Aurora 4x

C# Aurora => C# Bureau of Design => Topic started by: d.rodin on May 05, 2020, 07:09:26 AM

Title: First serious attepts to build a fleet
Post by: d.rodin on May 05, 2020, 07:09:26 AM
This is a first serious playtrough in C Aurora with zero real combat experience.
Looks like i am lucky enough, it is Inertial Fusion Drive times and i didn't meet anyone, maybe it is because i still surveyed only 16 systems.  (general idea - survey only those things that i may touch in near future)
12 Habitable colonies in 3 adjusted to Sol systems with practically only one problem - huge shortage of Gallicite.  Soon, terraforming of Barnard Star II will be completed (300 orbital terraforming modules are working day and nigh to made this 0. 39 vs Earth terraforming rate world habitable) and i will finally start extracting its 33 millions of Gallicite with accessibility 1.
After that it will be time to look further.
And i need home defence fleet.

First ships entered service were "Gnevny" series kinetic frigates with basic area defence and close combat capability:

Quote
Gnevny-K M5A class Kinetic Frigate      4 903 tons       151 Crew       3 813. 6 BP       TCS 98    TH 64    EM 0
8159 km/s      Armour 6-25       Shields 0-0       HTK 36      Sensors 0/0/0/0      DCR 33      PPV 26. 8
Maint Life 3. 89 Years     MSP 2 258    AFR 64%    IFR 0. 9%    1YR 237    5YR 3 550    Max Repair 1100 MSP
Commander    Control Rating 2   BRG   AUX   
Intended Deployment Time: 12 months    Morale Check Required   

Inertial Fusion Drive  EP800. 00 (1)    Power 800    Fuel Use 12. 65%    Signature 64. 00    Explosion 10%
Fuel Capacity 500 000 Litres    Range 145. 1 billion km (205 days at full power)

12cm Railgun V80/C8 (2x4)    Range 160 000km     TS: 12 500 km/s     Power 6-8     Accuracy Modifier 100%     RM 80 000 km    ROF 5       
Single Gauss Cannon R600-100 Turret (2x5)    Range 60 000km     TS: 50000 km/s     Power 0-0     RM 60 000 km    ROF 5       
Beam Fire Control R200-TS50000 (5%) (1)     Max Range: 200 000 km   TS: 50 000 km/s     95 90 85 80 75 70 65 60 55 50
Beam Fire Control R400-TS12500 (5%) (1)     Max Range: 400 000 km   TS: 12 500 km/s     98 95 92 90 88 85 82 80 78 75
Inertial Confinement Fusion Reactor R13 (2)     Total Power Output 25. 6    Exp 5%

Active Search Sensor AS27-R1 (5%) (1)     GPS 60     Range 27. 6m km    MCR 3m km    Resolution 1

ECCM-6 (1)         ECM 60

This design is classed as a Military Vessel for maintenance purposes

After that were "Kirov" class Missle Cruisers:

Quote
Kirov M5A class Missile Cruiser      19 928 tons       454 Crew       8 569. 5 BP       TCS 399    TH 256    EM 0
8028 km/s      Armour 20-65       Shields 0-0       HTK 117      Sensors 0/0/0/0      DCR 44      PPV 48
Maint Life 3. 07 Years     MSP 5 362    AFR 227%    IFR 3. 2%    1YR 855    5YR 12 830    Max Repair 1100 MSP
Magazine 820   
Captain    Control Rating 3   BRG   AUX   CIC   
Intended Deployment Time: 12 months    Morale Check Required   

Inertial Fusion Drive  EP800. 00 (4)    Power 3200    Fuel Use 12. 65%    Signature 64. 00    Explosion 10%
Fuel Capacity 2 000 000 Litres    Range 142. 8 billion km (205 days at full power)

CIWS-500 (6x10)    Range 1000 km     TS: 50 000 km/s     ROF 5       
Size 6. 00 Missile Launcher (8)     Missile Size: 6    Rate of Fire 15
Missile Fire Control FC362-R100 (5%) (1)     Range 362. 9m km    Resolution 100
Medium ASM M5 (128)    Speed: 40 000 km/s    End: 26. 4m     Range: 63. 4m km    WH: 25    Size: 6    TH: 533/320/160

Active Search Sensor AS256-R100 (5%) (1)     GPS 30000     Range 256. 6m km    Resolution 100

ECCM-6 (1)         ECM 60

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Feeling that Gnevny frigates are not enough for covering Missle Cruisers and future Light Carriers, "Azov" class Light Cruisers were added:

Quote
Azov M5 class Light Cruiser      9 898 tons       289 Crew       6 637. 6 BP       TCS 198    TH 128    EM 0
8082 km/s      Armour 10-41       Shields 0-0       HTK 66      Sensors 100/100/0/0      DCR 68      PPV 57. 6
Maint Life 4. 60 Years     MSP 4 953    AFR 98%    IFR 1. 4%    1YR 381    5YR 5 713    Max Repair 1100 MSP
Commander    Control Rating 2   BRG   AUX   
Intended Deployment Time: 12 months    Morale Check Required   

Inertial Fusion Drive  EP800. 00 (2)    Power 1600    Fuel Use 12. 65%    Signature 64. 00    Explosion 10%
Fuel Capacity 1 000 000 Litres    Range 143. 8 billion km (205 days at full power)

25cm Railgun V80/C10 (3x4)    Range 400 000km     TS: 12 500 km/s     Power 15-10     Accuracy Modifier 100%     RM 80 000 km    ROF 10       
Single Gauss Cannon R600-100 Turret (4x5)    Range 60 000km     TS: 50000 km/s     Power 0-0     RM 60 000 km    ROF 5       
Beam Fire Control R400-TS12500 (5%) (1)     Max Range: 400 000 km   TS: 12 500 km/s     98 95 92 90 88 85 82 80 78 75
Beam Fire Control R200-TS50000 (5%) (1)     Max Range: 200 000 km   TS: 50 000 km/s     95 90 85 80 75 70 65 60 55 50
Solid-core Anti-matter Power Plant R63 (1)     Total Power Output 63. 2    Exp 5%

Active Search Sensor AS27-R1 (5%) (1)     GPS 60     Range 27. 6m km    MCR 3m km    Resolution 1
EM Sensor EM2. 50-100 (5%) (1)     Sensitivity 100     Detect Sig Strength 1000:  79. 1m km
Thermal Sensor TH2. 50-100 (5%) (1)     Sensitivity 100     Detect Sig Strength 1000:  79. 1m km

ECCM-6 (1)         ECM 60

This design is classed as a Military Vessel for maintenance purposes

Design of Survelliance Cruisers and Light Carriers with Fighter-Scouts and Fighter Bombers is underway.
Title: Re: First serious attepts to build a fleet
Post by: macks on May 05, 2020, 08:19:19 AM
Do the Gnevny's travel with supply ships? They might run out of maintenance space at some point I think, but everything else looks pretty good from my limited perspective. Great range and deployment time on all three classes, they could definitely patrol for awhile alone.
Title: Re: First serious attepts to build a fleet
Post by: Energyz on May 05, 2020, 08:22:43 AM
If you are at already at Inertial fusion tech, you probably want to stop using rail guns to something better (Particule lance, lasers). That kinetic frigate seems to have good PD capability, but your fleet as a whole need more layers of PD (AMM and laser).
You need to thin out the ennemy salvo unless you have a stupid amount of those frigates.

Your missile cruiser design on the other hand is quite bad: Only 8 missiles per salvo for a 20k tons ship? My fighter-bomber does the same. You must densify your salvo by reducing the size of your launchers, as rate of fire is not important for ASM

Also the range of your MFC is huge compared to your missile range, it's useless unless you intend to shoot fighters with your 25 damages missiles (probably overkill). I would personnally reduce the range and the warhead of the missile and make it a lot faster.

Title: Re: First serious attepts to build a fleet
Post by: d.rodin on May 05, 2020, 08:32:21 AM
Quote from: macks link=topic=11271. msg130922#msg130922 date=1588684759
Do the Gnevny's travel with supply ships? They might run out of maintenance space at some point I think, but everything else looks pretty good from my limited perspective.  Great range and deployment time on all three classes, they could definitely patrol for awhile alone.

All those ships designed to operate in one group : 10x Gnevny + 4 Kirov + 4 Azov + Future Light Carriers + Future Survelliance Cruisers + Future Command Ships + Possible Future BattleCruisers.
About Fleet Supply / Oridinance / Tankers - i tried design Fleet Tankers, and i got terrible abominations, just as Jump Cruisers - so i wll look at them later again.
Title: Re: First serious attepts to build a fleet
Post by: d.rodin on May 05, 2020, 08:59:08 AM
Quote from: Energyz link=topic=11271. msg130923#msg130923 date=1588684963
If you are at already at Inertial fusion tech, you probably want to stop using rail guns to something better (Particule lance, lasers).  That kinetic frigate seems to have good PD capability, but your fleet as a whole need more layers of PD (AMM and laser). 
You need to thin out the ennemy salvo unless you have a stupid amount of those frigates.

Your missile cruiser design on the other hand is quite bad: Only 8 missiles per salvo for a 20k tons ship? My fighter-bomber does the same.  You must densify your salvo by reducing the size of your launchers, as rate of fire is not important for ASM

Also the range of your MFC is huge compared to your missile range, it's useless unless you intend to shoot fighters with your 25 damages missiles (probably overkill).  I would personnally reduce the range and the warhead of the missile and make it a lot faster.

I've researched far enough only Rail and Gauss tech, so i am tied to them for some time.
All my beam fire controls / missle fire controls have more capabilities than armament, because of ECM and because i don't know how it affect targeting in practice and i was not sure about missle range.

I had doubts about Missle Cruisers, thats why i intended to add Fighter-Bombers to increase 1st salvo size plus retain the ability to fire again, because i think that 10x Gnevny Frigates will not be enough to finish battle with empty fighters and box lauchers.

More PD layers - i was thinking about combined Jump + AMM Missle Defence Cruiser / Destroyer.
Title: Re: First serious attepts to build a fleet
Post by: d.rodin on May 05, 2020, 09:07:54 AM
With colonisation of Barnard Star II, shipbuilding program got some speed bump:

First 4 "Admiral Nakhimov" Light Carriers were build:

Quote
Admiral Nakhimov M5 class Light Carrier      24 736 tons       375 Crew       7 936. 2 BP       TCS 495    TH 320    EM 0
8085 km/s      Armour 10-75       Shields 0-0       HTK 111      Sensors 0/0/0/0      DCR 46      PPV 0
Maint Life 3. 39 Years     MSP 8 008    AFR 306%    IFR 4. 2%    1YR 1 060    5YR 15 900    Max Repair 1100 MSP
Hangar Deck Capacity 6 000 tons     Magazine 772   
Captain    Control Rating 4   BRG   AUX   ENG   PFC   
Intended Deployment Time: 12 months    Flight Crew Berths 120    Morale Check Required   

Inertial Fusion Drive  EP800. 00 (5)    Power 4000    Fuel Use 12. 65%    Signature 64. 00    Explosion 10%
Fuel Capacity 5 000 000 Litres    Range 287. 6 billion km (411 days at full power)

Medium ASM M5 (128)    Speed: 40 000 km/s    End: 26. 4m     Range: 63. 4m km    WH: 25    Size: 6    TH: 533/320/160

ECM 60

Strike Group
2x Tu-142 M5 Fighter-Scout   Speed: 37085 km/s    Size: 7. 77
10x Tu-22 M5 Fighter-bomber   Speed: 35235 km/s    Size: 8. 17

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Quote
Tu-142 M5 class Fighter-Scout      389 tons       18 Crew       738. 1 BP       TCS 8    TH 23    EM 0
37085 km/s      Armour 1-4       Shields 0-0       HTK 7      Sensors 0/0/0/0      DCR 0      PPV 0
Maint Life 18. 72 Years     MSP 594    AFR 2%    IFR 0. 0%    1YR 3    5YR 48    Max Repair 300. 0 MSP
Lieutenant Commander    Control Rating 1   
Intended Deployment Time: 3 days    Morale Check Required   

Inertial Fusion Drive 300% EP96. 00 (3)    Power 288    Fuel Use 985. 90%    Signature 7. 68    Explosion 30%
Fuel Capacity 50 000 Litres    Range 2. 4 billion km (17 hours at full power)

Active Search Sensor AS202-R100 (5%) (1)     GPS 15000     Range 202. 8m km    Resolution 100

ECM 20

This design is classed as a Fighter for production, combat and planetary interaction

Quote
Tu-22 M5 class Fighter-bomber      409 tons       16 Crew       595. 9 BP       TCS 8    TH 23    EM 0
35235 km/s      Armour 1-4       Shields 0-0       HTK 6      Sensors 0/0/0/0      DCR 0      PPV 12
Maint Life 25. 83 Years     MSP 455    AFR 3%    IFR 0. 0%    1YR 1    5YR 20    Max Repair 132 MSP
Magazine 12   
Lieutenant Commander    Control Rating 1   
Intended Deployment Time: 3 days    Morale Check Required   

Inertial Fusion Drive 300% EP96. 00 (3)    Power 288    Fuel Use 985. 90%    Signature 7. 68    Explosion 30%
Fuel Capacity 30 000 Litres    Range 1. 3 billion km (10 hours at full power)

Size 6. 00 Box Launcher (2)     Missile Size: 6    Hangar Reload 122 minutes    MF Reload 20 hours
Missile Fire Control FC181-R100 (5%) (1)     Range 181. 4m km    Resolution 100
Medium ASM M5 (2)    Speed: 40 000 km/s    End: 26. 4m     Range: 63. 4m km    WH: 25    Size: 6    TH: 533/320/160

Active Search Sensor AS90-R100 (5%) (1)     GPS 3000     Range 90. 7m km    Resolution 100

Small Craft ECCM-2 (1)         ECM 20

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Fighter for production, combat and planetary interaction
Title: Re: First serious attepts to build a fleet
Post by: d.rodin on May 05, 2020, 03:29:29 PM
with feedback above and increased number of Azov Light Cruisers (from 4 to 10) Kirovs got redesign:

Dumped 4 CIWS, with 10x Gnevny and 10x Azov in group - area defence got stronger. 
Salvo size from 4 cruisers increased from 32 to 128 + 80 from fighter-bombers, reaching 208 total. 
Missles for some time will stay same, until got redesigned on next technological level. 


Quote
Kirov M5M class Missile Cruiser      19 912 tons       345 Crew       8 406.  6 BP       TCS 398    TH 256    EM 0
8035 km/s      Armour 20-65       Shields 0-0       HTK 120      Sensors 0/0/0/0      DCR 80      PPV 192
Maint Life 4.  40 Years     MSP 6 877    AFR 159%    IFR 2.  2%    1YR 572    5YR 8 585    Max Repair 1100 MSP
Magazine 964   
Captain    Control Rating 3   BRG   AUX   CIC   
Intended Deployment Time: 12 months    Morale Check Required   

Inertial Fusion Drive  EP800.  00 (4)    Power 3200    Fuel Use 12.  65%    Signature 64.  00    Explosion 10%
Fuel Capacity 2 000 000 Litres    Range 142.  9 billion km (205 days at full power)

CIWS-500 (2x10)    Range 1000 km     TS: 50 000 km/s     ROF 5       
Size 6.  00 Missile Launcher (40.  0% Reduction) (32)     Missile Size: 6.  00    Rate of Fire 185
Missile Fire Control FC362-R100 (5%) (1)     Range 362.  9m km    Resolution 100
Medium ASM M5 (160)    Speed: 40 000 km/s    End: 26.  4m     Range: 63.  4m km    WH: 25    Size: 6    TH: 533/320/160

Active Search Sensor AS202-R100 (5%) (1)     GPS 15000     Range 202.  8m km    Resolution 100

ECCM-6 (1)         ECM 60

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
Title: Re: First serious attepts to build a fleet
Post by: macks on May 05, 2020, 08:01:17 PM
Really impressed with the amount of stuff you got into the fighter scout and bomber, my fighters it feels like I'm struggling with every ton and I still don't get a great result, like 3 size 3.5 launchers in a 250t bomber
Title: Re: First serious attepts to build a fleet
Post by: d.rodin on May 06, 2020, 01:21:23 AM
Something is still wrong or with my fighters or with missles : both go about 40k - that means that or fighters are too fast or missle to slow.
And range of fighters is not sufficient: Fighters from fighter base on Earth cant reach colony on Titan for example
Title: Re: First serious attepts to build a fleet
Post by: Person012345 on May 06, 2020, 04:29:03 PM
Something is still wrong or with my fighters or with missles : both go about 40k - that means that or fighters are too fast or missle to slow.
And range of fighters is not sufficient: Fighters from fighter base on Earth cant reach colony on Titan for example
For reference my magnetic confinement tech, anti-pd heavy spoiler, size 3 missiles in one of my current games travel at about 77,000 km/s. These sport a relatively small warhead, are short range (10m km) and are intended to overcome significant PD with good speed and great numbers (size 5 warheads don't sound too scary until you get hit by 500 of them). For my capital ships I used the same basic missile type but I used 2 of them mounted inside a longer range stage that increases the range to 700m km with the cruise stage travelling around 11,000km/s and seperating 9m km from the target. This worked against the target I had designed them for. My fighters travelled at 20,000km/s with a weight limited to less than 150 tons because I wanted 100 of them per 20,000 ton carrier.

I wouldn't necessarily say it was inherently a problem that your fighters and missiles are the same speed, it really depends on what you're fighting and what your needs are. But I would say, the fighters should be treated kind of like a "first stage" for the missile. They need to be small enough to avoid targeting until they are in launch range, fast enough to escape from any enemies after having launched and return to the carrier (obviously the faster they are the more sorties can be achieved in a given time). For range, when it comes to regular carrier ops I would say take a look at your typical ship-to-ship combat missile and figure out what range increase over that you want from your fighter-missile combo. Obviously if you have a specific task in mind (for example being able to redeploy between two colonies at will) then there may need to be special considerations (maybe warranting of a new design).
Title: Re: First serious attepts to build a fleet
Post by: d.rodin on May 07, 2020, 04:49:45 AM
I still don't know what i am fighting - surveyed 25 system and still silence, not even ancient ruins.
I was thinking about size 2-4 light missles for overwhelming enemy PD / anti-fighter weapon after Energyz feedback and looks like i will made some cheap sub 5000 "small Kirov" for them.
0. 16 litre fuel use tech is almost researched and i will redesign size 6 missle and add "light one"

Same speed fighters and missles means that they are not balanced, i was not sure earlier what exactly was wrong.

Primarily i need fighters for carrier-ops, but also i was thinking about planetary defence : fighter base on Earth to cover Sol system + same for other core systems.  (Alpha Centauri also have colonies with 1b+ distance).  For now i think i will go with just Tu-22 ER (extended range) version with more efficient engines (after 0. 16 lites tech)
Title: Re: First serious attepts to build a fleet
Post by: d.rodin on May 07, 2020, 09:27:37 AM
for Sol system fighter defence, question of fighters range was solved by adding 5 colonies in asteroid belt with 10 DST, 4 Cargo , 4 Refueling, 4 Ordinance stations + Fuel / Ordinance supplies each in every direction + i got total EM / Thermal passive sensor coverage up to Jupiter orbit.   Everything up to Saturn orbit is now within less 24 hours striking distance.   Alpha Centauri hovewer don't have any bodies that could grant that possibility.   No fighters modification need for now.

