Author Topic: 3.0 Bugs  (Read 17153 times)

0 Members and 1 Guest are viewing this topic.

Offline Steve Walmsley

  • Aurora Designer
  • Star Marshal
  • S
  • Posts: 11661
  • Thanked: 20383 times
(No subject)
« Reply #180 on: July 13, 2008, 07:00:48 PM »
Quote from: "Erik Luken"
Not sure, Steve will correct me if I am wrong, but I think when the jump drive gets damaged/destroyed, that box gets unchecked to show that the ship is not jump capable. Maybe if the repair function turned it back on too.

It's also so you can turn off jump engines manually in order to force a particular ship to be the jump ship during a combat transit

I've added the re-activation of the jump drive as part of the repair process for v3.11

Steve
« Last Edit: December 31, 1969, 06:00:00 PM by Steve Walmsley »