I know this is debatable, debated, etc. I know that some games have them reciprocal and other not. For me, I'm in the 'it should be reciprocal'...
Let me explain. First, the real world. What are the convincing examples of a political situation where country A liked B, but country B disliked A. If it existed, it has been rare and never lasted.
Now, see the other possibility, reciprocity. This is what happens in the real world, it just makes sense. If country A has points of contention with B, then the reverse is always true.
In game now. I have this weird situation where I have 1600 diplo Points toward China. Basically, I love them. I could declare them in military cooperation (granting access to my jump points). But looking into the DB, I'm only at 300 with them (must be because I don't leave scouts from a claimed system of them
). I'm irritating them progressively. Tensions are mounting, and we know that. I'm keeping my position, assuming the consequences of my choices.
No, I don't love them in-game, as a ruler, I know what I do, and I don't "deserve" 1600 points, 300 would be fine. Reciprocal ...