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This is the ship doing the recon -

U2 class Reconnaissance Craft      8,595 tons       222 Crew       1,512.9 BP       TCS 172    TH 960    EM 0
5585 km/s      Armour 5-37       Shields 0-0       HTK 25      Sensors 180/200/0/0      DCR 1-1      PPV 0
Maint Life 1.50 Years     MSP 2,610    AFR 591%    IFR 8.2%    1YR 1,309    5YR 19,633    Max Repair 480 MSP
Lieutenant Commander    Control Rating 1   BRG   
Intended Deployment Time: 12 months    Morale Check Required   

Macrinus Aeromarine Magneto-plasma Drive  EP960.00 (1)    Power 960    Fuel Use 82.67%    Signature 960    Explosion 15%
Fuel Capacity 1,000,000 Litres    Range 25.3 billion km (52 days at full power)

Ortan Sensor Systems U2 Active Search Sensor AS114-R100 (1)     GPS 24000     Range 114.7m km    Resolution 100
Damiel Sensor Systems U2 Thermal Sensor TH30-180 (1)     Sensitivity 180     Detect Sig Strength 1000:  106.1m km
Ortan Sensor Systems U2 Spy Sensor EM Sensor EM25-200 (1)     Sensitivity 200     Detect Sig Strength 1000:  111.8m km

Electronic Warfare Jammers:   Sensor 2    Fire Control 2   

This design is classed as a Military Vessel for maintenance purposes
This design is classed as a Scout for auto-assignment purposes

sat 100km away from the planet
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C# Mechanics / Re: Ground Units Replacement
« Last post by Kelewan on Today at 04:28:24 AM »
Thank you Froggiest, what is still not cleat to me for the units to receive the replacements is if the formation must have logistics elements attached (or in the formations itself) or can they be without?

For example I currently have a unit made of:

10X STO 15cm C3 laser on the Earth.

This laser is in a series and the formation has a new template which is made of:

15X STO 15cm C3 laser and I have a unit of it already built set to use as replacement.

Will the first unit receive the 5 extra lasers?

I think part of the confusion is that you mixed the words for formation and unit.
"STO 15cm C3 laser" is a unit

an elemet are a number of one unit in your example 10x or 15x "STO 15cm C3 laser" units

A formation does contain one or more elements.

You have a formation of one element with 10 "STO 15cm C3 laser" units.

The GU replenishment was just an example used for normal "Ground Units"
STO units do not need any supply therefore no logistics units/element
 
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C# Mechanics / Re: Ground Units Replacement
« Last post by Kaiser on Today at 03:41:35 AM »
I will quickly highlight the faster and simpler way to deal with GU replenishment:

Create a Unit
Create a Series
Place the Unit under the series
Create a Replacement Formation*
Wait for the construction cycle to end
*You need to flag the formation for use as a replacement

If you follow the above steps, every formation with the unit designed that is in need of that specific unit will be replenished by the replacement formation until the formation is empty. Below, you can find some extra information that may not be necessary to achieve what you want.

The template simply tells the game which units are supposed to be part of the specific formation. Personally, I have never changed it since it is by default populated with the same formation. However, if you decide to change the composition of the specific formation and want to change the old ones to new, you may use it. Nevertheless, since the new copy and update feature, I find it even less important. It must be there, though, as it tells the game what to do.

The replacement formation does not need to be the same as the template. For example:

10th Infantry Division
2x Infantry Division HQ
1000x Infantry Soldier
100x Infantry Machine Gun
100x Infantry Bazooka
40x Supply Vehicle

Can be resupplied by:

11th Infantry (Soldier Reserve) marked for use as a replacement
2x Infantry Division HQ
1000x Infantry Soldier

12th Infantry (Machine Gun Reserve) marked for use as a replacement
100x Infantry Machine Gun

13th Infantry (Bazooka Reserve) marked for use as a replacement
100x Infantry Bazooka

14th Logistic Division (Reserve) marked for use as a replacement
400x Supply Vehicle

You may opt for the simpler version:

11th Infantry Division (Reserve) marked for use as a replacement
2x Infantry Division HQ
1000x Infantry Soldier
100x Infantry Machine Gun
100x Infantry Bazooka
40x Supply Vehicle

However, since you may have multiple formations sharing the same units, it could be easier to divide them into groups that can be shipped at the front depending on the assault force composition.

