals.

Just one thing.... the B star is 30 billion km from the jump point...
« Last Edit: June 14, 2013, 03:30:16 PM by joeclark77 »
 

Offline joeclark77

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Re: What's going on in your empire/planet/battlefield?
« Reply #500 on: June 24, 2013, 05:23:23 PM »
Just one thing.... the B star is 30 billion km from the jump point...
Feeling a little silly about the above as I have started a new game and one of the first systems I explored had a planet 170 trillion km from the star.  30 billion is nothing!
 

Offline SpikeTheHobbitMage

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Re: What's going on in your empire/planet/battlefield?
« Reply #501 on: June 24, 2013, 05:51:26 PM »
Feeling a little silly about the above as I have started a new game and one of the first systems I explored had a planet 170 trillion km from the star.  30 billion is nothing!
170 trillion?  Without a working hyperdrive?  Even with hyperdrive?  :o

/sobs quietly
 

Offline GodEmperor

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Re: What's going on in your empire/planet/battlefield?
« Reply #502 on: June 26, 2013, 07:40:03 AM »
Quote from: joeclark77 link=topic=3808. msg63599#msg63599 date=1372112603
Feeling a little silly about the above as I have started a new game and one of the first systems I explored had a planet 170 trillion km from the star.   30 billion is nothing!

Pretty much the same thing happened to me today . 
I've discovered binary system named Hancock ( im using Manticore nameset ).  And the B-star is 665b from the main star . . . .  and to add insult to injury - Hancock B-V is a 0 colony cost planet ( water, acceptable gravity and temp etc ), resource rich and rest of her sister planets ( 8 of them ) are also incredibly rich and with high accesibility . . . . .  Im gonna shoot someone . . 
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Offline joeclark77

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Re: What's going on in your empire/planet/battlefield?
« Reply #503 on: June 26, 2013, 09:34:59 AM »
Play the game for 200 years and maybe you'll find yourself under attack from generation ships sent out by an NPR on that planet!
 

Offline GodEmperor

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Re: What's going on in your empire/planet/battlefield?
« Reply #504 on: June 26, 2013, 10:31:43 PM »
I dont think im gonna experience this coz right now im engaged in a looooooooooooooooong long-range slug fest with a little NPR empire i've encountered.  

I've decided to attack newly encountered NPR after 3 years of unsuccesful comunication attempt.  So i took 5 of my missile destroyers, 3 destroyer escorts and 6 military support ship ( mixed collier/tanker with civi engines ) and engaged them in a San Martin system.  

First i fired on some huge 10k ton ship ( 2 of them ) and destroyed them with the opening salvo.  Then i got jumped by a group of ~50 FAC's and their huuge onetime salvo managed to destroy ORP Goblin, one of my support ships.  Fortunately ive managed to pick up survivors including the captain and avenge by destroying every FAC.  
And now im trading salvos with the group of 15 8750ton ships ( i have no idea how they can run at 10 000 km/s having a internal cof engines . . .  ).  Salvos per se are not the problem because -
A - each of my ships have newest CIWS
B - each escort have total of 8 laser/gauss/railgun and 4 AMM launchers and destroyers have 2 AMM launchers.  
C - they are firing 2 salvos , 12 missiles each , size 4 and flying at 15k km/s and by the time they enter laser weaponry range i have like 90 % tracking bonus against them.  
What is the problem is that they are firing every 20 seconds which means that i cant do anything coz of all those 5-seconds turns and AMM expenditure is becoming a problem ( 2 of my colliers are already dry, 2 of them have less than 25 % of ammo ).  I've fired my own salvos but they are still far from the enemy . .  Fortunately they are S10 20WH missiles so they will probably do a lot of damage coz that particular NPR does not seem to have strong PD capability.  

Update : they seem to have run out of missiles ... what a shame >:D

Update nr 2 : i've destroyed every enemy ship and my fleet is now retreating to Sol for resupply and reinforcements.
Im trying to figure out what those ship was : they were, as mentioned before, 8750kt each, moving at 10 000 km/s, they had no PD capability, they had jump drives and reactors ( SM log mentions damaging those parts ) ... jump escorts maybe ??  ???

Update nr 3 : and i've just completed new AMM design ..
Code: [Select]
Missile Size: 2.9 MSP  (0.145 HS)     Warhead: 1    Armour: 0     Manoeuvre Rating: 27
Speed: 132400 km/s    Engine Endurance: 1 minutes   Range: 11.7m km
Cost Per Missile: 6.05
Chance to Hit: 1k km/s 3574.8%   3k km/s 1188%   5k km/s 715%   10k km/s 357.5%
Materials Required:    0.25x Tritanium   5.8x Gallicite   Fuel x750

Development Cost for Project: 605RP
 ;D ;D. Poor alien assholes ;)
« Last Edit: June 27, 2013, 11:03:40 AM by Lossmar »
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Offline Erik L

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Re: What's going on in your empire/planet/battlefield?
« Reply #505 on: June 28, 2013, 12:24:37 AM »
Update nr 3 : and i've just completed new AMM design ..
Code: [Select]
Missile Size: 2.9 MSP  (0.145 HS)     Warhead: 1    Armour: 0     Manoeuvre Rating: 27
Speed: 132400 km/s    Engine Endurance: 1 minutes   Range: 11.7m km
Cost Per Missile: 6.05
Chance to Hit: 1k km/s 3574.8%   3k km/s 1188%   5k km/s 715%   10k km/s 357.5%
Materials Required:    0.25x Tritanium   5.8x Gallicite   Fuel x750

Development Cost for Project: 605RP
 ;D ;D. Poor alien assholes ;)
That's a pretty big AMM. What sort of recycle time do you have on the launchers?