Additionally Gnevny class become destroyers and got upgrade to Laser weaponary and got extended lifetime and durability:

Quote
Gnevny M5 class Destroyer      4 971 tons       156 Crew       3 925. 7 BP       TCS 99    TH 64    EM 0
8047 km/s      Armour 6-25       Shields 0-0       HTK 38      Sensors 0/0/0/0      DCR 34      PPV 26. 8
Maint Life 5. 03 Years     MSP 2 774    AFR 49%    IFR 0. 7%    1YR 183    5YR 2 742    Max Repair 1100 MSP
Commander    Control Rating 2   BRG   AUX   
Intended Deployment Time: 12 months    Morale Check Required   

Inertial Fusion Drive  EP800. 00 (1)    Power 800    Fuel Use 12. 65%    Signature 64. 00    Explosion 10%
Fuel Capacity 500 000 Litres    Range 143. 1 billion km (205 days at full power)

15. 0cm C10 Far X-Ray Laser (2)    Range 400 000km     TS: 12 500 km/s     Power 6-10     RM 80 000 km    ROF 5       
Single Gauss Cannon R600-100 Turret (2x5)    Range 60 000km     TS: 50000 km/s     Power 0-0     RM 60 000 km    ROF 5       
Beam Fire Control R200-TS50000 (5%) (1)     Max Range: 200 000 km   TS: 50 000 km/s     95 90 85 80 75 70 65 60 55 50
Beam Fire Control R400-TS12500 (5%) (1)     Max Range: 400 000 km   TS: 12 500 km/s     98 95 92 90 88 85 82 80 78 75
Solid-core Anti-matter Power Plant R16 (2)     Total Power Output 32    Exp 5%

Active Search Sensor AS27-R1 (5%) (1)     GPS 60     Range 27. 6m km    MCR 3m km    Resolution 1

ECCM-6 (1)         ECM 60

This design is classed as a Military Vessel for maintenance purposes
Title: Re: First serious attepts to build a fleet
Post by: d.rodin on June 06, 2020, 12:27:49 PM
Finally, after starting new game in 1.10, i meet first aliens. (not counting precursors, who sitting on planet and acting like furniture).
Suddenly it turns out that i am outgunned, outnumbered, outranged and my ships are 3x slower than enemy ships. 200+ wrecks of Light Carriers, Cruisers, Destroyers and fighters floating in Kapteyns Star system with more than 30 millions civilian losses on Kapteyns Star A-1 border colony are silent reminder of this shocking defeat.
Critical design error : lack of Active Sensors on missles led to huge overkills. Doctrine flaw : in this game i didn't design missle cruisers at all.
My retreating fleet was chased down and annihilated in less than 10 minutes.

Enemy ships can kite me easily, right now they have 2x speed advantage and have confirmed 1.1m km Laser range. My newest BFC have 1m km range and my top damage laser : Advanced Spinal Mount 60.0cm C16 Near Gamma Ray Laser with 94 dmg is still 3x time weaker. Missles were chosen as only avaliable solution.
My earlier focused investment in shipyards and good mineral stockpile was core reason in my survival in this game : i can produce 20 x 5000 tonn, 20 x 15000 tonn, 20 x 25000 tonn, 10 x 35000 tonn, 50 x 1000 tonn ships simultaneously.
For next ~10 years i go into "dead defence" mode. Enemy has confirmed path to every 3 colonised systems that lead to Earth. Without constant fleet prsence in each system moving further is too risky.

My saviors (first 10 of them entered service 2 weeks before first assault on my core worlds):
Kirov G8 Missle Cruisers:

Quote
Kirov G8 class Missile Cruiser      19 987 tons       529 Crew       14 752.5 BP       TCS 400    TH 250    EM 0
15635 km/s      Armour 20-65       Shields 0-0       HTK 143      Sensors 0/0/0/0      DCR 86      PPV 115.2
Maint Life 4.66 Years     MSP 11 994    AFR 123%    IFR 1.7%    1YR 900    5YR 13 506    Max Repair 2539.0625 MSP
Magazine 864   
Captain    Control Rating 3   BRG   AUX   CIC   
Intended Deployment Time: 12 months    Morale Check Required   

Gas Core AM Drive 125% EP1562.50 (4)    Power 6250.0    Fuel Use 13.81%    Signature 62.500    Explosion 12%
Fuel Capacity 2 000 000 Litres    Range 130.4 billion km (96 days at full power)

Size 6.00 Missile Launcher (40.0% Reduction) (48)     Missile Size: 6    Rate of Fire 150
Missile Fire Control FC296-R100 (5%) (1)     Range 296.3m km    Resolution 100
Medium ASM G8 (144)    Speed: 105 000 km/s    End: 2.7m     Range: 16.7m km    WH: 16    Size: 6    TH: 2450/1470/735

Active Search Sensor AS234-R100 (5%) (1)     GPS 20000     Range 234.2m km    Resolution 100

ECCM-7 (1)         ECM 70

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Right now 25 in service : 20 constantly deployed in Struwe 2398 core system (0.8 bln population), covering primary invasion path, 5 lost (run out of missles, 1 last surviving enemy ship out of ~12 was enough).
Total planned : 60. 20 per path to Sol + 20 as fire brigade / reinforcement.

Only ships that survived Kapteyns Star massacre:
Enemy ships have no missles, but i keep them to fight off enemy FAC's or Fighters.

Ognevoy G8 class Escord Destroyers:
Quote
Ognevoy G8 class Destroyer Escort      4 996 tons       157 Crew       4 056.7 BP       TCS 100    TH 63    EM 0
15639 km/s      Armour 5-26       Shields 0-0       HTK 57      Sensors 40/40/0/0      DCR 37      PPV 15
Maint Life 5.48 Years     MSP 3 552    AFR 29%    IFR 0.4%    1YR 198    5YR 2 976    Max Repair 2539.0625 MSP
Magazine 315    Cryogenic Berths 200   
Commander    Control Rating 2   BRG   AUX   
Intended Deployment Time: 12 months    Morale Check Required   

Gas Core AM Drive 125% EP1562.50 (1)    Power 1562.5    Fuel Use 13.81%    Signature 62.500    Explosion 12%
Fuel Capacity 500 000 Litres    Range 130.5 billion km (96 days at full power)

Size 1 Missile Launcher (15)     Missile Size: 1    Rate of Fire 5
Missile Fire Control FC63-R1 (5%) (1)     Range 63.8m km    Resolution 1
Small AMM G8 (315)    Speed: 120 000 km/s    End: 2m     Range: 14.6m km    WH: 1    Size: 1    TH: 3880/2328/1164

Active Search Sensor AS50-R1 (5%) (1)     GPS 200     Range 50.5m km    MCR 4.5m km    Resolution 1
Thermal Sensor TH1.0-40.0 (5%) (1)     Sensitivity 40     Detect Sig Strength 1000:  50m km
EM Sensor EM1.0-40.0 (5%) (1)     Sensitivity 40     Detect Sig Strength 1000:  50m km

ECM 70

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Right now : 20 in service.
Planned : 80 (as Kirovs).

To increase resistance to enemy FAC's / Fighters Gnevny class destroyers were redesigned in Missle Destroyers:

Quote
Gnevny G8 class Missile Destroyer      4 997 tons       152 Crew       4 001.5 BP       TCS 100    TH 63    EM 0
15634 km/s      Armour 5-26       Shields 0-0       HTK 46      Sensors 0/0/0/0      DCR 7      PPV 25.6
Maint Life 5.50 Years     MSP 3 503    AFR 29%    IFR 0.4%    1YR 195    5YR 2 922    Max Repair 2539.0625 MSP
Magazine 256   
Commander    Control Rating 2   BRG   AUX   
Intended Deployment Time: 12 months    Morale Check Required   

Gas Core AM Drive 125% EP1562.50 (1)    Power 1562.5    Fuel Use 13.81%    Signature 62.500    Explosion 12%
Fuel Capacity 500 000 Litres    Range 130.4 billion km (96 days at full power)

Size 4.0 Missile Launcher (40.0% Reduction) (16)     Missile Size: 4    Rate of Fire 120
Missile Fire Control FC122-R20 (5%) (1)     Range 122.5m km    Resolution 20
Light ASM G8 (64)    Speed: 105 000 km/s    End: 1.6m     Range: 10.2m km    WH: 6    Size: 4    TH: 2380/1428/714

Active Search Sensor AS136-R20 (5%) (1)     GPS 4000     Range 137m km    Resolution 20

ECCM-7 (1)         ECM 70

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Right now in service : 0. Currently Building : 20
Planned : 80.

Just in case Beam Ships are still being designed and build:

Quote
Sevastopol G8 class Cruiser      14 997 tons       494 Crew       20 592.3 BP       TCS 300    TH 188    EM 7 110
15628 km/s      Armour 15-54       Shields 237-355       HTK 112      Sensors 40/40/0/0      DCR 75      PPV 71
Maint Life 4.24 Years     MSP 13 087    AFR 118%    IFR 1.6%    1YR 1 168    5YR 17 517    Max Repair 3000 MSP
Cryogenic Berths 400   
Captain    Control Rating 3   BRG   AUX   CIC   
Intended Deployment Time: 12 months    Morale Check Required   

Gas Core AM Drive 125% EP1562.50 (3)    Power 4687.5    Fuel Use 13.81%    Signature 62.500    Explosion 12%
Fuel Capacity 1 500 000 Litres    Range 130.4 billion km (96 days at full power)
Omicron S237 / R355 Shields (1)     Recharge Time 355 seconds (0.7 per second)

52.50cm C16 Near Gamma Ray Laser (1)    Range 1 000 000km     TS: 15 628 km/s     Power 72-16     RM 100 000 km    ROF 25       
25.0cm C16 Near Gamma Ray Laser (4)    Range 1 000 000km     TS: 15 628 km/s     Power 16-16     RM 100 000 km    ROF 5       
Single 12cm C16 Near Gamma Ray Laser Turret (4x1)    Range 400 000km     TS: 60000 km/s     Power 4-16     RM 100 000 km    ROF 5       
Beam Fire Control R500-TS60000 (5%) (1)     Max Range: 500 000 km   TS: 60 000 km/s     98 96 94 92 90 88 86 84 82 80
Beam Fire Control R1000-TS15000 (5%) (1)     Max Range: 1 000 000 km   TS: 15 000 km/s     99 98 97 96 95 94 93 92 91 90
Plasma-core Anti-matter Power Plant R95 (2)     Total Power Output 189.8    Exp 5%

Active Search Sensor AS86-R20 (5%) (1)     GPS 1600     Range 86.6m km    Resolution 20
Active Search Sensor AS31-R1 (5%) (1)     GPS 80     Range 31.9m km    MCR 2.9m km    Resolution 1
Thermal Sensor TH1.0-40.0 (5%) (1)     Sensitivity 40     Detect Sig Strength 1000:  50m km
EM Sensor EM1.0-40.0 (5%) (1)     Sensitivity 40     Detect Sig Strength 1000:  50m km

ECCM-7 (1)         ECM 70

This design is classed as a Military Vessel for maintenance purposes
Right now in service: 20.
Planned : 20.
Title: Re: First serious attepts to build a fleet
Post by: d.rodin on June 06, 2020, 01:19:46 PM
Since enemy ships are much fast than mine, for future more active military actions i need reliable information of enemy fleet presence and location:

Zenit class Surveillance Cruiser (after Cloak Efficiency research, Cloaking Device will be added):

Quote
Zenit G8 class Surveillance Cruiser      9 321 tons       243 Crew       10 583.1 BP       TCS 186    TH 125    EM 0
16764 km/s      Armour 20-39       Shields 0-0       HTK 59      Sensors 200/200/0/0      DCR 74      PPV 0
Maint Life 6.06 Years     MSP 9 935    AFR 50%    IFR 0.7%    1YR 463    5YR 6 952    Max Repair 2539.0625 MSP
Hangar Deck Capacity 1 000 tons     Cryogenic Berths 400   
Commander    Control Rating 2   BRG   AUX   
Intended Deployment Time: 12 months    Flight Crew Berths 20    Morale Check Required   

Gas Core AM Drive 125% EP1562.50 (2)    Power 3125.0    Fuel Use 13.81%    Signature 62.500    Explosion 12%
Fuel Capacity 1 000 000 Litres    Range 139.8 billion km (96 days at full power)

Active Search Sensor AS331-R100 (5%) (1)     GPS 40000     Range 331.2m km    Resolution 100
Active Search Sensor AS193-R20 (5%) (1)     GPS 8000     Range 193.7m km    Resolution 20
Active Search Sensor AS477-R300 (5%) (1)     GPS 120000     Range 477.7m km    Resolution 300
Active Search Sensor AS71-R1 (5%) (1)     GPS 400     Range 71.4m km    MCR 6.4m km    Resolution 1
EM Sensor EM5-200 (5%) (1)     Sensitivity 200     Detect Sig Strength 1000:  111.8m km
Thermal Sensor TH5-200 (5%) (1)     Sensitivity 200     Detect Sig Strength 1000:  111.8m km

ECM 70

Strike Group
2x Tu-142 G8 Recon Fighter   Speed: 46145 km/s    Size: 9.75

This design is classed as a Military Vessel for maintenance purposes

And its recon fighters:

Quote
Tu-142 G8 class Recon Fighter      488 tons       17 Crew       1 160.8 BP       TCS 10    TH 18    EM 0
46145 km/s      Armour 3-5       Shields 0-0       HTK 6      Sensors 0/0/0/0      DCR 0      PPV 0
Maint Life 10.74 Years     MSP 743    AFR 4%    IFR 0.1%    1YR 12    5YR 177    Max Repair 731.25 MSP
Lieutenant Commander    Control Rating 1   
Intended Deployment Time: 3 days    Morale Check Required   

Gas Core AM Drive 300% EP450.00 (1)    Power 450    Fuel Use 355.76%    Signature 18.00    Explosion 30%
Fuel Capacity 150 000 Litres    Range 15.6 billion km (3 days at full power)

Active Search Sensor AS234-R100 (5%) (1)     GPS 20000     Range 234.2m km    Resolution 100

This design is classed as a Fighter for production, combat and planetary interaction

Since i can't purely rely on Kirov's for defence (they need maintenance, ammunition has to be in right time and place) and even 1 hour of fleets absence can be fatal for colonies, Missle FAC's are planned to build:

Quote
Udaloy-M G8 class Fast Attack Craft      1 000 tons       25 Crew       1 595.2 BP       TCS 20    TH 36    EM 0
45006 km/s      Armour 1-8       Shields 0-0       HTK 3      Sensors 0/0/0/0      DCR 0      PPV 7.2
Maint Life 5.24 Years     MSP 698    AFR 11%    IFR 0.2%    1YR 42    5YR 637    Max Repair 1462.5 MSP
Magazine 48   
Lieutenant Commander    Control Rating 1   
Intended Deployment Time: 6 days    Morale Check Required   

Gas Core AM Drive 300% EP900.00 (1)    Power 900    Fuel Use 251.56%    Signature 36.00    Explosion 30%
Fuel Capacity 250 000 Litres    Range 17.9 billion km (4 days at full power)

Size 6.00 Box Launcher ( 8 )     Missile Size: 6    Hangar Reload 122 minutes    MF Reload 20 hours
Missile Fire Control FC209-R100 (5%) (1)     Range 209.5m km    Resolution 100
Medium ASM G8 ( 8 )    Speed: 105 000 km/s    End: 2.7m     Range: 16.7m km    WH: 16    Size: 6    TH: 2450/1470/735

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Quote
Udaloy-AS-R100 G8 class Fast Scout Craft      990 tons       38 Crew       2 038.3 BP       TCS 20    TH 36    EM 0
45466 km/s      Armour 1-8       Shields 0-0       HTK 9      Sensors 0/0/0/0      DCR 1      PPV 0
Maint Life 11.99 Years     MSP 1 930    AFR 5%    IFR 0.1%    1YR 25    5YR 372    Max Repair 1462.5 MSP
Lieutenant Commander    Control Rating 1   
Intended Deployment Time: 6 days    Morale Check Required   

Gas Core AM Drive 300% EP900.00 (1)    Power 900    Fuel Use 251.56%    Signature 36.00    Explosion 30%
Fuel Capacity 300 000 Litres    Range 21.7 billion km (5 days at full power)

Active Search Sensor AS234-R100 (5%) (1)     GPS 20000     Range 234.2m km    Resolution 100

ECM 70

This design is classed as a Military Vessel for maintenance purposes

Quote
Udaloy-AS-R20 G8 class Fast Scout Craft      990 tons       38 Crew       2 038.3 BP       TCS 20    TH 36    EM 0
45466 km/s      Armour 1-8       Shields 0-0       HTK 9      Sensors 0/0/0/0      DCR 1      PPV 0
Maint Life 11.99 Years     MSP 1 930    AFR 5%    IFR 0.1%    1YR 25    5YR 372    Max Repair 1462.5 MSP
Lieutenant Commander    Control Rating 1   
Intended Deployment Time: 6 days    Morale Check Required   

Gas Core AM Drive 300% EP900.00 (1)    Power 900    Fuel Use 251.56%    Signature 36.00    Explosion 30%
Fuel Capacity 300 000 Litres    Range 21.7 billion km (5 days at full power)

Active Search Sensor AS136-R20 (5%) (1)     GPS 4000     Range 137m km    Resolution 20

ECM 70

This design is classed as a Military Vessel for maintenance purposes

Planned : 4 groups. Group : 12 x Udaloy-M G8, 2x Udaloy-AS-R100, 2x Udaloy-AS-R20
Title: Re: First serious attepts to build a fleet
Post by: Carnagus on June 07, 2020, 07:04:51 AM
There's a huge disparity between your missile ranges and your fire control ranges.  Your missiles barely reach 17mkm while your fire controls see out to almost 300mkm.  Unless your enemy can cruise around at 70kkm/s I would decrease the "to hit chances" of your ASMs, and put the freed up space into more fuel, or alternatively if your doctrine is " small range big bang" into more warhead.  (the missiles the Gnevny uses are probably fine as they are if they are used against fighters, and those tend to be quite fast)

Your AMMs are fine, they are sort of "future proof" for when you decide to increase your AMM envelope to 10 mkm.