Finally, the most important part of dealing with replenishments is to fully understand the resupply, which requires a constant replenishment of Logistic modules. Ideally, if you use your construction cycle with 5 days, then you need to ensure your main formations can be resupplied for that long (I personally play with construction cycles of 1 day less 1 second).

The long story is available here https://aurora2.pentarch.org/index.php?topic=8495.msg109760#msg109760 for resupply
and here https://aurora2.pentarch.org/index.php?topic=8495.msg109786#msg109786 for combat.

The short version is GSP per round and how many rounds it takes to complete a cycle. You can add a few extra for redundancy if you wish.

1 day: 3 rounds
5 days: 15 rounds


I am sure I may have missed many other important pieces of information that others will be able to debunk/clarify. All I can say is that the above has served its purpose in its current form and keeps things easier for me to manage. You are encouraged to conduct your own research and experimentation to determine what works best for you. This includes adjusting the relative numbers to accommodate any updated rules that I may have missed or that may be updated in the future after this post, as well as aligning with your playstyle. However, the concepts presented appear to be correct in the current state of GU management.

Thank you Froggiest, what is still not cleat to me for the units to receive the replacements is if the formation must have logistics elements attached (or in the formations itself) or can they be without?

For example I currently have a unit made of:

10X STO 15cm C3 laser on the Earth.

This laser is in a series and the formation has a new template which is made of:

15X STO 15cm C3 laser and I have a unit of it already built set to use as replacement.

Will the first unit receive the 5 extra lasers?
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C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by vorpal+5 on Today at 02:18:39 AM »
That's exactly what I thought! We need 1 ton and 0.1 ton misc components! I actually prefer using them to achieve a rounded weight instead of having a fuel capacity of 213,000 liters ;D

New suggestion:
Do not clear current orders when adding a new Template order batch. This would allow for "modular building" of orders. Say Template 1 is to load 1000 of each mineral on Earth, while Template 2 is to unload all on Ceres, then Mars. Template 1 could then be used for different locations afterward.

And ideally, it would be nice if most orders could include an option to "perform task at current location". Instead of "Load minerals on Earth", it would be "Load minerals at current location", and voilà, Template orders would be significantly more versatile.
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C# Bug Reports / Re: v2.5.1 Bugs Thread
« Last post by vorpal+5 on Today at 02:14:31 AM »
I now understand the issue. It's simple actually! The events when displayed on the tactical screen never use the defined Text Colour, only the default one.
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Starfire / Re: Pachidermal Patrimony Power Play
« Last post by Starslayer_D on Today at 01:45:09 AM »
First time Heinrich Müller meet an Pachyderm on a trading outpost, he was taken a bit aback by what he saw. Take an elephant, slim him down and shorten him to about eight feet of shoulder height, with an oversized cranium and a very flexible trunk with prehensile, multiple-split lips, and a coat basically covered in wide brimmed pouches hanging over his back, shoe-ed in soft rubber soled socks calmly sucking a drink from a bucked on the table. Makes you want to sober up or order another drink. But then the translator software kicks in adn you get to chat with the fellow, and he's almost like a regular fellow sharing the bar with you. He's wearing a harness with polished metalic insignia, and you wonder why one is showing a large club and a shield, which leads to a nice discussion about where such signs came about. 


On the origin of the people you ask me traveler among the stars? That is lost in tales an legend, like the first groove. But you asked, and thus I will tell you of the tale.

