Specialized missile templates have been added and the missile check box now has working code attached!
Until just recently the Reducer Caps(caps that reduce the cost of the unit by giving it a negative something) only had the cap level being used to lower the PP cost. For instance, we have a reducer cap that reduces the Cargo Capacity of the unit and reduces the cost of the unit appropriately. Now it actually programmaticaly reduces the CC during the 'has the user changed anything" check. Naturally, the subroutine is the last one run as it is the final modifier to the templates stats!
We are getting close to seeing the light at the end of the tunnel on this.Now that the reducers are done, we need to go back and fix the effects of 5 caps that have not been able to be fitted into a convenient cubby hole. After that all we have to do is enter the simple templates from the air and naval and then add in accurate caps for them. Basically data entry! Lol, they will just have to live with copies of the complex caps for now!
The idea was to create a modifiable program that could have its data changed to fit into a specialized campaign for additional flavor and I believe that we have nearly done so. The BTS! game is similar in idea to GURPS in that you can create any genre in it and then play it. It is not a RPG, but we have ideas for that as well.
Questions anyone?
![Very Happy :D]({SMILIES_PATH}/icon_biggrin.gif)