I would also put more fire controls on your missile ships.  Even though your ships are quite well armoured, a single unlucky penetrating hit could essentially neuter your offensive capabilities.  An other reason is to reduce the chances of overkill even if you fire missiles without sensors by dividing your firepower between several hostile ships (if you RP that your missiles have to have sensors then it's fine to have sensors, but fire control redundancy is still quite essential imho)

The Ognevoy and Gnevny does not have enough MSP to repair battle damage to the most expensive component (battle damage is max MSPx2 iirc)

I tend to design my ships (the exception being carriers) with half of the range you did, which frees up more space for weapons and such
Also your ASM Ships can only fire 3 salvos before they are out of missiles, which can be a problem.
But these two are more nitpicking than actual design flaws :)

These are the things I would personally change on these designs otherwise I think they are quite nice.
Title: Re: First serious attepts to build a fleet
Post by: misanthropope on June 07, 2020, 10:15:10 AM
how big was their fleet compared to what you can build?  do they seem to have comparable advantage over you in other tech fields as in engines? do you have any sense of their economic capacity?

with three distinct points of contact, i feel like both attrition in detail and major tempo loss await the side that cedes the initiative.  your FAC look like they could successfully take the battle to the enemy, i don't know how fast you can get carriers churned out for them, but i'd at least consider hitting the enemy with a big mob of those things ASAP.  possibly (stealthed?) box launcher destroyers might be available in a similar time frame; that could be a valid attrition approach if you've got the missile production to support it.

admittedly, VB6 bot players were pretty slow to exploit an advantage, but idk how you feel about planning around the hope that persists.

riffing on one of the design points carnagus brought up, your relatively shallow magazines are supporting large, high-rof launchers.  either playing to the dps by increasing your magazine volume, or (doing the usual thing, boo) packing in more smaller launchers would do you some good, on kirov and gnevny.
Title: Re: First serious attepts to build a fleet
Post by: d.rodin on June 07, 2020, 12:40:45 PM
There's a huge disparity between your missile ranges and your fire control ranges.  Your missiles barely reach 17mkm while your fire controls see out to almost 300mkm.  Unless your enemy can cruise around at 70kkm/s I would decrease the "to hit chances" of your ASMs, and put the freed up space into more fuel, or alternatively if your doctrine is " small range big bang" into more warhead.  (the missiles the Gnevny uses are probably fine as they are if they are used against fighters, and those tend to be quite fast)

Your AMMs are fine, they are sort of "future proof" for when you decide to increase your AMM envelope to 10 mkm.

I would also put more fire controls on your missile ships.  Even though your ships are quite well armoured, a single unlucky penetrating hit could essentially neuter your offensive capabilities.  An other reason is to reduce the chances of overkill even if you fire missiles without sensors by dividing your firepower between several hostile ships (if you RP that your missiles have to have sensors then it's fine to have sensors, but fire control redundancy is still quite essential imho)

The Ognevoy and Gnevny does not have enough MSP to repair battle damage to the most expensive component (battle damage is max MSPx2 iirc)

I tend to design my ships (the exception being carriers) with half of the range you did, which frees up more space for weapons and such
Also your ASM Ships can only fire 3 salvos before they are out of missiles, which can be a problem.
But these two are more nitpicking than actual design flaws :)

These are the things I would personally change on these designs otherwise I think they are quite nice.

Enemy ships have observed ECM strenght 80, i don't know for sure will it increase or no, thats why all MFC's are way more range capable than missles (i still don't know what this "ECM" means in practice). And since they are 1HS - i don't thing that this is  big problem for 20kt ship. But make them 25tonns and install 2 - is interesting idea : for now 1 enemy "Titan" class require full salvo of 2 Kirov's, maybe with 2 MFC's 1,5 Kirov's will be enough. Anyway for next ~2 years i can't do anything : Kirov's tied to protecting core worlds and i will not refit them until i will have spare 20 Kirov's to be able to rotate them.

MSP's of Ognevoy and Gnevny - thx i will do something about that.

Now all my anti-ship missles already done with sensors:
With future missles techs priority will be strictly warhead (Enemy "Eclipse" class : 25k speed , 262 150 tonns , 168 x 3 dmg lasers , 4 x 289 dmg lasers). For now only 1 observed and destroyed. (this one rolled over my 5 Kirovs that run out of missles)

Quote
Missile Size: 6.00 MSP  (15.000 Tons)     Warhead: 16    Radiation Damage: 16    Manoeuvre Rating: 70
Speed: 105 000 km/s     Fuel: 750     Flight Time: 3 minutes     Range: 16.74m km
Active Sensor Strength: 1.2   EM Sensitivity Modifier: 40
Resolution: 100    Maximum Range vs 5000 ton object (or larger): 18 143 114 km
ECM Modifier: 70%     ECCM Modifier: 70%
Cost Per Missile: 35.87     Development Cost: 3 587
Chance to Hit: 1k km/s 7350%   3k km/s 2450%   5k km/s 1470%   10k km/s 735.0%

Quote
Missile Size: 4.00 MSP  (10.000 Tons)     Warhead: 6    Radiation Damage: 6    Manoeuvre Rating: 68
Speed: 105 000 km/s     Fuel: 375     Flight Time: 97.6 seconds     Range: 10 248 000 km
Active Sensor Strength: 1.2   EM Sensitivity Modifier: 40
Resolution: 10    Maximum Range vs 500 ton object (or larger): 8 421 288 km
ECM Modifier: 70%     ECCM Modifier: 70%
Cost Per Missile: 25.52     Development Cost: 2 552
Chance to Hit: 1k km/s 7140%   3k km/s 2380%   5k km/s 1428%   10k km/s 714.0%

About deployment and range: when i will have 2 full fleet's (i need ability to rotate them) i think i will reduce deplotment time to 6 months. Range : only if will create Military tankers that could operate with fleet.

Kirov's are capable only for 3 salvos : yes, this is a huge problem and i managed to provide only this solution for now:

Quote
Priboy-MLT G8 class Ammunition Transport      9 973 tons       276 Crew       6 814.9 BP       TCS 10    TH 125    EM 0
15667 km/s      Armour 10-41       Shields 0-0       HTK 71      Sensors 40/40/0/0      DCR 79      PPV 0
Maint Life 6.84 Years     MSP 8 114    AFR 42%    IFR 0.6%    1YR 302    5YR 4 524    Max Repair 2539.0625 MSP
Magazine 864   
Commander    Control Rating 2   BRG   AUX   
Intended Deployment Time: 12 months    Morale Check Required   

Gas Core AM Drive 125% EP1562.50 (2)    Power 3125.0    Fuel Use 13.81%    Signature 62.500    Explosion 12%
Fuel Capacity 1 000 000 Litres    Range 130.7 billion km (96 days at full power)

Medium ASM G8 (144)    Speed: 105 000 km/s    End: 2.7m     Range: 16.7m km    WH: 16    Size: 6    TH: 2450/1470/735
Ordnance Transfer Rate: 256 MSP per hour     Complete Transfer 3.4 hours

EM Sensor EM1.0-40.0 (5%) (1)     Sensitivity 40     Detect Sig Strength 1000:  50m km
Thermal Sensor TH1.0-40.0 (5%) (1)     Sensitivity 40     Detect Sig Strength 1000:  50m km
Cloaking Device: Class cross-section reduced to 5.00% of normal

ECM 70

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Designed to operate within Kirov's Groups directly : 5 Kirov + 5 Priboy-MLT G8 in group. I will build 20 of them and test in future Kapteys Star offensive, maybe will build more if results will be good.
Title: Re: First serious attepts to build a fleet
Post by: d.rodin on June 07, 2020, 01:14:49 PM
how big was their fleet compared to what you can build?  do they seem to have comparable advantage over you in other tech fields as in engines? do you have any sense of their economic capacity?

with three distinct points of contact, i feel like both attrition in detail and major tempo loss await the side that cedes the initiative.  your FAC look like they could successfully take the battle to the enemy, i don't know how fast you can get carriers churned out for them, but i'd at least consider hitting the enemy with a big mob of those things ASAP.  possibly (stealthed?) box launcher destroyers might be available in a similar time frame; that could be a valid attrition approach if you've got the missile production to support it.

admittedly, VB6 bot players were pretty slow to exploit an advantage, but idk how you feel about planning around the hope that persists.

riffing on one of the design points carnagus brought up, your relatively shallow magazines are supporting large, high-rof launchers.  either playing to the dps by increasing your magazine volume, or (doing the usual thing, boo) packing in more smaller launchers would do you some good, on kirov and gnevny.

They have confirmed ~200 FAC's and about ~40 10k+ tonns ships. I don't have reliable information about real picture : all FAC's were observed during 1st battle, about 30-40 capital ships were destroyed during Struwe system defence. 1st time when i will go beyond my systems will be in ~1-2 years from now, only after that i could tell something close to reality.
I never observed any colonies, only thing that i encoultered and it is now spaceships are ground troops : Infantry - "Swarm Warrior".

I have some chokepoints near Sol system that i plan to take in future, to increase first warning range and block access to core worlds : FL Virgins and Barnard Star, it will give me at least 8 systems to grab.

I am building FAC's right now and i though about some sort of "Space Submarine" - cloaked long range missle plaform with ~30 size box launchers with 3-4 x my Medium ASM G8 as second stages.
I definitely will go on offensive, but bit later.

PS. is that normal that enemy ships are not leaving wrecks after being destroyed?
Title: Re: First serious attepts to build a fleet
Post by: Black on June 07, 2020, 02:50:33 PM
Quote
They have confirmed ~200 FAC's and about ~40 10k+ tonns ships. I don't have reliable information about real picture : all FAC's were observed during 1st battle, about 30-40 capital ships were destroyed during Struwe system defence. 1st time when i will go beyond my systems will be in ~1-2 years from now, only after that i could tell something close to reality.
I never observed any colonies, only thing that i encoultered and it is now spaceships are ground troops : Infantry - "Swarm Warrior".

I have some chokepoints near Sol system that i plan to take in future, to increase first warning range and block access to core worlds : FL Virgins and Barnard Star, it will give me at least 8 systems to grab.

I am building FAC's right now and i though about some sort of "Space Submarine" - cloaked long range missle plaform with ~30 size box launchers with 3-4 x my Medium ASM G8 as second stages.
I definitely will go on offensive, but bit later.

PS. is that normal that enemy ships are not leaving wrecks after being destroyed?

It is normal for this particular alien species, that they leave no wreck. But they are not normal NPR.
Title: Re: First serious attepts to build a fleet
Post by: d.rodin on June 07, 2020, 03:03:24 PM
Is this Star Swarm ? I am in bigger trouble than i imagined ?
Title: Re: First serious attepts to build a fleet
Post by: Carnagus on June 07, 2020, 04:05:35 PM
ECM: every lvl of ECM decreases fire control range by 10%.   and Every lvl of ECCM will neutralize equal lvl of ECM.   so for example a 30mkm range fire control will only be able to target a ship with lvl1 ECM at 27mkm. 
You have lvl7 ECCM so if you assign it to your fire control it will only degrade by 10% because of their lvl8 ECM, which means your FC has a ~270mkm range against the enemy. 
I usually design fire controls with a10-20% longer range than my missile to counter potential high lvl ECM my ECCM can not neutralize. 

Multiple MFCs are important as a redundancy mostly.   So an armour penetrating hit could knock out your single MFC, and then your ship becomes a useless piece of floating metal.   With multiple MFCs if one gets knocked out, you can switch your weapons to the other working ones, and keep your ship in the fight. 

If enemy ship moves at 25kkm/s you only need about 250-300% chance to hit a 10kkm/s moving target for the missiles.   the rest can be put into warhead or fuel. 
Title: Re: First serious attepts to build a fleet
Post by: Black on June 08, 2020, 11:43:00 AM
Is this Star Swarm ? I am in bigger trouble than i imagined ?

Yes it is. You can check Steve's test campaign inspired by WH40K, he encountered them there. Main problem is that they travel between systems so they can invade your colonies. That is something Precursors will not do.
Title: Re: First serious attepts to build a fleet
Post by: d.rodin on June 10, 2020, 05:43:17 AM
Is this Star Swarm ? I am in bigger trouble than i imagined ?

Yes it is. You can check Steve's test campaign inspired by WH40K, he encountered them there. Main problem is that they travel between systems so they can invade your colonies. That is something Precursors will not do.

Well i fight of theyr initial push succesfully in the end and after that expanded very rapidly, that why some systems where i don't have fleet received this (2-4 per system):

Quote
Ural-FB G8 class Fighter Base      25 000 tons       420 Crew       4 066.6 BP       TCS 500    TH 0    EM 18 960
1 km/s      Armour 10-76       Shields 632-474       HTK 137      Sensors 0/0/0/0      DCR 30      PPV 0
Maint Life 8.25 Years     MSP 7 050    AFR 167%    IFR 2.3%    1YR 184    5YR 2 764    Max Repair 516 MSP
Hangar Deck Capacity 10 000 tons     Magazine 1 152   
Captain    Control Rating 4   BRG   AUX   ENG   PFC   
Intended Deployment Time: 6 months    Flight Crew Berths 200    Morale Check Required   

Fuel Capacity 4 000 000 Litres    Range N/A
Sigma S316 / R474 Shields (2)     Recharge Time 474 seconds (1.3 per second)

Medium ASM G8 (192)    Speed: 105 000 km/s    End: 2.7m     Range: 16.7m km    WH: 16    Size: 6    TH: 2450/1470/735

ECM 70

Strike Group
16x Tu-160-M6 G8 Fighter-bomber   Speed: 45059 km/s    Size: 9.99
4x Tu-142-AS-100 G8 Recon Fighter   Speed: 46145 km/s    Size: 9.75

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Quote
Tu-160-M6 G8 class Fighter-bomber      500 tons       19 Crew       927.3 BP       TCS 10    TH 18    EM 0
45059 km/s      Armour 1-5       Shields 0-0       HTK 1      Sensors 0/0/0/0      DCR 1      PPV 3.6
Maint Life 23.76 Years     MSP 1 160    AFR 2%    IFR 0.0%    1YR 4    5YR 59    Max Repair 731.25 MSP
Magazine 24   
Lieutenant Commander    Control Rating 1   
Intended Deployment Time: 2 days    Morale Check Required   

Gas Core AM Drive 300% EP450.00 (1)    Power 450    Fuel Use 355.76%    Signature 18.00    Explosion 30%
Fuel Capacity 50 000 Litres    Range 5.1 billion km (31 hours at full power)

Size 6.00 Box Launcher (4)     Missile Size: 6    Hangar Reload 122 minutes    MF Reload 20 hours
Missile Fire Control FC209-R100 (5%) (1)     Range 209.5m km    Resolution 100
Medium ASM G8 (4)    Speed: 105 000 km/s    End: 2.7m     Range: 16.7m km    WH: 16    Size: 6    TH: 2450/1470/735

Active Search Sensor AS104-R100 (5%) (1)     GPS 4000     Range 104.7m km    Resolution 100

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Fighter for production, combat and planetary interaction
Title: Re: First serious attepts to build a fleet
Post by: Droll on June 10, 2020, 05:48:49 AM
ECM: every lvl of ECM decreases fire control range by 10%.   and Every lvl of ECCM will neutralize equal lvl of ECM.   so for example a 30mkm range fire control will only be able to target a ship with lvl1 ECM at 27mkm. 
You have lvl7 ECCM so if you assign it to your fire control it will only degrade by 10% because of their lvl8 ECM, which means your FC has a ~270mkm range against the enemy. 
I usually design fire controls with a10-20% longer range than my missile to counter potential high lvl ECM my ECCM can not neutralize. 

Don't quote me on this but I think this is how VB6 ECM works. In C# I think it directly affects accuracy instead of nerfing FC ranges.
Title: Re: First serious attepts to build a fleet
Post by: amram on June 10, 2020, 06:28:27 AM
June 11, 2017:  http://aurora2.pentarch.org/index.php?topic=8495.msg103096#msg103096

Quote
3) ECM is now a fixed 0.25 MSP for missiles. The 'Missile ECM' tech line has been removed and if a missile is equipped with ECM it will have the same ECM capability as the current racial ECM technology, The missile design will maintain that ECM capability and will not be upgraded if the racial tech improves. For each level of ECM, the missile will be 10% harder to hit with energy weapons and will reduce the lock of missile fire controls by 10%. This can be negated by linking a similar level of ECCM to the point defence fire controls.

4) Missiles can be equipped with ECCM, which is a fixed 0.25 MSP. The missile ECCM level will be equal to the current racial ECCM tech. In C# Aurora, the ECCM of missile fire controls will only affect the range at which the fire control can lock on. The ECCM of the missile itself will affect the chance of the missile striking its target, if that target has active ECM.
Missiles and beam firecontrols suffer accuracy loss, missile firecontrols suffer range loss.

Title: Re: First serious attepts to build a fleet
Post by: Droll on June 14, 2020, 12:11:05 PM
June 11, 2017:  http://aurora2.pentarch.org/index.php?topic=8495.msg103096#msg103096

Quote
3) ECM is now a fixed 0.25 MSP for missiles. The 'Missile ECM' tech line has been removed and if a missile is equipped with ECM it will have the same ECM capability as the current racial ECM technology, The missile design will maintain that ECM capability and will not be upgraded if the racial tech improves. For each level of ECM, the missile will be 10% harder to hit with energy weapons and will reduce the lock of missile fire controls by 10%. This can be negated by linking a similar level of ECCM to the point defence fire controls.

4) Missiles can be equipped with ECCM, which is a fixed 0.25 MSP. The missile ECCM level will be equal to the current racial ECCM tech. In C# Aurora, the ECCM of missile fire controls will only affect the range at which the fire control can lock on. The ECCM of the missile itself will affect the chance of the missile striking its target, if that target has active ECM.
Missiles and beam firecontrols suffer accuracy loss, missile firecontrols suffer range loss.

Ah thats good to know - so if a missile has ECM 100 and the MFC has no ECCM, then it has a lock-on range of 0?
Title: Re: First serious attepts to build a fleet
Post by: SpikeTheHobbitMage on June 15, 2020, 09:12:53 PM
June 11, 2017:  http://aurora2.pentarch.org/index.php?topic=8495.msg103096#msg103096

Quote
3) ECM is now a fixed 0.25 MSP for missiles. The 'Missile ECM' tech line has been removed and if a missile is equipped with ECM it will have the same ECM capability as the current racial ECM technology, The missile design will maintain that ECM capability and will not be upgraded if the racial tech improves. For each level of ECM, the missile will be 10% harder to hit with energy weapons and will reduce the lock of missile fire controls by 10%. This can be negated by linking a similar level of ECCM to the point defence fire controls.

4) Missiles can be equipped with ECCM, which is a fixed 0.25 MSP. The missile ECCM level will be equal to the current racial ECCM tech. In C# Aurora, the ECCM of missile fire controls will only affect the range at which the fire control can lock on. The ECCM of the missile itself will affect the chance of the missile striking its target, if that target has active ECM.
Missiles and beam firecontrols suffer accuracy loss, missile firecontrols suffer range loss.