Offline GodEmperor

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Re: What's going on in your empire/planet/battlefield?
« Reply #506 on: June 28, 2013, 04:47:41 AM »
That's a pretty big AMM. What sort of recycle time do you have on the launchers?
15 seconds. I know its pretty big but i like that insane speed and chance to hit.

Update : discovered new system Endicot .
Third planet is Earth like ( without water coz surface temp is -5C ).. Woohoo !!  ;D
First planet has 432 M!! Duranium , 200m Neutronium and Corbomite, Boronide 116m, 166m Uridium and 20m Galicite ... Woohoo nr 2 !! ;D

.... all at 0.1 accesibility .... motherfrakker ..... :( ::) :'(
« Last Edit: June 28, 2013, 03:57:50 PM by Lossmar »
."I am Colonel-Commissar Ibram Gaunt. I am known as a fair man, unless I am pushed.
You have just pushed me."
 

Offline tryrar

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Re: What's going on in your empire/planet/battlefield?
« Reply #507 on: June 28, 2013, 06:53:46 PM »
Welp, just had one hell of a scare. I had assembled a small fleet of missile cruisers to swat an annoying pack of precursors one jump over from Sol who had destroyed my survey fleet years earlier. I assembled the squadron, + the fleet support train, and squadron jumped into the system, and almost immediately had to beat down a squad of 4 FACs(Good thing I remembered to include a backup size-20 fire control!).
After leaving them smoking wrecks, I went hunting the larger ships my survey fleet has spotted before being annihilated. Well, I found them, and immediately ran into a problem; not only were they much faster than my missile ships, they outranged me by a considerable amount, meaning they could bombard me at will with me unable to attack them! I was soon under heavy missile attack, with my escort cruisers stating to run out of AMMs, and me starting to panic-until I noticed that while the ships were pretty damn fast(they had internal confinement fusion, while I still had only plasma drives, and I know this due to salvaging a couple wrecks from an earlier battle with some beam ships), the missiles decidedly WEREN'T, only topping out at 15k km/s.
This had me laughing my ass off, due to the fact that as a general rule, I include twin laser PD on ALL my combatants as a last-ditch emergency PD! Since my beam fire control was at a point that it laughed at 15k km/s missiles, even when I ran out of AMMs I STILL took no damage until he finally ran dry of ASMs and I could safely retreat out of the system to come up with a new plan.
 

Offline Erik L

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Re: What's going on in your empire/planet/battlefield?
« Reply #508 on: June 28, 2013, 08:06:12 PM »
15 seconds. I know its pretty big but i like that insane speed and chance to hit.

Update : discovered new system Endicot .
Third planet is Earth like ( without water coz surface temp is -5C ).. Woohoo !!  ;D
First planet has 432 M!! Duranium , 200m Neutronium and Corbomite, Boronide 116m, 166m Uridium and 20m Galicite ... Woohoo nr 2 !! ;D

.... all at 0.1 accesibility .... motherfrakker ..... :( ::) :'(

Outside of your home system, larger concentrations of minerals will generally have a lower accessibility.

Offline GodEmperor

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Re: What's going on in your empire/planet/battlefield?
« Reply #509 on: June 29, 2013, 06:08:23 AM »
Outside of your home system, larger concentrations of minerals will generally have a lower accessibility.

Noticed that ...

Eden-A I
Duranium 432 180 000  Acc: 0.1
Neutronium 220 522 500  Acc: 0.1
Corbomite 198 810 000  Acc: 0.1
Boronide 116 640 000  Acc: 0.1
Uridium 166 410 000  Acc: 0.1
Gallicite 20 250 000  Acc: 0.1

Eden-A II
Duranium 30 186 450  Acc: 0.1
Neutronium 67 076 100  Acc: 0.1
Corbomite 24 354 220  Acc: 0.1
Tritanium 43 758 220  Acc: 0.1
Mercassium 8 037 225  Acc: 0.1
Uridium 3 186 225  Acc: 0.1
Corundium 27 562 500  Acc: 0.1

Eden Prime - my first colony ( i didn't bother with colonizing mars - only put some mass drivers and auto-mines )
Duranium 10 396 690  Acc: 0.1
Corbomite 2 547 106  Acc: 0.1
Tritanium 14 439 890  Acc: 0.1
Boronide 47 830 940  Acc: 0.1
Mercassium 23 658 250  Acc: 0.4
Vendarite 33 362 060  Acc: 0.1
Sorium 47 830 940  Acc: 0.1
Uridium 976 032  Acc: 0.1
Corundium 5 550 625  Acc: 0.1
Gallicite 23 658 380  Acc: 0.1

Eden-A IV
Duranium 156 800  Acc: 0.9
Neutronium 784  Acc: 0.5
Boronide 1 192 464  Acc: 0.3
Sorium 200 704  Acc: 0.8
Uridium 240 100  Acc: 0.7
Gallicite 451 584  Acc: 0.5

I'm gonna make it a nice nigh-impervious system ;)
."I am Colonel-Commissar Ibram Gaunt. I am known as a fair man, unless I am pushed.
You have just pushed me."