View full version: General Discussion
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  1. How to combine bases on planet after ground combat capture?
  2. Fallen Empires multiplayer game recruiting
  3. Multiplayer
  4. How to play as the Martians?
  5. Aurora Comics and Memes
  6. full terrain list
  7. Senario idea
  8. Raiders in the long term
  9. Multiple human powers on Earth - ensure they are all same race
  10. Steam Deck
  11. MOVED: NPR ground templates
  12. Civilian contracts
  13. Is there any way to upgrade NPR tech?
  14. Keeping track of your Survey Ships progress
  15. New Start Fatigue?
  16. Ship destroyed during 30 day hop?
  17. Which is better for point defense?
  18. Empire wide Mineral Logistics.
  19. Help with Resolving Long Turn Times
  20. MOVED: Questions about Ground force design vs. Rakhas
  21. Issue with Refueling
  22. Interesting Names
  23. Crisis in the Confederation - Aurora 2.0 multiplayer game
  24. AI Generated Aurora C# Patchnotes
  25. Diplomacy workaround
  26. It looks like when 1.14 comes out it won't be available in Russia
  27. Aurora Oddities - Nuke repellent wall paint and 3d transnewtonium printers
  28. Question for folks who play multi-factor or multi-race
  29. Primitive Aliens?
  30. Tooth to Tail Ratio
  31. PPV Strats w/o high mineral use
  32. About Ground Formations.
  33. Spaceport questions
  34. How can one edit some Aurora data?
  35. Colony doesn't see it needs infrastructure
  36. Can't see colony
  37. Optimal Engine to Fuel Ratio
  38. Railgun vs Gauss on PD fighters, considering enemy ECM
  39. Aurora Mechanics Survey
  40. Estimated hostile force infantry 3 but I can’t attack them
  41. Civilian shipping lines sizes?
  42. Doctrine entirely based on 'ground' forces - is it possible?
  43. Realistic Re-Name for Resources
  44. Having Trouble with weapons not engaging.
  45. Calculating maint storage
  46. Is Tritanium too common?
  47. Insane idea looking for Feedback
  48. Research too fast?
  49. Ship / Fleet / GU / Fromation Expereince
  50. 1.14.0 - is this patch available???