In the beginning the people lived near the first creek, its waters sweet and its banks lined with growing green all year long. The spirits blessed the people with a quick wit, long life and tales to tell at night. Our trunks were prehensile and able to grasp fruits growing on the trees and pluck sweet grasses and life was good.
And there among the people lived a bull named Bru-Haht, he was not the largest and strongest of bulls, but he was observant and made discoveries. He found a straight branch lying on the shore of the first creek, stripped of twigs and bark by the waters, and grasped it, swinging it around playfully.
And there on the banks of the first creek grew the first JOkarus, trees of sweet shots and sweeter fruit, but the people had picked all the low growing fruits and the largest bulls uprooted the trees to get at the high branches, leaving the trees to wither and die on the ground, yielding no more sweet jokaro fruits.
And thus Bruh-Haht swung his stick in paly and pondered, and then walked to a still standing tree and used his brach to reach high and shake the fruits from the high branches, and they were sweet and full of seeds.
And as he ate the fruits, the spirits blessed Bruh-Haht with inspiration, and he had seen seeds germinate before. WHat if he took the seeds, who were hard and not sweet toeat anyway, and scattered them across soft soil? would eh not have sweet shots and and growing trees then?
And so he did, and watched over his patches of seeds and sweet shots and only plucked those growing too close to each other, and waited, chasing away animals and other people with his branch, as it gave him power to harm without meeting the tusks of larger bulls.
And the spirits smiled on him, as then the jokara blossomed all year and yielded fruit every day.
And as he over the years hand many jokara trees growing under his watch, he had many wives flocking to him and children aplenty. Children who ate the sweet fruits and thus had time to play and make discoveries instead of foraging all the time growing up. And thus the first groove was planted, and grew, and the people thrived on the shores of the first creek and Bruh.Haht is remembered by the people in legend forevermore as the first Guardian of the Groove.

And the years went by and Bruh-Haht passed away and is honored forevermore, untill one day the great bull wandered by and shock the earth with his step and trampled the first source and the first creek fell dry and watered the groove no more and the people hungered, thirsted and thus were scattered over the plains carrying seeds with them and where they found water, planted jokara and watched over them. And as the jokara away from the first groove no longer bore fruit all year, the people learned to plant other fruit and grasses to tide them over untill summer, when the sweet fruits blessed them again.

But away from the first groove, life was harsher, and other creatures hunted the people. There was the leopard, who lurked in trees and dropped down on calves and tore out their throat, and hid back in the branches again. But the people had learned use branches to shake fruits from trees, and shaking sleeping jaguars from trees was easy for the powerful bulls, and thus the jaguars were trampled.
Then there were the fierce lions, gathering in prides and as large as young-lings, with sharp claws and powerful jaws, and they hunted younglings and hid in the veldt. But the bulls gathered and worked together and charged the lions den and trampled the lions untill they hunted the people no more.
Most terrefying though were the willy plains apes, who like the people used sticks and sharp stones and discovered teh secrets of fire. They were not the fastest, or strongest, but they were clever and nimble, dancing around the people and inflicting small wounds, untill like a horde of ants to a large beetle they overwhelmed a bull with their numbers. But the people were stronger, and where a bull stepped, a plains ape was crushed. Thus the people and the apes fought over the plains. Then the apes learned how to throw sticks, and bound sharpened stones to the tips, hiding in cliffs and atop mountains only to come down to hunt the people. And Ashrat-Tam the first shield bearer pondered what to do, and took the felxible shots of a water watcher tree, adn wove them together into a shield, and this was able to block thrown sticks. And the bulls came together and found that now they were able to ward off the thrown sticks, but they then had to charge down the plains apes and trample them, as they couldn't yield a shield and a club at the same time. And the apes them often would plant their sharp spears in  he ground and te charging bull would impale himself. Then Ashrat-Tam spoke to Rhondat, the first warrior. "You are far stronger than me. Let me carry the shield and guard you, and you take your greatest club and smite the foe." And with a third bull, Harath the second shield bearer, they flanked Rhondat and guarded his sides and they went forth, Rhindat flailing the foe and driving them before him, until the plains held no more apes, and the people thrived and ate sweet fruit and stole the fire from the abandoned places of the apes and life was good.
It is said that back then the people were larger and stronger, but now we are smarter and more agile, our trunks able to perform feats the great warriors could only have dreamed off. And we were blessed by the spirits with ideas and the telling of tales and the people multiplied.