Ah thats good to know - so if a missile has ECM 100 and the MFC has no ECCM, then it has a lock-on range of 0?
ECM 10, since each rank gives a 10% penalty.  That also means that BFCs without ECCM can't hit it either, and even if your MFC as ECCM your AMMs will also need ECCM unless they have a speed and MR advantage.
Title: Re: First serious attepts to build a fleet
Post by: liveware on June 16, 2020, 01:07:17 PM
how big was their fleet compared to what you can build?  do they seem to have comparable advantage over you in other tech fields as in engines? do you have any sense of their economic capacity?

with three distinct points of contact, i feel like both attrition in detail and major tempo loss await the side that cedes the initiative.  your FAC look like they could successfully take the battle to the enemy, i don't know how fast you can get carriers churned out for them, but i'd at least consider hitting the enemy with a big mob of those things ASAP.  possibly (stealthed?) box launcher destroyers might be available in a similar time frame; that could be a valid attrition approach if you've got the missile production to support it.

admittedly, VB6 bot players were pretty slow to exploit an advantage, but idk how you feel about planning around the hope that persists.

riffing on one of the design points carnagus brought up, your relatively shallow magazines are supporting large, high-rof launchers.  either playing to the dps by increasing your magazine volume, or (doing the usual thing, boo) packing in more smaller launchers would do you some good, on kirov and gnevny.

They have confirmed ~200 FAC's and about ~40 10k+ tonns ships. I don't have reliable information about real picture : all FAC's were observed during 1st battle, about 30-40 capital ships were destroyed during Struwe system defence. 1st time when i will go beyond my systems will be in ~1-2 years from now, only after that i could tell something close to reality.
I never observed any colonies, only thing that i encoultered and it is now spaceships are ground troops : Infantry - "Swarm Warrior".

I have some chokepoints near Sol system that i plan to take in future, to increase first warning range and block access to core worlds : FL Virgins and Barnard Star, it will give me at least 8 systems to grab.

I am building FAC's right now and i though about some sort of "Space Submarine" - cloaked long range missle plaform with ~30 size box launchers with 3-4 x my Medium ASM G8 as second stages.
I definitely will go on offensive, but bit later.

PS. is that normal that enemy ships are not leaving wrecks after being destroyed?

Space submarine. I like it. I'm gonna build one someday...
Title: Re: First serious attepts to build a fleet
Post by: d.rodin on June 16, 2020, 04:49:39 PM
with rebuild strike fleet and more or less solid homedef force (and to utilize some old generation 8 missles) i finally made visit to the system where i first encountered my enemy.
10x Nakhimov, 20x Kirov, 20x Sevastopol, 20x Ognevoy.
I managed to destroy around ~150 enemy FAC's and around 10 ~10kt ships, losing 3x Sevastopol to FAC's and 1 Nakhimov to boarding.

With introduction of new Auxiliary Carriers, repairs and replenishemt i will return again with ground force, fighter bases for defence and block access to Sol sector systems.

Quote
Admiral Ushakov G9 class Auxiliary Carrier      24 994 tons       535 Crew       20 255.2 BP       TCS 500    TH 400    EM 11 850
20005 km/s      Armour 15-76       Shields 395-474       HTK 137      Sensors 125/125/0/0      DCR 100      PPV 0
Maint Life 5.44 Years     MSP 20 513    AFR 123%    IFR 1.7%    1YR 1 162    5YR 17 426    Max Repair 3250 MSP
Hangar Deck Capacity 3 000 tons     Troop Capacity 4 000 tons     Drop Capable    Cryogenic Berths 400   
Captain    Control Rating 4   BRG   AUX   ENG   PFC   
Intended Deployment Time: 12 months    Flight Crew Berths 60    Morale Check Required   

Plasma Core AM Drive 125% EP2000.00 (5)    Power 10000    Fuel Use 13.81%    Signature 80.00    Explosion 12%
Fuel Capacity 3 000 000 Litres    Range 156.4 billion km (90 days at full power)
Tau S395 / R474 Shields (1)     Recharge Time 474 seconds (0.8 per second)

EM Sensor EM2.50-125.00 (5%) (1)     Sensitivity 125     Detect Sig Strength 1000:  88.4m km
Thermal Sensor TH2.50-125.00 (5%) (1)     Sensitivity 125     Detect Sig Strength 1000:  88.4m km

ECM 70

Strike Group
2x Udaloy-TC-500 G9 Assault Shuttle   Speed: 57627 km/s    Size: 19.99

This design is classed as a Military Vessel for maintenance purposes

5 of them total, each carries 2 boarding FAC's and had 1000 spare hangar space. Additionally each can carry 1 droppable Infantry Batallion or Brigade HQ. 5 Aux carriers - 4 Batallions + Brigade HQ.

Quote
Udaloy-TC-500 G9 class Assault Shuttle      1 000 tons       32 Crew       1 929.7 BP       TCS 20    TH 46    EM 0
57627 km/s      Armour 3-8       Shields 0-0       HTK 5      Sensors 0/0/0/0      DCR 0      PPV 0
Maint Life 4.87 Years     MSP 844    AFR 11%    IFR 0.2%    1YR 59    5YR 883    Max Repair 1872 MSP
Troop Capacity 500 tons     Boarding Capable   
Lieutenant Commander    Control Rating 1   
Intended Deployment Time: 6 days    Morale Check Required   

Plasma Core AM Drive 300% EP1152.00 (1)    Power 1152    Fuel Use 251.56%    Signature 46.08    Explosion 30%
Fuel Capacity 50 000 Litres    Range 3.6 billion km (17 hours at full power)

This design is classed as a Military Vessel for maintenance purposes

Each can carry 2x 250 tonns Boarding Platoon.
Title: Re: First serious attepts to build a fleet
Post by: liveware on June 16, 2020, 06:38:09 PM
I think you might reconsider your fleet composition.

I have been using a (somewhat slower) carrier with about 5x the capacity of your Ushakov to great success in my recent campaign. Instead of a multitude of fleet ships I have been using fighter craft and have had much success against the enemy.

I am at much lower engine tech but I am surviving and also each of my 70k ton ish carriers can deploy about 600 tons of boarding troops (deployed from 500 ton boarding craft) in a typical engagement.
Title: Re: First serious attepts to build a fleet
Post by: d.rodin on June 16, 2020, 06:58:40 PM
I think you might reconsider your fleet composition.

I have been using a (somewhat slower) carrier with about 5x the capacity of your Ushakov to great success in my recent campaign. Instead of a multitude of fleet ships I have been using fighter craft and have had much success against the enemy.

I am at much lower engine tech but I am surviving and also each of my 70k ton ish carriers can deploy about 600 tons of boarding troops (deployed from 500 ton boarding craft) in a typical engagement.

Those are just Auxiliary Carriers. I decided that specific design of dropship for orbital drop + boarding fighters + carriers for them for possible boarding operations is too much and i combined them in one ship. + 1000 spare hangar space for jump scouts or survey fighters or Buoy FAC's could be useful in future.
Main workhorse are Nakhimov series:

Quote
Admiral Nakhimov G9 class Light Carrier      24 979 tons       536 Crew       20 085.7 BP       TCS 500    TH 400    EM 11 850
20017 km/s      Armour 10-76       Shields 395-474       HTK 153      Sensors 125/125/0/0      DCR 100      PPV 0
Maint Life 5.41 Years     MSP 20 102    AFR 125%    IFR 1.7%    1YR 1 153    5YR 17 298    Max Repair 3250 MSP
Hangar Deck Capacity 5 000 tons     Magazine 960   
Commander    Control Rating 3   BRG   AUX   PFC   
Intended Deployment Time: 12 months    Flight Crew Berths 100    Morale Check Required   

Plasma Core AM Drive 125% EP2000.00 (5)    Power 10000    Fuel Use 13.81%    Signature 80.00    Explosion 12%
Fuel Capacity 4 000 000 Litres    Range 208.7 billion km (120 days at full power)
Tau S395 / R474 Shields (1)     Recharge Time 474 seconds (0.8 per second)

Medium ASM G8 (160)    Speed: 105 000 km/s    End: 2.7m     Range: 16.7m km    WH: 16    Size: 6    TH: 2450/1470/735

EM Sensor EM2.50-125.00 (5%) (1)     Sensitivity 125     Detect Sig Strength 1000:  88.4m km
Thermal Sensor TH2.50-125.00 (5%) (1)     Sensitivity 125     Detect Sig Strength 1000:  88.4m km

ECM 70

Strike Group
2x Tu-142 G9 Recon Fighter   Speed: 57675 km/s    Size: 9.99
8x Tu-160-M6 G9 Fighter-bomber   Speed: 57675 km/s    Size: 9.99

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
Title: Re: First serious attepts to build a fleet
Post by: liveware on June 16, 2020, 07:02:29 PM
My mistake.

I still don't personally consider a ship a carrier unless it has at least 25% hull space dedicated to hangars.

But to each their own.

That said you'd carriers are FAST.
Title: Re: First serious attepts to build a fleet
Post by: d.rodin on June 16, 2020, 07:07:53 PM
My mistake.

I still don't personally consider a ship a carrier unless it has at least 25% bull space dedicated to hangars.

But to each their own.

That said you'd carriers are FAST.

I concider carrier ship - full scale Carrier if it is capable of recon, offence and defence. (Assault Carrier - are same carriers with recon,defence,offence + jumpdrive)
My carriers are light carriers because of they are capable only for recon and offence. Defence is provided by rest of the fleet as jump capability.
Title: Re: First serious attepts to build a fleet
Post by: liveware on June 16, 2020, 07:32:10 PM
My carriers at present are tied inexorably to their accompanying commercial jump ships. I hope to someday develop dedicated jump carriers but the resource constraints of my empire enforce strict limits on sorium consumption and military hull size. Thus my jump ships utilize commercial jump engines almost exclusively and my military carriers require dedicated commercial jump tenders when operating outside their garrison system.
Title: Re: First serious attepts to build a fleet
Post by: d.rodin on June 16, 2020, 08:06:35 PM
My carriers at present are tied inexorably to their accompanying commercial jump ships. I hope to someday develop dedicated jump carriers but the resource constraints of my empire enforce strict limits on sorium consumption and military hull size. Thus my jump ships utilize commercial jump engines almost exclusively and my military carriers require dedicated commercial jump tenders when operating outside their garrison system.

I tried to invent something "beautiful", for example each ship-type earlier has its own "-J" version with full set of defensive capabilities or reduced ammunition but with jumpdrive - i turned to be too complex and i decided not to invent wheel again in the end:

Ten of those "things" can jump 90-ships fleet where i need.

Quote
Chkalov G9 class Jump Cruiser      14 968 tons       438 Crew       13 074.1 BP       TCS 299    TH 240    EM 11 850
20043 km/s    JR 9-2500      Armour 15-54       Shields 395-474       HTK 91      Sensors 125/125/0/0      DCR 86      PPV 0
Maint Life 5.68 Years     MSP 14 194    AFR 69%    IFR 1.0%    1YR 743    5YR 11 146    Max Repair 3250 MSP
Captain    Control Rating 3   BRG   AUX   ENG   
Intended Deployment Time: 12 months    Morale Check Required   

J35000(9-2500) Military Jump Drive     Max Ship Size 35000 tons    Distance 2500k km     Squadron Size 9

Plasma Core AM Drive 125% EP2000.00 (3)    Power 6000    Fuel Use 13.81%    Signature 80.00    Explosion 12%
Fuel Capacity 2 000 000 Litres    Range 174.2 billion km (100 days at full power)
Tau S395 / R474 Shields (1)     Recharge Time 474 seconds (0.8 per second)

EM Sensor EM2.50-125.00 (5%) (1)     Sensitivity 125     Detect Sig Strength 1000:  88.4m km
Thermal Sensor TH2.50-125.00 (5%) (1)     Sensitivity 125     Detect Sig Strength 1000:  88.4m km

ECM 70

This design is classed as a Military Vessel for maintenance purposes
Title: Re: First serious attepts to build a fleet
Post by: liveware on June 16, 2020, 09:49:25 PM
This was my solution to the jump drive problem:

Code: [Select]
Pegasus C class Jump Tender      200,000 tons       1,473 Crew       12,181.5 BP       TCS 4,000    TH 4,000    EM 0
1000 km/s    JR 2-25(C)      Armour 7-304       Shields 0-0       HTK 248      Sensors 11/11/0/0      DCR 11      PPV 0
MSP 2,038    Max Repair 806.9 MSP
Hangar Deck Capacity 70,000 tons     Cryogenic Berths 3,000   
Admiral    Control Rating 3   BRG   AUX   ENG   
Intended Deployment Time: 3 months    Flight Crew Berths 1,400   

Chaimberlin-Sherman JC200K Commercial Jump Drive     Max Ship Size 200000 tons    Distance 25k km     Squadron Size 2

Chaimberlin-Sherman Commercial Internal Fusion Drive  EP1000.00 (4)    Power 4000    Fuel Use 3.35%    Signature 1000    Explosion 5%
Fuel Capacity 8,669,000 Litres    Range 232.6 billion km (2692 days at full power)

Chaimberlin-Sherman Active Search Sensor AS39-R100 (50%) (1)     GPS 2100     Range 39.8m km    Resolution 100
Chaimberlin-Sherman Active Search Sensor AS68-R500 (50%) (1)     GPS 10500     Range 68.1m km    Resolution 500
Chaimberlin-Sherman Thermal Sensor TH1.0-11.0 (50%) (1)     Sensitivity 11     Detect Sig Strength 1000:  26.2m km
Chaimberlin-Sherman EM Sensor EM1.0-11.0 (50%) (1)     Sensitivity 11     Detect Sig Strength 1000:  26.2m km

This design is classed as a Commercial Vessel for maintenance purposes

Using this method, I do not require any military jump drives at all (except for a small scout fighter sized jump drive which is of arguable value). However, I forgoe the ability to combat jump any ships. As I never combat jump any ships, this is not a major problem for me.

In terms of 'fleet' capacity, one Pegasus can transport one scout carrier, each of which can carry 30x 500 ton fighters. So I can deploy a 30 ish ship fleet using one Pegasus at distances up to 100b km from my well established territory.
Title: Re: First serious attepts to build a fleet
Post by: SpikeTheHobbitMage on June 17, 2020, 12:13:31 AM
This was my solution to the jump drive problem:

Code: [Select]
Pegasus C class Jump Tender      200,000 tons       1,473 Crew       12,181.5 BP       TCS 4,000    TH 4,000    EM 0
1000 km/s    JR 2-25(C)      Armour 7-304       Shields 0-0       HTK 248      Sensors 11/11/0/0      DCR 11      PPV 0
MSP 2,038    Max Repair 806.9 MSP
Hangar Deck Capacity 70,000 tons     Cryogenic Berths 3,000   
Admiral    Control Rating 3   BRG   AUX   ENG   
Intended Deployment Time: 3 months    Flight Crew Berths 1,400   

Chaimberlin-Sherman JC200K Commercial Jump Drive     Max Ship Size 200000 tons    Distance 25k km     Squadron Size 2

Chaimberlin-Sherman Commercial Internal Fusion Drive  EP1000.00 (4)    Power 4000    Fuel Use 3.35%    Signature 1000    Explosion 5%
Fuel Capacity 8,669,000 Litres    Range 232.6 billion km (2692 days at full power)

Chaimberlin-Sherman Active Search Sensor AS39-R100 (50%) (1)     GPS 2100     Range 39.8m km    Resolution 100
Chaimberlin-Sherman Active Search Sensor AS68-R500 (50%) (1)     GPS 10500     Range 68.1m km    Resolution 500
Chaimberlin-Sherman Thermal Sensor TH1.0-11.0 (50%) (1)     Sensitivity 11     Detect Sig Strength 1000:  26.2m km
Chaimberlin-Sherman EM Sensor EM1.0-11.0 (50%) (1)     Sensitivity 11     Detect Sig Strength 1000:  26.2m km

This design is classed as a Commercial Vessel for maintenance purposes

Using this method, I do not require any military jump drives at all (except for a small scout fighter sized jump drive which is of arguable value). However, I forgoe the ability to combat jump any ships. As I never combat jump any ships, this is not a major problem for me.

In terms of 'fleet' capacity, one Pegasus can transport one scout carrier, each of which can carry 30x 500 ton fighters. So I can deploy a 30 ish ship fleet using one Pegasus at distances up to 100b km from my well established territory.
Just a heads up:  In C# jump tenders don't need to match their jump drive's size any more.  You could remove the extra fuel tank tonnage without hurting capability.  If you still want to carry that much fuel, I'd consider adding a fuel transfer system and making this a proper tanker as well.

I find small (3k ton) military jump drives to be crucial for supporting my survey fleets.  That they don't work with commercial engines any more is a problem for me.
Title: Re: First serious attepts to build a fleet
Post by: liveware on June 17, 2020, 12:18:50 AM
This was my solution to the jump drive problem:

Code: [Select]
Pegasus C class Jump Tender      200,000 tons       1,473 Crew       12,181.5 BP       TCS 4,000    TH 4,000    EM 0
1000 km/s    JR 2-25(C)      Armour 7-304       Shields 0-0       HTK 248      Sensors 11/11/0/0      DCR 11      PPV 0
MSP 2,038    Max Repair 806.9 MSP
Hangar Deck Capacity 70,000 tons     Cryogenic Berths 3,000   
Admiral    Control Rating 3   BRG   AUX   ENG   
Intended Deployment Time: 3 months    Flight Crew Berths 1,400   

Chaimberlin-Sherman JC200K Commercial Jump Drive     Max Ship Size 200000 tons    Distance 25k km     Squadron Size 2

Chaimberlin-Sherman Commercial Internal Fusion Drive  EP1000.00 (4)    Power 4000    Fuel Use 3.35%    Signature 1000    Explosion 5%
Fuel Capacity 8,669,000 Litres    Range 232.6 billion km (2692 days at full power)

Chaimberlin-Sherman Active Search Sensor AS39-R100 (50%) (1)     GPS 2100     Range 39.8m km    Resolution 100
Chaimberlin-Sherman Active Search Sensor AS68-R500 (50%) (1)     GPS 10500     Range 68.1m km    Resolution 500
Chaimberlin-Sherman Thermal Sensor TH1.0-11.0 (50%) (1)     Sensitivity 11     Detect Sig Strength 1000:  26.2m km
Chaimberlin-Sherman EM Sensor EM1.0-11.0 (50%) (1)     Sensitivity 11     Detect Sig Strength 1000:  26.2m km

This design is classed as a Commercial Vessel for maintenance purposes

Using this method, I do not require any military jump drives at all (except for a small scout fighter sized jump drive which is of arguable value). However, I forgoe the ability to combat jump any ships. As I never combat jump any ships, this is not a major problem for me.

In terms of 'fleet' capacity, one Pegasus can transport one scout carrier, each of which can carry 30x 500 ton fighters. So I can deploy a 30 ish ship fleet using one Pegasus at distances up to 100b km from my well established territory.
Just a heads up:  In C# jump tenders don't need to match their jump drive's size any more.  You could remove the extra fuel tank tonnage without hurting capability.  If you still want to carry that much fuel, I'd consider adding a fuel transfer system and making this a proper tanker as well.

I find small (3k ton) military jump drives to be crucial for supporting my survey fleets.  That they don't work with commercial engines any more is a problem for me.

As a bumbling amateur, this class has served well enough. Tankers are annoying to maintain so I prefer a larger long range ship. Also I use the term 'tender' rather differently than convention dictates.
Title: Re: First serious attepts to build a fleet
Post by: SpikeTheHobbitMage on June 17, 2020, 12:45:34 AM
This was my solution to the jump drive problem:

Code: [Select]
Pegasus C class Jump Tender      200,000 tons       1,473 Crew       12,181.5 BP       TCS 4,000    TH 4,000    EM 0
1000 km/s    JR 2-25(C)      Armour 7-304       Shields 0-0       HTK 248      Sensors 11/11/0/0      DCR 11      PPV 0
MSP 2,038    Max Repair 806.9 MSP
Hangar Deck Capacity 70,000 tons     Cryogenic Berths 3,000   
Admiral    Control Rating 3   BRG   AUX   ENG   
Intended Deployment Time: 3 months    Flight Crew Berths 1,400   

Chaimberlin-Sherman JC200K Commercial Jump Drive     Max Ship Size 200000 tons    Distance 25k km     Squadron Size 2

Chaimberlin-Sherman Commercial Internal Fusion Drive  EP1000.00 (4)    Power 4000    Fuel Use 3.35%    Signature 1000    Explosion 5%
Fuel Capacity 8,669,000 Litres    Range 232.6 billion km (2692 days at full power)

Chaimberlin-Sherman Active Search Sensor AS39-R100 (50%) (1)     GPS 2100     Range 39.8m km    Resolution 100
Chaimberlin-Sherman Active Search Sensor AS68-R500 (50%) (1)     GPS 10500     Range 68.1m km    Resolution 500
Chaimberlin-Sherman Thermal Sensor TH1.0-11.0 (50%) (1)     Sensitivity 11     Detect Sig Strength 1000:  26.2m km
Chaimberlin-Sherman EM Sensor EM1.0-11.0 (50%) (1)     Sensitivity 11     Detect Sig Strength 1000:  26.2m km

This design is classed as a Commercial Vessel for maintenance purposes

Using this method, I do not require any military jump drives at all (except for a small scout fighter sized jump drive which is of arguable value). However, I forgoe the ability to combat jump any ships. As I never combat jump any ships, this is not a major problem for me.

In terms of 'fleet' capacity, one Pegasus can transport one scout carrier, each of which can carry 30x 500 ton fighters. So I can deploy a 30 ish ship fleet using one Pegasus at distances up to 100b km from my well established territory.
Just a heads up:  In C# jump tenders don't need to match their jump drive's size any more.  You could remove the extra fuel tank tonnage without hurting capability.  If you still want to carry that much fuel, I'd consider adding a fuel transfer system and making this a proper tanker as well.

I find small (3k ton) military jump drives to be crucial for supporting my survey fleets.  That they don't work with commercial engines any more is a problem for me.

As a bumbling amateur, this class has served well enough. Tankers are annoying to maintain so I prefer a larger long range ship. Also I use the term 'tender' rather differently than convention dictates.
I somehow missed that this thing is a carrier.  ;D  It is a perfectly valid design, though I wouldn't call it a tender.  You could probably save a bit on cost or increase the hangar capacity if you split the jump drive out into its own ship.
Title: Re: First serious attepts to build a fleet
Post by: liveware on June 17, 2020, 07:41:53 PM
This was my solution to the jump drive problem:

Code: [Select]
Pegasus C class Jump Tender      200,000 tons       1,473 Crew       12,181.5 BP       TCS 4,000    TH 4,000    EM 0
1000 km/s    JR 2-25(C)      Armour 7-304       Shields 0-0       HTK 248      Sensors 11/11/0/0      DCR 11      PPV 0
MSP 2,038    Max Repair 806.9 MSP
Hangar Deck Capacity 70,000 tons     Cryogenic Berths 3,000   
Admiral    Control Rating 3   BRG   AUX   ENG   
Intended Deployment Time: 3 months    Flight Crew Berths 1,400   

Chaimberlin-Sherman JC200K Commercial Jump Drive     Max Ship Size 200000 tons    Distance 25k km     Squadron Size 2

Chaimberlin-Sherman Commercial Internal Fusion Drive  EP1000.00 (4)    Power 4000    Fuel Use 3.35%    Signature 1000    Explosion 5%
Fuel Capacity 8,669,000 Litres    Range 232.6 billion km (2692 days at full power)

Chaimberlin-Sherman Active Search Sensor AS39-R100 (50%) (1)     GPS 2100     Range 39.8m km    Resolution 100
Chaimberlin-Sherman Active Search Sensor AS68-R500 (50%) (1)     GPS 10500     Range 68.1m km    Resolution 500
Chaimberlin-Sherman Thermal Sensor TH1.0-11.0 (50%) (1)     Sensitivity 11     Detect Sig Strength 1000:  26.2m km
Chaimberlin-Sherman EM Sensor EM1.0-11.0 (50%) (1)     Sensitivity 11     Detect Sig Strength 1000:  26.2m km

This design is classed as a Commercial Vessel for maintenance purposes

Using this method, I do not require any military jump drives at all (except for a small scout fighter sized jump drive which is of arguable value). However, I forgoe the ability to combat jump any ships. As I never combat jump any ships, this is not a major problem for me.

In terms of 'fleet' capacity, one Pegasus can transport one scout carrier, each of which can carry 30x 500 ton fighters. So I can deploy a 30 ish ship fleet using one Pegasus at distances up to 100b km from my well established territory.
Just a heads up:  In C# jump tenders don't need to match their jump drive's size any more.  You could remove the extra fuel tank tonnage without hurting capability.  If you still want to carry that much fuel, I'd consider adding a fuel transfer system and making this a proper tanker as well.

I find small (3k ton) military jump drives to be crucial for supporting my survey fleets.  That they don't work with commercial engines any more is a problem for me.

As a bumbling amateur, this class has served well enough. Tankers are annoying to maintain so I prefer a larger long range ship. Also I use the term 'tender' rather differently than convention dictates.
I somehow missed that this thing is a carrier.  ;D  It is a perfectly valid design, though I wouldn't call it a tender.  You could probably save a bit on cost or increase the hangar capacity if you split the jump drive out into its own ship.

It's admittedly a bit of a monster... but it's my monster and I like it  :)
Title: Re: First serious attepts to build a fleet
Post by: d.rodin on June 18, 2020, 12:13:37 PM
Updated Missle Cruisers and Destroyers after multiple MFC's feedback:

Quote
Kirov G9 class Missile Cruiser      19 991 tons       540 Crew       17 823.3 BP       TCS 400    TH 320    EM 3 000
20009 km/s      Armour 15-65       Shields 100-300       HTK 151      Sensors 0/0/0/0      DCR 87      PPV 115.2
Maint Life 4.80 Years     MSP 15 045    AFR 118%    IFR 1.6%    1YR 1 075    5YR 16 125    Max Repair 3250 MSP
Magazine 864   
Captain    Control Rating 3   BRG   AUX   CIC   
Intended Deployment Time: 12 months    Morale Check Required   

Plasma Core AM Drive 125% EP2000.00 (4)    Power 8000    Fuel Use 13.81%    Signature 80.00    Explosion 12%
Fuel Capacity 2 000 000 Litres    Range 130.4 billion km (75 days at full power)
Tau S100 / R300 Shields (1)     Recharge Time 300 seconds (0.3 per second)

Size 6.00 Missile Launcher (40.0% Reduction) (48)     Missile Size: 6    Rate of Fire 150
Missile Fire Control FC153-R20 (5%) (4)     Range 153.1m km    Resolution 20
Medium ASM G9 (144)    Speed: 134 400 km/s    End: 2.4m     Range: 19.2m km    WH: 25    Size: 6.0000    TH: 3315/1989/994

Active Search Sensor AS108-R20 (5%) (1)     GPS 2000     Range 108.3m km    Resolution 20
Active Search Sensor AS185-R100 (5%) (1)     GPS 10000     Range 185.2m km    Resolution 100

Small Craft ECCM-3 (4)         ECM 70

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Quote
Gnevny G9 class Missile Destroyer      4 972 tons       154 Crew       4 813 BP       TCS 99    TH 80    EM 0
20115 km/s      Armour 5-25       Shields 0-0       HTK 50      Sensors 0/0/0/0      DCR 9      PPV 25.6
Maint Life 7.09 Years     MSP 5 446    AFR 22%    IFR 0.3%    1YR 189    5YR 2 842    Max Repair 3250 MSP
Magazine 256   
Commander    Control Rating 2   BRG   AUX   
Intended Deployment Time: 12 months    Morale Check Required   

Plasma Core AM Drive 125% EP2000.00 (1)    Power 2000    Fuel Use 13.81%    Signature 80.00    Explosion 12%
Fuel Capacity 500 000 Litres    Range 131.1 billion km (75 days at full power)

Size 4.0 Missile Launcher (40.0% Reduction) (16)     Missile Size: 4    Rate of Fire 120
Missile Fire Control FC35-R1 (5%) (2)     Range 35.7m km    Resolution 1
Light ASM G9 (64)    Speed: 134 400 km/s    End: 1.3m     Range: 10.2m km    WH: 9    Size: 4.0000    TH: 3584/2150/1075

Active Search Sensor AS108-R20 (5%) (1)     GPS 2000     Range 108.3m km    Resolution 20

Compact ECCM-7 (2)         ECM 70

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
Title: Re: First serious attepts to build a fleet
Post by: Kaiser on June 25, 2020, 09:03:56 AM
Hi guys, Alpha Centaury gives me always a lot of satisfactions  ;D.

In the screen you can see around 50-60 alien ships.

My fleet is actually made of a BC as Capital ship, I am proud of it:
It carries 4 trinate 20CM laser turrets (I imagined 2 front and 2 rear), 8 binate 10CM laser turret as point defence, 8 size 4 missle launchers + 4 size 1 missle launchers as point defence.
It has auxiliary and damage control systems and ECM.

It actually carries 2 antiship missles + 1 AMM type.


Code: [Select]
Emmanuele Filiberto Duca DAosta class Battlecruiser      55.685 tons       1.030 Crew       7.842.2 BP       TCS 1.114    TH 1.120    EM 0
2873 km/s      Armour 8-129       Shields 0-0       HTK 346      Sensors 160/160/0/0      DCR 42      PPV 253.64
Maint Life 2.78 Years     MSP 3.616    AFR 775%    IFR 10.8%    1YR 677    5YR 10.159    Max Repair 368 MSP
Magazine 716   
Capitano di Corvetta    Control Rating 2   BRG   AUX   
Intended Deployment Time: 6 months    Morale Check Required   

Leone Turbines Magneto-plasma Drive  EP400.00 (8)    Power 3200    Fuel Use 494.11%    Signature 140.00    Explosion 25%
Fuel Capacity 20.000.000 Litres    Range 13.1 billion km (52 days at full power)

Triple Galilei Armaments Company 20cm C3 Ultraviolet Laser Turret (4x3)    Range 256.000km     TS: 20000 km/s     Power 30-9     RM 40.000 km    ROF 20       
Baroni & Del Twin Galilei Armaments Company 10cm C3 Infrared Laser Turret (8x2)    Range 30.000km     TS: 16000 km/s     Power 6-6     RM 10.000 km    ROF 5       
Marcello-Vieri Beam Fire Control R256-TS20000 (50%) (1)     Max Range: 256.000 km   TS: 20.000 km/s   
Marcello-Vieri Beam Fire Control R64-TS16000 (50%) (2)     Max Range: 64.000 km   TS: 16.000 km/s   
Conti-Fusco Stellarator Fusion Reactor R12 (7)     Total Power Output 86.8    Exp 5%

Aretino Advanced Defence Systems Size 4.0 Missile Launcher (8)     Missile Size: 4    Rate of Fire 20
Aretino Advanced Defence Systems Size 1 Missile Launcher (4)     Missile Size: 1    Rate of Fire 10
Aretino Advanced Defence Systems Missile Fire Control FC102-R100 (70%) (1)     Range 102.6m km    Resolution 100
Aretino Advanced Defence Systems Missile Fire Control FC9-R1 (50%) (1)     Range 9m km    Resolution 1
Hámir AMM (12)    Speed: 47.200 km/s    End: 0.2m     Range: 0.7m km    WH: 1    Size: 1    TH: 251/151/75
Persaliano Precision Arms Isorfindir Anti-Ship Missile (100)    Speed: 18.750 km/s    End: 18m     Range: 20.3m km    WH: 4    Size: 4    TH: 137/82/41
Eärilmaril Anti-Ship Missile (76)    Speed: 32.000 km/s    End: 34.5m     Range: 66.2m km    WH: 3    Size: 4    TH: 192/115/57

Rao Electronics Industries Active Search Sensor AS104-R100 (70%) (1)     GPS 32000     Range 104.7m km    Resolution 100
Rao Electronics Industries Active Search Sensor AS4-R1 (1)     GPS 12     Range 4.4m km    MCR 393.3k km    Resolution 1
Clemente-Mantovano Thermal Sensor TH20-160 (70%) (1)     Sensitivity 160     Detect Sig Strength 1000:  100m km
Vitali-Ranieri Electronics Industries EM Sensor EM20-160 (70%) (1)     Sensitivity 160     Detect Sig Strength 1000:  100m km

ECM 10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Then I have 9 Missle Cruisers Elba class:
They carry 4 binate 10Cm laser turrets as PD + 4 size 4 missle launchers of the type as the BC.

Code: [Select]
Elba class Missile Cruiser      17.000 tons       377 Crew       2.433.4 BP       TCS 340    TH 420    EM 0
3529 km/s      Armour 4-58       Shields 0-0       HTK 117      Sensors 40/40/0/0      DCR 11      PPV 59.52
Maint Life 3.77 Years     MSP 984    AFR 210%    IFR 2.9%    1YR 108    5YR 1.627    Max Repair 175 MSP
Magazine 152   
Capitano di Corvetta    Control Rating 2   BRG   AUX   
Intended Deployment Time: 12 months    Morale Check Required   

Leone Turbines Ion Drive  EP200.00 (6)    Power 1200    Fuel Use 194.29%    Signature 70.00    Explosion 16%
Fuel Capacity 5.260.000 Litres    Range 28.7 billion km (94 days at full power)

Baroni & Del Twin Galilei Armaments Company 10cm C3 Infrared Laser Turret (4x2)    Range 30.000km     TS: 16000 km/s     Power 6-6     RM 10.000 km    ROF 5       
Marcello-Vieri Beam Fire Control R64-TS16000 (50%) (2)     Max Range: 64.000 km   TS: 16.000 km/s   
Conti-Fusco Stellarator Fusion Reactor R12 (2)     Total Power Output 24.8    Exp 5%

Aretino Advanced Defence Systems Size 4.0 Missile Launcher (4)     Missile Size: 4    Rate of Fire 20
Aretino Advanced Defence Systems Missile Fire Control FC67-R100 (70%) (2)     Range 67.6m km    Resolution 100
Eärilmaril Anti-Ship Missile (38)    Speed: 32.000 km/s    End: 34.5m     Range: 66.2m km    WH: 3    Size: 4    TH: 192/115/57

Rao Electronics Industries Active Search Sensor AS4-R1 (1)     GPS 12     Range 4.4m km    MCR 393.3k km    Resolution 1
Rao Electronics Industries Active Search Sensor AS66-R100 (70%) (1)     GPS 8000     Range 66.2m km    Resolution 100
Vitali-Ranieri Electronics Industries EM Sensor EM5-40 (70%) (1)     Sensitivity 40     Detect Sig Strength 1000:  50m km
Clemente-Mantovano Thermal Sensor TH5-40 (70%) (1)     Sensitivity 40     Detect Sig Strength 1000:  50m km

ECM 10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Around 20 Destroyers which mount 2 binate gauss cannon turrets as PD:

Code: [Select]
Dogali class Destroyer      5.839 tons       124 Crew       889.6 BP       TCS 117    TH 140    EM 0
3425 km/s      Armour 2-28       Shields 0-0       HTK 34      Sensors 40/40/0/0      DCR 3      PPV 17.44
Maint Life 3.03 Years     MSP 285    AFR 91%    IFR 1.3%    1YR 46    5YR 697    Max Repair 175 MSP
Capitano di Corvetta    Control Rating 1   BRG   
Intended Deployment Time: 12 months    Morale Check Required   

Leone Turbines Ion Drive  EP200.00 (2)    Power 400    Fuel Use 194.29%    Signature 70.00    Explosion 16%
Fuel Capacity 2.000.000 Litres    Range 31.7 billion km (107 days at full power)

Quintieri-Caracciolo Kinetics Single Gozzi Armaments Gauss Cannon R100-100 Turret (2x2)    Range 20.000km     TS: 16000 km/s     Power 0-0     RM 20.000 km    ROF 5       
Marcello-Vieri Beam Fire Control R64-TS16000 (50%) (1)     Max Range: 64.000 km   TS: 16.000 km/s   

Rao Electronics Industries Active Search Sensor AS66-R100 (70%) (1)     GPS 8000     Range 66.2m km    Resolution 100
Clemente-Mantovano Thermal Sensor TH5-40 (70%) (1)     Sensitivity 40     Detect Sig Strength 1000:  50m km
Vitali-Ranieri Electronics Industries EM Sensor EM5-40 (70%) (1)     Sensitivity 40     Detect Sig Strength 1000:  50m km

ECM 10

This design is classed as a Military Vessel for maintenance purposes

In the rear I have 2 colliers full of missles, tankers and an Assaut ship with a boarding module and 2 infantry platoon to seize enemy ships:

Code: [Select]
Ettore Fieramosca class Assault Ship      6.476 tons       42 Crew       151.9 BP       TCS 130    TH 200    EM 0
1544 km/s      Armour 2-30       Shields 0-0       HTK 26      Sensors 0/0/0/0      DCR 1      PPV 0
MSP 14    Max Repair 20 MSP
Troop Capacity 500 tons     Boarding Capable   
Tenente di Vascello    Control Rating 1   BRG   
Intended Deployment Time: 3 months   

Pisano Aircraft Engine Co  Commercial Nuclear Pulse Engine  EP50.00 (4)    Power 200    Fuel Use 1.58%    Signature 50    Explosion 2%
Fuel Capacity 250.000 Litres    Range 439.4 billion km (3294 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes

What do you think?
Title: Re: First serious attepts to build a fleet
Post by: Droll on June 25, 2020, 11:02:13 AM
What do you think?
Edit: I forgot to quote the person I was replying to

IMO your salvo sizes on you missile ships are way to small. For anti-ship missiles larger salvos are usually considered above the reload rate of launchers. Consider using size condensation to fit more launchers but be prepared to wait longer. It's usually good practice to have the reload rate slightly faster than the max flight time of the missiles you plan to fire from it so that by the time your missiles hit you ready for more. Launching more missiles at once helps you overwhelm enemy PD.

Your AMM launchers ideally should be able to fire every 5s if your tech allows but 4 AMMs is also not enough for anything really since you will want to launch multiple missiles per enemy missile most of the time.

Your destroyer is about 6k tons and it can fire... 4 shots. For reference, your two gauss cannons can fire as many shots as a single railgun, not only that because of your tracking tech their tracking speed is quite slow too, so on average each destroyer probably wont even be able to shoot a single missile down in final defensive fire. 20 of them? I don't know haven't done the math but it would be a good kill rate regardless - i'd expect more of a 6500 ton vessel (I consider that size a frigate but that is irrelevant).