What  became of the apes you ask? They were driven to places the people did not go. The coast of the gerat salty seas, where they lived on mussels and fish and learned to ride the waves on rafts of wood, and sailed towards the islands in the sea, were the people could not follow in those times. There they build kingdoms and sailed the waves, to raid and trade with the daring, untill the sea rose adn drowned them.
Other fleed into the high mountains and the icy north north, slaying the gerat bears and wearing their pelt, becomming more carnivorous and stronger and fierce, master of fire and metall, only travelling forth to trade with the people for hard wood and fruits and feathers. So great was their mastery of fire it is said that they melted the great ice, uncovering vast swaths of land untill the melt filled the seas and drowned the isles of their sea-born kin.
But most terrible was the place of soft stone, where the apes learned to dig and ground out great mazes of tight caves, denying the bulls place to reach them. Ever delving deeper and deeper, untill their skin grew pale and their eyes grew huge and glowed in the dark like a cats. Creeping forth at night and laying herds in their sleep, they became a terror of the dark places, goblins of the night. They dug untill they found the black stone, burning it untill the smoke casta  pall over the land and the trees grew sickly under their domain, untill they smelted ore in the ehat of their kilns and forged cruels weapons of iron to bring war over the people.  Thus the age of strife and heroes was born, and the deeds were many and the innovations of the people without count, building the foundations of our civilizations as we strove to dig them trodlodytes out of their fastness, digging faster than their multitude.
We learned the way of metals from the polar apes, who kept the peace and abhorred their delving kin who turned even upon them. We learned how to form armies and build walls and fortresses and catapults, how write down our thoughts adn spread ideas, how to govern and organize.
The tales to be toled are many, too many to tell you now.
And if not for the people spreading all over the world and gathering its riches, we may not have prevailed over the place of soft stone. Only with alchemy and gun powder the people finally managed to overcome the mazes of stone and poisons and fires wich guarded the fell place, and trample down the troglodytes.
By that time we had cities and states and cast our gaze to the stars... but how we reached them is another story.

(Inspired by having elephants use tools, be a little smaller and the stone age cavern cities on turkey. Hmmm... allmost souds like a setting oen could expound more upon there.. even ore-starfire. The pachyderms are not rigellians, they were not traumatized into genocidal mania by their experience, as thy in the end aranged themselves at elast with a part of the humanoinds wich they share their world with, but it gives a legend and soem colour to their background for future storytelling. :) ).
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Starfire / Re: Pachidermal Patrimony Power Play
« Last post by Paul M on Yesterday at 11:02:06 AM »
The Chantry of Light Month 40

Thedas System

Dawn on Lathandras was greeted by the Chant of Light and the Minders of the Faith like all other prelates of the Chantry raised their voices in joy as the sun broke the horizon.  Leaving the statues adorning the hall itself to the lesser members of their order they retired to a meeting room to look over the reports from their new colonies, the Shield of Light and Pathfinders.  Currently they were shipping undesirables, apostates and others to Blight to tame the wilderness their.  The other colonies were reporting nothing but good news and a heavy investment in planetary infrastructure was ongoing.

The Pathfinders were expanding to a third survey fleet, which was currently surveying to reduce the darkness around one of their earliest colony worlds Neo.  A Sustainer and 6 Seekers were shaking down in orbit while 6 more Seekers were making their way to join the fleet currently surveying.  The first of the new large battleriders, the Swiftsure, was still in orbit awaiting her sister ship and the Lord of Morning class carrier she needed to Fold the Fade.  This month saw them started as well as more communication buoys for use in tieing the worlds of the Chantry together via the new courier drone network.

Pathfinder Ships

SUSTAINER class FT4           30 Hull    TL 1
[3] SSAAH(BbL)H(BbL)X(BbL)H(BbL)HJc1QLhQJc1Jc1 [4]
30 RCP  270 MCP       Trg:1        Cost =  296/ 44.4
HTK 19   Sx2  Ax2 

Command ship of a survey fleet, optimised to speed up habitable world surveys and to function as a logistics ship.

SEEKER class ES            12 Hull    TL 1
[2] SSAXHLQsJc1 [4]
12 RCP  13 MCP       Trg:1        Cost =  140/ 21
HTK 8   Sx2  Ax1  Lx1 

Standard exploration vessel.  Equipped with Jump Hook engines to allow solo Folding.

Shield of Light Ships and Bases

The protective forces of the Chantry.  Current Dispositions are:
1st, 2nd and 3rd Squadrons moving in patrol near the home world.  4th and 5th Squadrons moving in patrol among the outer colony worlds.

LORD OF MORNING class CVE            30 Hull    TL 1
[2] Sx3HJc1Jc1@x9LhQJc1 [4]
30 RCP  20 MCP       Trg:1        Cost =  458/ 68.7
HTK 18   Sx3 

Standard jump carrier of the Shield.  Can carry one of four standard squadrons:  Two Swiftsure CLs, or 3 Fearless DDs (1st SQN), or 1 Fearless and 3 Peacekeeper FGs (2nd SQN), or 1 Fearless and 4 Grace Knife CTs (3rd SQN).  A patrol squadron consists of 2 Peacekeeper FGs and 3 Grace Knife CTs (4th/5th SQN).

GRACE KNIFE class CT            15 Hull    TL 1
[3] SSAAH(BbS)(J)(J)Qs(J)Kb+ [12]
15 RCP  10 MCP       Trg:1        Cost =  150.5/ 22.6
HTK 11   Sx2  Ax2  Kbx1 

The basic battlerider used for light combat or scouting duties is basically a thrust cluster added around the core of a spinal kinetic gun.

PEACEKEEPER class FG            20 Hull    TL 1
[3] SSAAH(BbS)(J)(J)(J)LQs(J)Kb+ [12]
20 RCP  5 MCP       Trg:1        Cost =  218/ 32.7
HTK 13   Sx2  Ax2  Lx1  Kbx1

Intended as a heavy escort or secondary command vessel for light patrol squadrons the ship adds a laser emitter bay to its spinal mounted kinetic weapon.

FEARLESS class DD            30 Hull    TL 1
[4] Sx4AAH(J)(J)(J)L(J)(BbM)LhQKb+(J)Kb+ [10]
30 RCP  20 MCP       Trg:1        Cost =  346/ 51.9
HTK 18   Sx4  Ax2  Lx1  Kbx2 

The current command vessel of all heavy squadons.  It has twin spinal mounted kinetic projectors and a single bay of laser emitters.

SWIFTSURE class CL            45 Hull    TL 1
[4] Sx5Ax4H(J)(BbM)(J)(J)(J)L(J)L(J)Kb+(J)Kb+LhQKb+(J) [10]
45 RCP  5 MCP       Trg:1        Cost =  541.5/ 81.2
HTK 26   Sx5  Ax4  Lx2  Kbx3

The latest battlerider to enter service.  It mounts a massive spinal array of 3 kinetic projectors backed by twin bay mounted laser emitters. 

SENTRY class BS1            25 Hull    TL 1
[1] Sx5AAHLKbQs(BbM)Kb [ 0 ]
25 RCP       Trg:1        Cost =  220/ 11
HTK 13   Sx5  Ax2  Lx1  Kbx2 

The Sentry is intended to protect either Fold point location or planetary orbitals.
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Starfire / Pachidermal Patrimony Power Play
« Last post by Starslayer_D on Yesterday at 10:04:03 AM »
Pachidermal Patrimony Power Play

Hello everyone, it's been a while, and thus Paul and I got twitchy about doing some more starfire after the last campaign bogged down in the usual 'things got to big to be easely resolved' around turn 269.. wich admitedly is far longer than a norma campaign runs.
At least the big bad had allmost reached TL 12 and resolving double-blind without several rooms and tables you could elave alone for a month or three... well.
Anyway, we decided to try a new things.
We kept the 10 turn growth intervall with reduced overall population growth, havled reseach and build rate as that had worked out beautyfully.

But... some database edit later, we had adopted the Alkeda Dawn tech tree from SM#2, and put AD flags on all aliance tech and debuted a new campaign while I visited Paul for easter holi8days. So now, three days in our empires reached TL2 and the campaign reached turn 40.

So far a few things have been learned. Survey was a slow start for both of us, and survey luck was very, very different for erach of us. Paul found 17 warp point in two systems, and is bogged down  suveying around them, leaving his othe two warp chains terra incognito, while I'm now pushing five systems out in very linear arangements.