Your operational range on the destroyer and cruiser are ok but on some binary systems they would need tankers. The range of your battlecruiser is bad and I would try to raise it, however I find it concerning that it can only do 13bn with 20m fuel.

You fleet in general is also pretty slow which is going to be a problem for any beam weapons you try to field. Expect the enemy to be able to outrun you.

Most of these issues boil down to the lack of tech, the ECM 10 and rate of fire 2 gauss weapons are giveaways for this. Your maintenance endurance is really good but it lacks punch and cant reach far without any tankers. I would focus on trying to make faster ships that can reach farther. ECM is also king, good ECM can make your ships unhittable but this works both ways so invest in ECCM as well as ECM.

The only ship here that I think is actually bad is your assault ship - it is way too slow to be useful in any sort of boarding action. I assuming that your troops have boarding capability - if true this means that the boarding ship needs to be 5x as fast as its target in order to avoid casualties to the boarding party. Because of how slow your ship is - most if not all your space marines will die before they even get to board the enemy ship. Use military engines on boarding vessels to make them faster, thankfully you have lots of fuel on this one so it should have ok range.
Alternatively you can have your boarding ship be made to sit in the hangar of a bigger ship that gets it close to the target and then launch a very fast "boarding pod" with your boarding units in it.
Title: Re: First serious attepts to build a fleet
Post by: Bluebreaker on June 25, 2020, 12:13:25 PM
Code: [Select]
Emmanuele Filiberto Duca DAosta class Battlecruiser      55.685 tons       1.030 Crew       7.842.2 BP       TCS 1.114    TH 1.120    EM 0
2873 km/s      Armour 8-129       Shields 0-0       HTK 346      Sensors 160/160/0/0      DCR 42      PPV 253.64
Maint Life 2.78 Years     MSP 3.616    AFR 775%    IFR 10.8%    1YR 677    5YR 10.159    Max Repair 368 MSP
Magazine 716   
Capitano di Corvetta    Control Rating 2   BRG   AUX   
Intended Deployment Time: 6 months    Morale Check Required   

Leone Turbines Magneto-plasma Drive  EP400.00 (8)    Power 3200    Fuel Use 494.11%    Signature 140.00    Explosion 25%
Fuel Capacity 20.000.000 Litres    Range 13.1 billion km (52 days at full power)

Triple Galilei Armaments Company 20cm C3 Ultraviolet Laser Turret (4x3)    Range 256.000km     TS: 20000 km/s     Power 30-9     RM 40.000 km    ROF 20       
Baroni & Del Twin Galilei Armaments Company 10cm C3 Infrared Laser Turret (8x2)    Range 30.000km     TS: 16000 km/s     Power 6-6     RM 10.000 km    ROF 5       
Marcello-Vieri Beam Fire Control R256-TS20000 (50%) (1)     Max Range: 256.000 km   TS: 20.000 km/s   
Marcello-Vieri Beam Fire Control R64-TS16000 (50%) (2)     Max Range: 64.000 km   TS: 16.000 km/s   
Conti-Fusco Stellarator Fusion Reactor R12 (7)     Total Power Output 86.8    Exp 5%

Aretino Advanced Defence Systems Size 4.0 Missile Launcher (8)     Missile Size: 4    Rate of Fire 20
Aretino Advanced Defence Systems Size 1 Missile Launcher (4)     Missile Size: 1    Rate of Fire 10
Aretino Advanced Defence Systems Missile Fire Control FC102-R100 (70%) (1)     Range 102.6m km    Resolution 100
Aretino Advanced Defence Systems Missile Fire Control FC9-R1 (50%) (1)     Range 9m km    Resolution 1
Hámir AMM (12)    Speed: 47.200 km/s    End: 0.2m     Range: 0.7m km    WH: 1    Size: 1    TH: 251/151/75
Persaliano Precision Arms Isorfindir Anti-Ship Missile (100)    Speed: 18.750 km/s    End: 18m     Range: 20.3m km    WH: 4    Size: 4    TH: 137/82/41
Eärilmaril Anti-Ship Missile (76)    Speed: 32.000 km/s    End: 34.5m     Range: 66.2m km    WH: 3    Size: 4    TH: 192/115/57

Rao Electronics Industries Active Search Sensor AS104-R100 (70%) (1)     GPS 32000     Range 104.7m km    Resolution 100
Rao Electronics Industries Active Search Sensor AS4-R1 (1)     GPS 12     Range 4.4m km    MCR 393.3k km    Resolution 1
Clemente-Mantovano Thermal Sensor TH20-160 (70%) (1)     Sensitivity 160     Detect Sig Strength 1000:  100m km
Vitali-Ranieri Electronics Industries EM Sensor EM20-160 (70%) (1)     Sensitivity 160     Detect Sig Strength 1000:  100m km

ECM 10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

This battlecruiser is pretty insane.  35% of your ship is just Fuel Tanks and only 7% engines and at 250% power ratio.
In my opinion power ratio pretty much should never go higher than 150% for non-hangar ships. Regardless, you use such an ineficient engine that you are forced to add insane amounts of fuel to compensate. When you could have used less powerfull but more efficient engines and need less fuel. And you would come ahead in every aspect.

Example:
First, this is equivalent to your ship minus equipment and with cargo holds to simulate the size.
Code: [Select]
EaterOfFuel class Battlecruiser      55,935 tons       220 Crew       3,196.3 BP       TCS 1,119    TH 3,200    EM 0
2860 km/s      Armour 8-130       Shields 0-0       HTK 117      Sensors 0/0/0/0      DCR 1      PPV 0
Maint Life 0.01 Years     MSP 35    AFR 25029%    IFR 347.6%    1YR 6,091    5YR 91,368    Max Repair 200.00 MSP
Cargo 25,000   
Lieutenant Commander    Control Rating 1   BRG   
Intended Deployment Time: 3 months    Morale Check Required   

Insane Engines Magneto-plasma Drive  EP400.00 (8)    Power 3200.0    Fuel Use 494.11%    Signature 400.00    Explosion 25%
Fuel Capacity 20,000,000 Litres    Range 13 billion km (52 days at full power)

This design is classed as a Military Vessel for maintenance purposes

And this is the same ship with 125% power ratio engines, half the fuel. Results in 2.8x times the range and almost twice as fast.
At this point you can reduce the amount of fuel (and engines if they are too fast) and get a significan boost to space for weapons and such.
Code: [Select]
HappyFuel class Battlecruiser      56,146 tons       356 Crew       4,237.9 BP       TCS 1,123    TH 5,600    EM 0
4987 km/s      Armour 8-130       Shields 0-0       HTK 141      Sensors 0/0/0/0      DCR 1      PPV 0
Maint Life 0.01 Years     MSP 47    AFR 25219%    IFR 350.3%    1YR 8,914    5YR 133,704    Max Repair 100.00 MSP
Cargo 25,000   
Lieutenant Commander    Control Rating 1   BRG   
Intended Deployment Time: 3 months    Morale Check Required   

Sensible Engines Magneto-plasma Drive  EP200.00 (28)    Power 5600.0    Fuel Use 87.35%    Signature 200.00    Explosion 12%
Fuel Capacity 10,000,000 Litres    Range 36.7 billion km (85 days at full power)

This design is classed as a Military Vessel for maintenance purposes

Lets also make the engines even larger, for example twice the size to 1000tons for extra fuel efficiency, and get rid of even more fuel.
In this example we cut the fuel to a quarter of the original, but with double the range and speed. And added an extra cargo hold, which means some 5000tons of extra weapons and the like.
Code: [Select]
HappyFuel Mk2 class Battlecruiser      56,173 tons       372 Crew       4,155.2 BP       TCS 1,123    TH 5,600    EM 0
4984 km/s      Armour 8-130       Shields 0-0       HTK 94      Sensors 0/0/0/0      DCR 1      PPV 0
Maint Life 0.00 Years     MSP 46    AFR 25243%    IFR 350.6%    1YR 16,211    5YR 243,160    Max Repair 200.00 MSP
Cargo 30,000   
Lieutenant Commander    Control Rating 1   BRG   
Intended Deployment Time: 3 months    Morale Check Required   

Sensible Engines Magneto-plasma Drive  EP400.00 (14)    Power 5600.0    Fuel Use 61.76%    Signature 400.00    Explosion 12%
Fuel Capacity 5,000,000 Litres    Range 25.9 billion km (60 days at full power)

This design is classed as a Military Vessel for maintenance purposes

Title: Re: First serious attepts to build a fleet
Post by: Droll on June 25, 2020, 01:05:54 PM
Code: [Select]
Emmanuele Filiberto Duca DAosta class Battlecruiser      55.685 tons       1.030 Crew       7.842.2 BP       TCS 1.114    TH 1.120    EM 0
2873 km/s      Armour 8-129       Shields 0-0       HTK 346      Sensors 160/160/0/0      DCR 42      PPV 253.64
Maint Life 2.78 Years     MSP 3.616    AFR 775%    IFR 10.8%    1YR 677    5YR 10.159    Max Repair 368 MSP
Magazine 716   
Capitano di Corvetta    Control Rating 2   BRG   AUX   
Intended Deployment Time: 6 months    Morale Check Required   

Leone Turbines Magneto-plasma Drive  EP400.00 (8)    Power 3200    Fuel Use 494.11%    Signature 140.00    Explosion 25%
Fuel Capacity 20.000.000 Litres    Range 13.1 billion km (52 days at full power)

Triple Galilei Armaments Company 20cm C3 Ultraviolet Laser Turret (4x3)    Range 256.000km     TS: 20000 km/s     Power 30-9     RM 40.000 km    ROF 20       
Baroni & Del Twin Galilei Armaments Company 10cm C3 Infrared Laser Turret (8x2)    Range 30.000km     TS: 16000 km/s     Power 6-6     RM 10.000 km    ROF 5       
Marcello-Vieri Beam Fire Control R256-TS20000 (50%) (1)     Max Range: 256.000 km   TS: 20.000 km/s   
Marcello-Vieri Beam Fire Control R64-TS16000 (50%) (2)     Max Range: 64.000 km   TS: 16.000 km/s   
Conti-Fusco Stellarator Fusion Reactor R12 (7)     Total Power Output 86.8    Exp 5%

Aretino Advanced Defence Systems Size 4.0 Missile Launcher (8)     Missile Size: 4    Rate of Fire 20
Aretino Advanced Defence Systems Size 1 Missile Launcher (4)     Missile Size: 1    Rate of Fire 10
Aretino Advanced Defence Systems Missile Fire Control FC102-R100 (70%) (1)     Range 102.6m km    Resolution 100
Aretino Advanced Defence Systems Missile Fire Control FC9-R1 (50%) (1)     Range 9m km    Resolution 1
Hámir AMM (12)    Speed: 47.200 km/s    End: 0.2m     Range: 0.7m km    WH: 1    Size: 1    TH: 251/151/75
Persaliano Precision Arms Isorfindir Anti-Ship Missile (100)    Speed: 18.750 km/s    End: 18m     Range: 20.3m km    WH: 4    Size: 4    TH: 137/82/41
Eärilmaril Anti-Ship Missile (76)    Speed: 32.000 km/s    End: 34.5m     Range: 66.2m km    WH: 3    Size: 4    TH: 192/115/57

Rao Electronics Industries Active Search Sensor AS104-R100 (70%) (1)     GPS 32000     Range 104.7m km    Resolution 100
Rao Electronics Industries Active Search Sensor AS4-R1 (1)     GPS 12     Range 4.4m km    MCR 393.3k km    Resolution 1
Clemente-Mantovano Thermal Sensor TH20-160 (70%) (1)     Sensitivity 160     Detect Sig Strength 1000:  100m km
Vitali-Ranieri Electronics Industries EM Sensor EM20-160 (70%) (1)     Sensitivity 160     Detect Sig Strength 1000:  100m km

ECM 10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

This battlecruiser is pretty insane.  35% of your ship is just Fuel Tanks and only 7% engines and at 250% power ratio.
In my opinion power ratio pretty much should never go higher than 150% for non-hangar ships. Regardless, you use such an ineficient engine that you are forced to add insane amounts of fuel to compensate. When you could have used less powerfull but more efficient engines and need less fuel. And you would come ahead in every aspect.

Example:
First, this is equivalent to your ship minus equipment and with cargo holds to simulate the size.
Code: [Select]
EaterOfFuel class Battlecruiser      55,935 tons       220 Crew       3,196.3 BP       TCS 1,119    TH 3,200    EM 0
2860 km/s      Armour 8-130       Shields 0-0       HTK 117      Sensors 0/0/0/0      DCR 1      PPV 0
Maint Life 0.01 Years     MSP 35    AFR 25029%    IFR 347.6%    1YR 6,091    5YR 91,368    Max Repair 200.00 MSP
Cargo 25,000   
Lieutenant Commander    Control Rating 1   BRG   
Intended Deployment Time: 3 months    Morale Check Required   

Insane Engines Magneto-plasma Drive  EP400.00 (8)    Power 3200.0    Fuel Use 494.11%    Signature 400.00    Explosion 25%
Fuel Capacity 20,000,000 Litres    Range 13 billion km (52 days at full power)

This design is classed as a Military Vessel for maintenance purposes

And this is the same ship with 125% power ratio engines, half the fuel. Results in 2.8x times the range and almost twice as fast.
At this point you can reduce the amount of fuel (and engines if they are too fast) and get a significan boost to space for weapons and such.
Code: [Select]
HappyFuel class Battlecruiser      56,146 tons       356 Crew       4,237.9 BP       TCS 1,123    TH 5,600    EM 0
4987 km/s      Armour 8-130       Shields 0-0       HTK 141      Sensors 0/0/0/0      DCR 1      PPV 0
Maint Life 0.01 Years     MSP 47    AFR 25219%    IFR 350.3%    1YR 8,914    5YR 133,704    Max Repair 100.00 MSP
Cargo 25,000   
Lieutenant Commander    Control Rating 1   BRG   
Intended Deployment Time: 3 months    Morale Check Required   

Sensible Engines Magneto-plasma Drive  EP200.00 (28)    Power 5600.0    Fuel Use 87.35%    Signature 200.00    Explosion 12%
Fuel Capacity 10,000,000 Litres    Range 36.7 billion km (85 days at full power)

This design is classed as a Military Vessel for maintenance purposes

Lets also make the engines even larger, for example twice the size to 1000tons for extra fuel efficiency, and get rid of even more fuel.
In this example we cut the fuel to a quarter of the original, but with double the range and speed. And added an extra cargo hold, which means some 5000tons of extra weapons and the like.
Code: [Select]
HappyFuel Mk2 class Battlecruiser      56,173 tons       372 Crew       4,155.2 BP       TCS 1,123    TH 5,600    EM 0
4984 km/s      Armour 8-130       Shields 0-0       HTK 94      Sensors 0/0/0/0      DCR 1      PPV 0
Maint Life 0.00 Years     MSP 46    AFR 25243%    IFR 350.6%    1YR 16,211    5YR 243,160    Max Repair 200.00 MSP
Cargo 30,000   
Lieutenant Commander    Control Rating 1   BRG   
Intended Deployment Time: 3 months    Morale Check Required   

Sensible Engines Magneto-plasma Drive  EP400.00 (14)    Power 5600.0    Fuel Use 61.76%    Signature 400.00    Explosion 12%
Fuel Capacity 5,000,000 Litres    Range 25.9 billion km (60 days at full power)

This design is classed as a Military Vessel for maintenance purposes

I don't know why I never thought of this but using cargo holds to benchmark speed and range of your ship before adding weapons systems is inspired.
Yet another obvious thing that I missed lol.
Title: Re: First serious attepts to build a fleet
Post by: Kaiser on June 25, 2020, 01:32:44 PM
Thank you both for the feedback, yes the engine is not probably the most efficient, soon Ill change it.
Also the gaus cannon does not convince me at all.
I reached Alpha centaury and the fighting is ongoing, it will take a lot.
However the enemies are firing me 52x missle salvo (32000km/s), for the moment my ships are able to shot down all of them without even using the BC.
My idea is to vomit my missles once Im in range, then get close enough to use my 20cm laser.
Hope they do not have faster candies.
Title: Re: First serious attepts to build a fleet
Post by: Droll on June 25, 2020, 02:29:10 PM
Thank you both for the feedback, yes the engine is not probably the most efficient, soon Ill change it.
Also the gaus cannon does not convince me at all.
I reached Alpha centaury and the fighting is ongoing, it will take a lot.
However the enemies are firing me 52x missle salvo (32000km/s), for the moment my ships are able to shot down all of them without even using the BC.
My idea is to vomit my missiles once Im in range, then get close enough to use my 20cm laser.
Hope they do not have faster candies.

I should have probably assumed that you were using max size gauss, I generally have a lot more in ways of gauss weaponry on my ships so a single ship for me will be firing 100s of shots (also helps that my guns shoot 8 per 5 secs and not 2) it felt inadequate for me because I'm usually dealing with salvos of 170 missiles and larger hitting my fleet. I also tend to encounter numerically superior enemies who launch around 30-50 salvos in a single battle so I prefer to use gauss over AMMs for reasons of combat endurance.

How well do your 10cm lasers do against missiles? I tend to not use area defense beam PD and instead just use more Gauss.

Also now that I know your doctrine I understand why you don't have many missiles in a single salvo. Because of how missile damage works you can strip armor with a few missiles and then start wrecking smeg with the more penetrative beams. This only works if your fleet can actually catch up or if the enemy is unwilling to move so focus on the maneuverability and range of your fleet and you should be in a strong position.
Title: Re: First serious attepts to build a fleet
Post by: d.rodin on June 26, 2020, 12:15:34 AM
Future possible Carrier design and Gauss / Missle Fighter:

Quote
Knyaz Suvorov G9 class Carrier      34 968 tons       759 Crew       27 258.6 BP       TCS 699    TH 560    EM 0
20018 km/s      Armour 10-95       Shields 0-0       HTK 218      Sensors 125/125/0/0      DCR 175      PPV 0
Maint Life 5.33 Years     MSP 26 796    AFR 178%    IFR 2.5%    1YR 1 577    5YR 23 659    Max Repair 3250 MSP
Hangar Deck Capacity 10 000 tons     Magazine 1 152   
Captain    Control Rating 4   BRG   AUX   ENG   PFC   
Intended Deployment Time: 12 months    Flight Crew Berths 200    Morale Check Required   

Plasma Core AM Drive 125% EP2000.00 (7)    Power 14000    Fuel Use 13.81%    Signature 80.00    Explosion 12%
Fuel Capacity 5 000 000 Litres    Range 186.4 billion km (107 days at full power)

Medium ASM G9 (160)    Speed: 134 400 km/s    End: 2.4m     Range: 19.2m km    WH: 25    Size: 6.0000    TH: 3315/1989/994
Small AMM G9 (192)    Speed: 153 600 km/s    End: 1.6m     Range: 14.6m km    WH: 1    Size: 1.000    TH: 6092/3655/1827

EM Sensor EM2.50-125.00 (5%) (1)     Sensitivity 125     Detect Sig Strength 1000:  88.4m km
Thermal Sensor TH2.50-125.00 (5%) (1)     Sensitivity 125     Detect Sig Strength 1000:  88.4m km

ECM 80

Strike Group
4x Tu-142 G9 Recon Fighter   Speed: 57675 km/s    Size: 9.99
8x Tu-160-M6 G9 Fighter-bomber   Speed: 57675 km/s    Size: 9.99
8x Su-35-GM G9 Fighter   Speed: 57614 km/s    Size: 10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Quote
Su-35-GM G9 class Fighter      500 tons       22 Crew       1 546.7 BP       TCS 10    TH 23    EM 0
57614 km/s      Armour 3-5       Shields 0-0       HTK 2      Sensors 0/0/0/0      DCR 0      PPV 3.9
Maint Life 16.96 Years     MSP 1 180    AFR 3%    IFR 0.0%    1YR 8    5YR 116    Max Repair 936 MSP
Magazine 6   
Lieutenant Commander    Control Rating 1   
Intended Deployment Time: 3 days    Morale Check Required   

Plasma Core AM Drive 300% EP576.00 (1)    Power 576    Fuel Use 355.76%    Signature 23.04    Explosion 30%
Fuel Capacity 50 000 Litres    Range 5.1 billion km (24 hours at full power)

Gauss Cannon R600-50.0 (1x8)    Range 60 000km     TS: 57 614 km/s     Accuracy Modifier 50.0%     RM 60 000 km    ROF 5       
Beam Fire Control R75-TS60000 (5%) (1)     Max Range: 75 000 km   TS: 60 000 km/s     87 73 60 47 33 20 7 0 0 0

Size 1 Box Launcher (6)     Missile Size: 1    Hangar Reload 50 minutes    MF Reload 8 hours
Missile Fire Control FC35-R1 (5%) (1)     Range 35.7m km    Resolution 1
Small AMM G9 (6)    Speed: 153 600 km/s    End: 1.6m     Range: 14.6m km    WH: 1    Size: 1.000    TH: 6092/3655/1827

Active Search Sensor AS17-R1 (5%) (1)     GPS 20     Range 17.8m km    MCR 1.6m km    Resolution 1

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Fighter for production, combat and planetary interaction
Title: Re: First serious attepts to build a fleet
Post by: Kaiser on June 26, 2020, 04:12:09 AM
Thank you both for the feedback, yes the engine is not probably the most efficient, soon Ill change it.
Also the gaus cannon does not convince me at all.
I reached Alpha centaury and the fighting is ongoing, it will take a lot.
However the enemies are firing me 52x missle salvo (32000km/s), for the moment my ships are able to shot down all of them without even using the BC.
My idea is to vomit my missiles once Im in range, then get close enough to use my 20cm laser.
Hope they do not have faster candies.

I should have probably assumed that you were using max size gauss, I generally have a lot more in ways of gauss weaponry on my ships so a single ship for me will be firing 100s of shots (also helps that my guns shoot 8 per 5 secs and not 2) it felt inadequate for me because I'm usually dealing with salvos of 170 missiles and larger hitting my fleet. I also tend to encounter numerically superior enemies who launch around 30-50 salvos in a single battle so I prefer to use gauss over AMMs for reasons of combat endurance.

How well do your 10cm lasers do against missiles? I tend to not use area defense beam PD and instead just use more Gauss.

Also now that I know your doctrine I understand why you don't have many missiles in a single salvo. Because of how missile damage works you can strip armor with a few missiles and then start wrecking smeg with the more penetrative beams. This only works if your fleet can actually catch up or if the enemy is unwilling to move so focus on the maneuverability and range of your fleet and you should be in a strong position.

So far the enemy did not move, they sit at their homeplanet firing missles.
My 10cm lasers have between 50 and 60 chance to hit their 32000km missles, my missle cruisers and the DD are doing a good job in shoot down them.
Yes I did not rely much on my AMM in numerical terms, as I wanted test it before using them in mass, my overall strategy is to get close enough (100000km max as according the intelligence they have some gauss cannon) to finish them with the laser.
Title: Re: First serious attepts to build a fleet
Post by: d.rodin on July 01, 2020, 05:29:19 PM
With birth of humans 2nd Strike Fleet, based in 36 Ophiuchi system it was obvious that soon it will be strongest strike group avaliable. It stationed on humanity's most precious planet : 36 Ophiuchi-A V with maximum population of 42,5 bln people (currently only 2,3 bln). Just one planet can be home for 2 Sol systems.

New ships for 2nd Strike Fleet:

Final design for Knyaz Suvorov class Heavy Carriers:

Quote
Knyaz Suvorov G9 class Heavy Carrier      34 985 tons       741 Crew       27 924.5 BP       TCS 700    TH 560    EM 0
20008 km/s      Armour 20-95       Shields 0-0       HTK 228      Sensors 60/60/0/0      DCR 174      PPV 0
Maint Life 5.25 Years     MSP 27 208    AFR 180%    IFR 2.5%    1YR 1 648    5YR 24 715    Max Repair 3250 MSP
Hangar Deck Capacity 9 000 tons     Magazine 1 344   
Captain    Control Rating 4   BRG   AUX   ENG   PFC   
Intended Deployment Time: 12 months    Flight Crew Berths 180    Morale Check Required   

Plasma Core AM Drive 125% EP2000.00 (7)    Power 14000    Fuel Use 13.81%    Signature 80.00    Explosion 12%
Fuel Capacity 4 500 000 Litres    Range 167.6 billion km (96 days at full power)

Light ASM G9 (96)    Speed: 134 400 km/s    End: 1.3m     Range: 10.2m km    WH: 9    Size: 4    TH: 3584/2150/1075
Medium ASM G9 (160)    Speed: 134 400 km/s    End: 2.4m     Range: 19.2m km    WH: 25    Size: 6    TH: 3315/1989/994

Thermal Sensor TH1.0-60.0 (5%) (1)     Sensitivity 60     Detect Sig Strength 1000:  61.2m km
EM Sensor EM1.0-60.0 (5%) (1)     Sensitivity 60     Detect Sig Strength 1000:  61.2m km

ECM 80

Strike Group
2x Tu-142 G9 Recon Fighter   Speed: 57675 km/s    Size: 9.99
8x Tu-160-M6 G9 Fighter-bomber   Speed: 57675 km/s    Size: 9.99
8x MiG-31-GM G9 Interceptor   Speed: 58155 km/s    Size: 9.9

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Replacement for Su35 project - MiG-31-GM, focused specifically on escorting fighter-bombers and striking enemy fighters with missles (missles unified with Gnevny class Missle Destroyers) and gauss cannon. In big numbers could take on big targets, thanks to exceptionally thick armor for a fighter - 5.

Quote
MiG-31-GM G9 class Interceptor      496 tons       21 Crew       1 698.2 BP       TCS 10    TH 17    EM 0
58155 km/s      Armour 5-5       Shields 0-0       HTK 3      Sensors 0/0/0/0      DCR 0      PPV 3.2
Maint Life 21.03 Years     MSP 1 607    AFR 3%    IFR 0.0%    1YR 7    5YR 104    Max Repair 1008 MSP
Magazine 8   
Lieutenant Commander    Control Rating 1   
Intended Deployment Time: 3 days    Morale Check Required   

Plasma Core AM Drive 300% EP576.00 (1)    Power 576    Fuel Use 284.60%    Signature 17.28    Explosion 30%
Fuel Capacity 50 000 Litres    Range 6.4 billion km (30 hours at full power)

Gauss Cannon R600-33.00 (1x8)    Range 60 000km     TS: 58 155 km/s     Accuracy Modifier 33.00%     RM 60 000 km    ROF 5       
Beam Fire Control R75-TS60000 (5%) (1)     Max Range: 75 000 km   TS: 60 000 km/s     87 73 60 47 33 20 7 0 0 0

Size 4.0 Box Launcher (2)     Missile Size: 4    Hangar Reload 100 minutes    MF Reload 16 hours
Missile Fire Control FC32-R1 (5%) (1)     Range 32.1m km    Resolution 1
Light ASM G9 (2)    Speed: 134 400 km/s    End: 1.3m     Range: 10.2m km    WH: 9    Size: 4    TH: 3584/2150/1075

Active Search Sensor AS35-R1 (5%) (1)     GPS 68     Range 35.9m km    MCR 3.2m km    Resolution 1

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Fighter for production, combat and planetary interaction

First ship that really can fight one on one with enemy "Titan" class vessels, most powerfull ship ever produced by humanity : Poltava class Battlecruiser

Quote
Poltava G9 class Battlecruiser      24 995 tons       911 Crew       54 620 BP       TCS 500    TH 400    EM 0
20004 km/s      Armour 25-76       Shields 0-0       HTK 202      Sensors 150/150/0/0      DCR 163      PPV 141.6
Maint Life 5.70 Years     MSP 59 686    AFR 114%    IFR 1.6%    1YR 3 110    5YR 46 649    Max Repair 7115.1 MSP
Captain    Control Rating 3   BRG   AUX   CIC   
Intended Deployment Time: 12 months    Morale Check Required   

Plasma Core AM Drive 125% EP2000.00 (5)    Power 10000    Fuel Use 13.81%    Signature 80.00    Explosion 12%
Fuel Capacity 2 500 000 Litres    Range 130.4 billion km (75 days at full power)

Particle Lance-72 (3)    Range 1 000 000km     TS: 20 004 km/s     Power 225-25    ROF 45       
Single 12cm C25 Gamma Ray Laser Turret (6x1)    Range 440 000km     TS: 100000 km/s     Power 4-25     RM 110 000 km    ROF 5       
Beam Fire Control R1200-TS20000 (5%) (1)     Max Range: 1 200 000 km   TS: 20 000 km/s     99 98 98 97 96 95 94 93 92 92
Beam Fire Control R600-TS80000 (5%) (1)     Max Range: 600 000 km   TS: 80 000 km/s     98 97 95 93 92 90 88 87 85 83
Beam Core Anti-matter Power Plant R126 (2)     Total Power Output 253    Exp 5%

Active Search Sensor AS80-R1 (5%) (1)     GPS 338     Range 80.3m km    MCR 7.2m km    Resolution 1
Active Search Sensor AS217-R20 (5%) (1)     GPS 6750     Range 217.9m km    Resolution 20
Thermal Sensor TH2.50-150.00 (5%) (1)     Sensitivity 150     Detect Sig Strength 1000:  96.8m km
EM Sensor EM2.50-150.00 (5%) (1)     Sensitivity 150     Detect Sig Strength 1000:  96.8m km

ECCM-8 (1)     Compact ECCM-7 (1)         ECM 80

This design is classed as a Military Vessel for maintenance purposes
Title: Re: First serious attepts to build a fleet
Post by: d.rodin on May 12, 2021, 09:14:14 AM
Saving my designs before starting new 1.13 game.
Missle Ships:

Quote
Ognevoy G9 class Destroyer Escort      10 000 tons       311 Crew       8 664.7 BP       TCS 200    TH 94    EM 0
15626 km/s      Armour 10-41       Shields 0-0       HTK 120      Sensors 125/150/0/0      DCR 47      PPV 30
Maint Life 7.02 Years     MSP 9 531    AFR 45%    IFR 0.6%    1YR 339    5YR 5 084    Max Repair 2734.375 MSP
Magazine 930    Cryogenic Berths 200   
Commander    Control Rating 2   BRG   AUX   
Intended Deployment Time: 12 months    Morale Check Required   

Gas Core AM Drive 125% EP1562.50 (2)    Power 3125.0    Fuel Use 11.05%    Signature 46.875    Explosion 12%
Fuel Capacity 500 000 Litres    Range 81.5 billion km (60 days at full power)

Size 1 Missile Launcher (30)     Missile Size: 1    Rate of Fire 5
Missile Fire Control FC25-R1 (5%) (6)     Range 25.2m km    Resolution 1
AMM G9 (930)    Speed: 150 000 km/s    End: 1.1m     Range: 10.2m km    WH: 1    Size: 1    TH: 7000/4200/2100

Active Search Sensor AS56-R1 (5%) (1)     GPS 200     Range 56.4m km    MCR 5.1m km    Resolution 1
Active Search Sensor AS153-R20 (5%) (1)     GPS 4000     Range 153.1m km    Resolution 20
EM Sensor EM2.50-150.00 (5%) (1)     Sensitivity 150     Detect Sig Strength 1000:  96.8m km
Thermal Sensor TH2.50-125.00 (5%) (1)     Sensitivity 125     Detect Sig Strength 1000:  88.4m km

ECM 80

Quote
Gnevny-M G9 class Missile Destroyer      10 000 tons       294 Crew       8 269 BP       TCS 200    TH 94    EM 0
15626 km/s      Armour 10-41       Shields 0-0       HTK 93      Sensors 50/60/0/0      DCR 49      PPV 38.4
Maint Life 7.63 Years     MSP 10 026    AFR 41%    IFR 0.6%    1YR 304    5YR 4 556    Max Repair 2734.375 MSP
Magazine 864    Cryogenic Berths 200   
Commander    Control Rating 2   BRG   AUX   
Intended Deployment Time: 12 months    Morale Check Required   

Gas Core AM Drive 125% EP1562.50 (2)    Power 3125.0    Fuel Use 11.05%    Signature 46.875    Explosion 12%
Fuel Capacity 500 000 Litres    Range 81.5 billion km (60 days at full power)

Size 4.0 Missile Launcher (40.0% Reduction) (24)     Missile Size: 4    Rate of Fire 135
Missile Fire Control FC28-R1 (5%) (6)     Range 28.5m km    Resolution 1
Light ASM G9 (216)    Speed: 112 500 km/s    End: 1.8m     Range: 12.4m km    WH: 9    Size: 4    TH: 4200/2520/1260

Active Search Sensor AS31-R1 (5%) (1)     GPS 80     Range 31.9m km    MCR 2.9m km    Resolution 1
Active Search Sensor AS86-R20 (5%) (1)     GPS 1600     Range 86.6m km    Resolution 20
Thermal Sensor TH1.0-50.0 (5%) (1)     Sensitivity 50     Detect Sig Strength 1000:  55.9m km
EM Sensor EM1.0-60.0 (5%) (1)     Sensitivity 60     Detect Sig Strength 1000:  61.2m km

Small Craft ECCM-3 (6)         ECM 80

Quote
Kirov G9 class Missile Cruiser      20 000 tons       565 Crew       15 702.7 BP       TCS 400    TH 188    EM 0
15625 km/s      Armour 15-65       Shields 0-0       HTK 170      Sensors 0/0/0/0      DCR 91      PPV 115.2
Maint Life 5.73 Years     MSP 15 272    AFR 103%    IFR 1.4%    1YR 789    5YR 11 836    Max Repair 2734.375 MSP
Magazine 1 440   
Captain    Control Rating 3   BRG   AUX   CIC   
Intended Deployment Time: 12 months    Morale Check Required   

Gas Core AM Drive 125% EP1562.50 (4)    Power 6250.0    Fuel Use 11.05%    Signature 46.875    Explosion 12%
Fuel Capacity 1 000 000 Litres    Range 81.5 billion km (60 days at full power)

Size 6.00 Missile Launcher (40.0% Reduction) (48)     Missile Size: 6    Rate of Fire 185
Missile Fire Control FC68-R20 (5%) (4)     Range 68.5m km    Resolution 20
Medium ASM G9 (240)    Speed: 100 000 km/s    End: 2.3m     Range: 13.6m km    WH: 25    Size: 6    TH: 3366/2020/1010

Active Search Sensor AS261-R100 (5%) (1)     GPS 20000     Range 261.9m km    Resolution 100
Active Search Sensor AS153-R20 (5%) (1)     GPS 4000     Range 153.1m km    Resolution 20

Small Craft ECCM-3 (4)         ECM 80

Carriers:
Quote
Knyaz Suvorov G9 class Heavy Carrier      34 986 tons       750 Crew       23 669.1 BP       TCS 700    TH 328    EM 0
15631 km/s      Armour 15-95       Shields 0-0       HTK 215      Sensors 0/0/0/0      DCR 174      PPV 0
Maint Life 5.28 Years     MSP 23 044    AFR 180%    IFR 2.5%    1YR 1 382    5YR 20 729    Max Repair 2734.375 MSP
Hangar Deck Capacity 10 000 tons     Magazine 1 664   
Commander    Control Rating 3   BRG   AUX   PFC   
Intended Deployment Time: 12 months    Flight Crew Berths 200    Morale Check Required   

Gas Core AM Drive 125% EP1562.50 (7)    Power 10937.5    Fuel Use 11.05%    Signature 46.875    Explosion 12%
Fuel Capacity 3 500 000 Litres    Range 163 billion km (120 days at full power)

Medium ASM G9 (192)    Speed: 100 000 km/s    End: 2.3m     Range: 13.6m km    WH: 25    Size: 6    TH: 3366/2020/1010
Light ASM G9 (128)    Speed: 112 500 km/s    End: 1.8m     Range: 12.4m km    WH: 9    Size: 4    TH: 4200/2520/1260

ECM 80

Strike Group
8x Tu-160-M G9 Fighter-bomber   Speed: 45201 km/s    Size: 9.96
4x Tu-160-AS G9 Fighter-Scout   Speed: 45150 km/s    Size: 9.97
8x MiG-31-GM G9 Interceptor   Speed: 45070 km/s    Size: 9.98

Quote
Admiral Ushakov G8 class Auxiliary Carrier      24 989 tons       501 Crew       12 809.1 BP       TCS 500    TH 375    EM 0
12505 km/s      Armour 15-76       Shields 0-0       HTK 138      Sensors 125/125/0/0      DCR 96      PPV 0
Maint Life 5.04 Years     MSP 11 533    AFR 139%    IFR 1.9%    1YR 755    5YR 11 330    Max Repair 1875 MSP
Hangar Deck Capacity 4 000 tons     Troop Capacity 5 000 tons     Drop Capable   
Commander    Control Rating 3   BRG   AUX   PFC   
Intended Deployment Time: 12 months    Flight Crew Berths 80    Morale Check Required   

Solid Core AM Drive 125% EP1250.00 (5)    Power 6250    Fuel Use 17.68%    Signature 75.00    Explosion 12%
Fuel Capacity 2 500 000 Litres    Range 101.9 billion km (94 days at full power)

EM Sensor EM2.50-125.00 (5%) (1)     Sensitivity 125     Detect Sig Strength 1000:  88.4m km
Thermal Sensor TH2.50-125.00 (5%) (1)     Sensitivity 125     Detect Sig Strength 1000:  88.4m km

ECM 80

Strike Group
2x Udaloy-TC-500 G9 Assault Transport   Speed: 45133 km/s    Size: 19.94

Quote
Tu-160-M G9 class Fighter-bomber      498 tons       17 Crew       988.5 BP       TCS 10    TH 14    EM 0
45201 km/s      Armour 1-5       Shields 0-0       HTK 3      Sensors 0/0/0/0      DCR 0      PPV 3.6
Maint Life 19.12 Years     MSP 868    AFR 3%    IFR 0.0%    1YR 5    5YR 68    Max Repair 787.5 MSP
Magazine 24   
Lieutenant Commander    Control Rating 1   
Intended Deployment Time: 6 days    Morale Check Required   