Cost ways, AD saves on magazines and TL2 only hs 4 systems, but on the otehr hand the jump carriers are eating maintenancem being by far the most expensive ship type.

RNG gifted me with an elephant as racial picture, snd so I ran with it. Sure peopele will need a thick skin for heavy puns if I keep running with the theme. *grins*.


Anyway, CLs are beinmg prototyped, and Mx and CC are stillbeing developped, so no TL2 designs yet.

Fleet Rooster:
10*DD, 3*FG, 54*ES, 6*EX, 10*CVEm 4*BS1, 2*SS and various noncompabatnts

CVE CON DOIN class CVE            30 Hull    TL 1
[2] Sx5HJc1Qs@x9QsJc1 [3]
30 RCP  20 MCP       Trg:1        Cost =  461/ 69.2
HTK 19   Sx5 
(one size fits all CVE)
   
DDC TOMAS class DD            30 Hull    TL 1
[4] Sx4Ax4HQs(J)(J)(J)Kb(J)(CIC)QsKb(J) [10]
30 RCP  20 MCP       Trg:1        Cost =  360/ 54
HTK 19   Sx4  Ax4  Kbx2 
(Fleet command vessel)

DD MILAMBER class DD            30 Hull    TL 1
[4] Sx3Ax4HQs(J)(J)Kb(J)Kb(J)QsKb(J) [10]
30 RCP  20 MCP       Trg:1        Cost =  336/ 50.4
HTK 18   Sx3  Ax4  Kbx3
(Main battle line)

FG NAKOR class FG            20 Hull    TL 1
[3] SSAAH(J)(J)Kb(J)QsKb(J) [12]
20 RCP  5 MCP       Trg:1        Cost =  208/ 31.2
HTK 12   Sx2  Ax2  Kbx2 
(auxiliary combatant)

ESX CALIN class ES            10 Hull    TL 1
[3] HX(J)L(J)Qs(J) [15]
10 RCP  15 MCP       Trg:1        Cost =  161/ 24.2
HTK 7   Lx1 
(survey vessel, and highly mobile Idew-L in a pinch) 

ESX-SH ASHEN SHUGAR class ES            10 Hull    TL 1
[3] H(J)(BbM)X(BbM)(J)Qs(J) [15]
10 RCP  15 MCP       Trg:1        Cost =  161/ 24.2
HTK 8   
(habitable world survey vessel, 3 per exploration fleet))

WP PROBE DRAKEN KORIN class EX            7 Hull    TL 1
[2] AAHXQsJc1 [4]
7 RCP  18 MCP       Trg:1        Cost =  87/ 13.1
HTK 6   Ax2 
(survey command is so happy with this ship class....)

I had  CT class planned, but discovering that FG are kusta s fast with tactical engines nixed the class so far. I guess I'll go with a L-armed frigate to compliment the line-up instead).
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General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by Andrew on Yesterday at 09:44:32 AM »
It sounds like you are using EM, and Thermal passives, these will never give any information other than the Thermal/EM signature of the population and ships present. Many spopilers will have no planatery EM or Thermal signature or only one of around 10. IF you have a large EM/Thermal singature in the thousands or more you have a real NPR population. To get passive intelligence gathering you need ELINT Modules with a long enough detection range against the EM Signature.
With active sensors you can get the tonnage of ships and ground forces (the ground forces tends to be an understimate if they are dug in) however it is almost certain your long range active sensors are useless. You need to be able to detect very small targets, long range sensors with high resolutions do not detect resolution 1 contacts except at point blank range. You probably do not have a Res 1 sensor with a 100 million km range if you do , please tell me how big it is and what techs you have for active sensors as I want to be impressed!
So to get the ground forces signature you have to be close.  A missile with an active sensor could spot them but I doubt it would get close enough without being shot down.
Once  you have the ground forces on Actives you will not be able to identify the amount of STO weapons until they open fire.
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C# Mechanics / Re: Planatery Invasions
« Last post by Zap0 on Yesterday at 08:53:12 AM »
My newest drop transports have 20 layers of armor. One of my player races is quite mad

STO is just OP unfortunately, not much to be done about that. There was a reason it wasn't a thing in VB6
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