Gas Core AM Drive 300% EP450.00 (1)    Power 450    Fuel Use 284.60%    Signature 13.50    Explosion 30%
Fuel Capacity 50 000 Litres    Range 6.35 billion km (39 hours at full power)

Size 6.00 Box Launcher (4)     Missile Size: 6    Hangar Reload 122 minutes    MF Reload 20 hours
Missile Fire Control FC54-R20 (5%) (1)     Range 54.8m km    Resolution 20
Medium ASM G9 (4)    Speed: 100 000 km/s    End: 2.3m     Range: 13.6m km    WH: 25    Size: 6    TH: 3366/2020/1010

Active Search Sensor AS27-R20 (5%) (1)     GPS 160     Range 27.4m km    Resolution 20
Active Search Sensor AS46-R100 (5%) (1)     GPS 800     Range 46.8m km    Resolution 100

Small Craft ECCM-3 (1)         ECM 30

Quote
MiG-31-GM G9 class Interceptor      500 tons       23 Crew       1 096.1 BP       TCS 10    TH 14    EM 0
45070 km/s      Armour 5-5       Shields 0-0       HTK 2      Sensors 0/0/0/0      DCR 0      PPV 3.2
Maint Life 21.76 Years     MSP 1 097    AFR 2%    IFR 0.0%    1YR 4    5YR 66    Max Repair 787.5 MSP
Magazine 8   
Lieutenant Commander    Control Rating 1   
Intended Deployment Time: 6 days    Morale Check Required   

Gas Core AM Drive 300% EP450.00 (1)    Power 450    Fuel Use 284.60%    Signature 13.50    Explosion 30%
Fuel Capacity 50 000 Litres    Range 6.33 billion km (39 hours at full power)

Gauss Cannon R600-33.00 (1x8)    Range 60 000km     TS: 45 070 km/s     Accuracy Modifier 33.00%     RM 60 000 km    ROF 5       
Beam Fire Control R75-TS45000 (1)     Max Range: 75 000 km   TS: 45 000 km/s     87 73 60 47 33 20 7 0 0 0

Size 4.0 Box Launcher (2)     Missile Size: 4    Hangar Reload 100 minutes    MF Reload 16 hours
Missile Fire Control FC25-R1 (5%) (1)     Range 25.2m km    Resolution 1
Light ASM G9 (2)    Speed: 112 500 km/s    End: 1.8m     Range: 12.4m km    WH: 9    Size: 4    TH: 4200/2520/1260

Active Search Sensor AS34-R20 (5%) (1)     GPS 200     Range 34.2m km    Resolution 20
Active Search Sensor AS12-R1 (5%) (1)     GPS 10     Range 12.6m km    MCR 1.1m km    Resolution 1
Quote

Tu-160-AS G9 class Fighter-Scout      499 tons       24 Crew       1 518.3 BP       TCS 10    TH 14    EM 0
45150 km/s      Armour 3-5       Shields 0-0       HTK 4      Sensors 0/0/0/0      DCR 0      PPV 0
Maint Life 17.64 Years     MSP 1 332    AFR 3%    IFR 0.0%    1YR 8    5YR 121    Max Repair 787.5 MSP
Lieutenant Commander    Control Rating 1   
Intended Deployment Time: 6 days    Morale Check Required   

Gas Core AM Drive 300% EP450.00 (1)    Power 450    Fuel Use 284.60%    Signature 13.50    Explosion 30%
Fuel Capacity 50 000 Litres    Range 6.35 billion km (39 hours at full power)

Active Search Sensor AS122-R20 (5%) (1)     GPS 3200     Range 122.5m km    Resolution 20
Active Search Sensor AS209-R100 (5%) (1)     GPS 16000     Range 209.5m km    Resolution 100

ECM 30

Quote
Tu-160-TB G9 class Torpedo Bomber      498 tons       17 Crew       1 010.5 BP       TCS 10    TH 14    EM 0
45201 km/s      Armour 1-5       Shields 0-0       HTK 5      Sensors 0/0/0/0      DCR 0      PPV 3.6
Maint Life 19.20 Years     MSP 888    AFR 3%    IFR 0.0%    1YR 5    5YR 69    Max Repair 787.5 MSP
Magazine 24   
Lieutenant Commander    Control Rating 1   
Intended Deployment Time: 6 days    Morale Check Required   

Gas Core AM Drive 300% EP450.00 (1)    Power 450    Fuel Use 284.60%    Signature 13.50    Explosion 30%
Fuel Capacity 50 000 Litres    Range 6.35 billion km (39 hours at full power)

Size 12 Box Launcher (2)     Missile Size: 12    Hangar Reload 173 minutes    MF Reload 28 hours
Missile Fire Control FC54-R20 (5%) (1)     Range 54.8m km    Resolution 20
Medium Torpedo G9 (2)    Speed: 100 000 km/s    End: 0.8m     Range: 4.8m km    WH: 100    Size: 12    TH: 2766/1660/830

Active Search Sensor AS74-R100 (5%) (1)     GPS 1350     Range 74.5m km    Resolution 100
Active Search Sensor AS43-R20 (5%) (1)     GPS 270     Range 43.6m km    Resolution 20

Small Craft ECCM-3 (1)         ECM 30

Quote
Udaloy-RS G9 class Rescue Shuttle      992 tons       34 Crew       1 896.3 BP       TCS 0    TH 27    EM 0
45385 km/s      Armour 5-8       Shields 0-0       HTK 11      Sensors 60/60/0/0      DCR 1      PPV 0
Maint Life 11.18 Years     MSP 1 275    AFR 8%    IFR 0.1%    1YR 19    5YR 281    Max Repair 787.5 MSP
Cryogenic Berths 400   
Lieutenant Commander    Control Rating 1   
Intended Deployment Time: 6 days    Morale Check Required   

Gas Core AM Drive 300% EP450.00 (2)    Power 900    Fuel Use 284.60%    Signature 13.50    Explosion 30%
Fuel Capacity 250 000 Litres    Range 15.9 billion km (4 days at full power)

EM Sensor EM1.0-60.0 (5%) (1)     Sensitivity 60     Detect Sig Strength 1000:  61.2m km
Thermal Sensor TH1.0-60.0 (5%) (1)     Sensitivity 60     Detect Sig Strength 1000:  61.2m km
Cloaking Device: Class cross-section reduced to 1.00% of normal

Quote
Udaloy-TC-500 G9 class Assault Transport      998 tons       32 Crew       1 634.7 BP       TCS 20    TH 27    EM 0
45133 km/s      Armour 3-8       Shields 0-0       HTK 4      Sensors 0/0/0/0      DCR 0      PPV 0
Maint Life 7.67 Years     MSP 797    AFR 11%    IFR 0.2%    1YR 24    5YR 358    Max Repair 787.5 MSP
Troop Capacity 500 tons     Boarding Capable   
Lieutenant Commander    Control Rating 1   
Intended Deployment Time: 3 days    Morale Check Required   

Gas Core AM Drive 300% EP450.00 (2)    Power 900    Fuel Use 284.60%    Signature 13.50    Explosion 30%
Fuel Capacity 50 000 Litres    Range 3.17 billion km (19 hours at full power)

Quote
Udaloy-TC-250 G9 class Assault Transport      1 000 tons       37 Crew       1 948.7 BP       TCS 0    TH 27    EM 0
45006 km/s      Armour 5-8       Shields 0-0       HTK 6      Sensors 60/60/0/0      DCR 0      PPV 0
Maint Life 8.45 Years     MSP 932    AFR 11%    IFR 0.2%    1YR 23    5YR 349    Max Repair 787.5 MSP
Troop Capacity 250 tons     Boarding Capable   
Lieutenant Commander    Control Rating 1   
Intended Deployment Time: 3 days    Morale Check Required   

Gas Core AM Drive 300% EP450.00 (2)    Power 900    Fuel Use 284.60%    Signature 13.50    Explosion 30%
Fuel Capacity 73 000 Litres    Range 4.62 billion km (28 hours at full power)

Thermal Sensor TH1.0-60.0 (5%) (1)     Sensitivity 60     Detect Sig Strength 1000:  61.2m km
EM Sensor EM1.0-60.0 (5%) (1)     Sensitivity 60     Detect Sig Strength 1000:  61.2m km
Cloaking Device: Class cross-section reduced to 1.00% of normal

ECM 30

Defence Installations:

Quote
Ural-FB G9 class Fighter Base      24 996 tons       400 Crew       4 049.1 BP       TCS 500    TH 0    EM 0
1 km/s      Armour 20-76       Shields 0-0       HTK 126      Sensors 0/0/0/0      DCR 92      PPV 0
Maint Life 10.43 Years     MSP 5 639    AFR 156%    IFR 2.2%    1YR 94    5YR 1 417    Max Repair 180 MSP
Hangar Deck Capacity 10 000 tons     Magazine 1 152   
Commander    Control Rating 3   BRG   AUX   PFC   
Intended Deployment Time: 12 months    Flight Crew Berths 200    Morale Check Required   

Fuel Capacity 5 000 000 Litres    Range N/A

CIWS-600 (1x16)    Range 1000 km     TS: 60 000 km/s     ROF 5       
Medium ASM G9 (192)    Speed: 100 000 km/s    End: 2.3m     Range: 13.6m km    WH: 25    Size: 6    TH: 3366/2020/1010

ECM 80

Strike Group
4x Tu-160-AS G9 Fighter-Scout   Speed: 45150 km/s    Size: 9.97
16x Tu-160-M G9 Fighter-bomber   Speed: 45201 km/s    Size: 9.96

Quote
Ural-PD G9 class Point Defence Base      15 000 tons       516 Crew       18 919.7 BP       TCS 300    TH 0    EM 33 540
1 km/s      Armour 20-54       Shields 1118-670       HTK 129      Sensors 125/150/0/0      DCR 86      PPV 114
Maint Life 10.42 Years     MSP 21 048    AFR 67%    IFR 0.9%    1YR 353    5YR 5 296    Max Repair 3000 MSP
Captain    Control Rating 3   BRG   AUX   CIC   
Intended Deployment Time: 12 months    Morale Check Required   

Fuel Capacity 500 000 Litres    Range N/A
Tau S1118 / R670 Shields (1)     Recharge Time 670 seconds (1.7 per second)

Single 12cm C20 Gamma Ray Laser Turret (8x1)    Range 440 000km     TS: 100000 km/s     Power 4-20     RM 110 000 km    ROF 5       
Single Gauss Cannon R600-100 Turret (8x8)    Range 60 000km     TS: 100000 km/s     Power 0-0     RM 60 000 km    ROF 5       
Beam Fire Control R125-TS60000 (5%) (2)     Max Range: 125 000 km   TS: 60 000 km/s     92 84 76 68 60 52 44 36 28 20
Beam Fire Control R500-TS60000 (5%) (2)     Max Range: 500 000 km   TS: 60 000 km/s     98 96 94 92 90 88 86 84 82 80
Plasma-core Anti-matter Power Plant R95 (3)     Total Power Output 284.7    Exp 5%

Active Search Sensor AS63-R1 (5%) (1)     GPS 250     Range 63.1m km    MCR 5.7m km    Resolution 1
Active Search Sensor AS171-R20 (5%) (1)     GPS 5000     Range 171.2m km    Resolution 20
Thermal Sensor TH2.50-125.00 (5%) (1)     Sensitivity 125     Detect Sig Strength 1000:  88.4m km
EM Sensor EM2.50-150.00 (5%) (1)     Sensitivity 150     Detect Sig Strength 1000:  96.8m km

Compact ECCM-7 (4)         ECM 80

FACs:
Quote
Udaloy-M G9 class Fast Attack Craft      1 000 tons       24 Crew       1 658.6 BP       TCS 20    TH 27    EM 0
45011 km/s      Armour 2-8       Shields 0-0       HTK 7      Sensors 0/0/0/0      DCR 0      PPV 7.2
Maint Life 8.09 Years     MSP 805    AFR 11%    IFR 0.2%    1YR 22    5YR 328    Max Repair 787.5 MSP
Magazine 48   
Lieutenant Commander    Control Rating 1   
Intended Deployment Time: 6 days    Morale Check Required   

Gas Core AM Drive 300% EP450.00 (2)    Power 900    Fuel Use 284.60%    Signature 13.50    Explosion 30%
Fuel Capacity 250 000 Litres    Range 15.8 billion km (4 days at full power)

Size 6.00 Box Launcher ( 8 )     Missile Size: 6    Hangar Reload 122 minutes    MF Reload 20 hours
Missile Fire Control FC54-R20 (5%) (1)     Range 54.8m km    Resolution 20
Medium ASM G9 ( 8 )    Speed: 100 000 km/s    End: 2.3m     Range: 13.6m km    WH: 25    Size: 6    TH: 3366/2020/1010

Quote
Udaloy-AS G9 class Fast Scout Craft      1 000 tons       39 Crew       2 856.8 BP       TCS 20    TH 27    EM 0
45030 km/s      Armour 5-8       Shields 0-0       HTK 12      Sensors 0/0/0/0      DCR 1      PPV 0
Maint Life 13.21 Years     MSP 2 164    AFR 7%    IFR 0.1%    1YR 23    5YR 345    Max Repair 787.5 MSP
Lieutenant Commander    Control Rating 1   
Intended Deployment Time: 6 days    Morale Check Required   

Gas Core AM Drive 300% EP450.00 (2)    Power 900    Fuel Use 284.60%    Signature 13.50    Explosion 30%
Fuel Capacity 250 000 Litres    Range 15.8 billion km (4 days at full power)

Active Search Sensor AS292-R100 (5%) (1)     GPS 25000     Range 292.8m km    Resolution 100
Active Search Sensor AS171-R20 (5%) (1)     GPS 5000     Range 171.2m km    Resolution 20

ECM 70

Misc Ships:
Quote
Borodino G9 class Command Cruiser      19 999 tons       569 Crew       19 646.4 BP       TCS 400    TH 188    EM 33 540
15626 km/s      Armour 30-65       Shields 1118-670       HTK 146      Sensors 125/150/0/0      DCR 158      PPV 52.08
Maint Life 6.83 Years     MSP 23 678    AFR 83%    IFR 1.2%    1YR 884    5YR 13 255    Max Repair 2734.375 MSP
Troop Capacity 500 tons     Cryogenic Berths 600   
Captain    Control Rating 3   BRG   AUX   FLG   
Intended Deployment Time: 12 months    Morale Check Required   

Gas Core AM Drive 125% EP1562.50 (4)    Power 6250.0    Fuel Use 11.05%    Signature 46.875    Explosion 12%
Fuel Capacity 1 000 000 Litres    Range 81.5 billion km (60 days at full power)
Tau S1118 / R670 Shields (1)     Recharge Time 670 seconds (1.7 per second)

Single Gauss Cannon R600-100 Turret (6x8)    Range 60 000km     TS: 100000 km/s     Power 0-0     RM 60 000 km    ROF 5       
Beam Fire Control R125-TS60000 (5%) (1)     Max Range: 125 000 km   TS: 60 000 km/s     92 84 76 68 60 52 44 36 28 20

Active Search Sensor AS63-R1 (5%) (1)     GPS 250     Range 63.1m km    MCR 5.7m km    Resolution 1
Active Search Sensor AS292-R100 (5%) (1)     GPS 25000     Range 292.8m km    Resolution 100
Active Search Sensor AS171-R20 (5%) (1)     GPS 5000     Range 171.2m km    Resolution 20
EM Sensor EM2.50-150.00 (5%) (1)     Sensitivity 150     Detect Sig Strength 1000:  96.8m km
Thermal Sensor TH2.50-125.00 (5%) (1)     Sensitivity 125     Detect Sig Strength 1000:  88.4m km
ELINT Module (1)     Sensitivity 14     Detect Sig Strength 1000:  29.6m km

ECM 80

Quote
Atlas G8 class Surveillance Cruiser      19 993 tons       547 Crew       19 594.8 BP       TCS 8    TH 300    EM 0
12504 km/s      Armour 20-65       Shields 0-0       HTK 119      Sensors 500/500/0/0      DCR 92      PPV 25.2
Maint Life 6.50 Years     MSP 19 602    AFR 100%    IFR 1.4%    1YR 801    5YR 12 018    Max Repair 2000 MSP
Hangar Deck Capacity 2 000 tons     
Commander    Control Rating 2   BRG   AUX   
Intended Deployment Time: 12 months    Flight Crew Berths 40    Morale Check Required   

Solid Core AM Drive 125% EP1250.00 (4)    Power 5000    Fuel Use 17.68%    Signature 75.00    Explosion 12%
Fuel Capacity 2 000 000 Litres    Range 101.9 billion km (94 days at full power)

Single Gauss Cannon R600-100 Turret (3x8)    Range 60 000km     TS: 64000 km/s     Power 0-0     RM 60 000 km    ROF 5       
Beam Fire Control R125-TS60000 (5%) (1)     Max Range: 125 000 km   TS: 60 000 km/s     92 84 76 68 60 52 44 36 28 20

Active Search Sensor AS342-R20 (5%) (1)     GPS 20000     Range 342.4m km    Resolution 20
Active Search Sensor AS126-R1 (5%) (1)     GPS 1000     Range 126.2m km    MCR 11.4m km    Resolution 1
Active Search Sensor AS585-R100 (5%) (1)     GPS 100000     Range 585.6m km    Resolution 100
Thermal Sensor TH10-500 (5%) (1)     Sensitivity 500     Detect Sig Strength 1000:  176.8m km
EM Sensor EM10-500 (5%) (1)     Sensitivity 500     Detect Sig Strength 1000:  176.8m km
Cloaking Device: Class cross-section reduced to 2.00% of normal

Compact ECCM-6 (1)         ECM 80

Strike Group
4x Tu-160-AS G8 Fighter-Scout   Speed: 36095 km/s    Size: 9.97

Quote
Zenit G9 class Surveillance Frigate      5 000 tons       171 Crew       7 673.6 BP       TCS 2    TH 47    EM 0
15625 km/s      Armour 10-26       Shields 0-0       HTK 38      Sensors 250/300/0/0      DCR 37      PPV 0
Maint Life 7.31 Years     MSP 7 406    AFR 26%    IFR 0.4%    1YR 243    5YR 3 645    Max Repair 2734.375 MSP
Commander    Control Rating 2   BRG   AUX   
Intended Deployment Time: 12 months    Morale Check Required   

Gas Core AM Drive 125% EP1562.50 (1)    Power 1562.5    Fuel Use 11.05%    Signature 46.875    Explosion 12%
Fuel Capacity 250 000 Litres    Range 81.5 billion km (60 days at full power)

CIWS-600 (1x16)    Range 1000 km     TS: 60 000 km/s     ROF 5       
Active Search Sensor AS414-R100 (5%) (1)     GPS 50000     Range 414.1m km    Resolution 100
Active Search Sensor AS89-R1 (5%) (1)     GPS 500     Range 89.2m km    MCR 8m km    Resolution 1
Active Search Sensor AS242-R20 (5%) (1)     GPS 10000     Range 242.1m km    Resolution 20
Thermal Sensor TH5-250 (5%) (1)     Sensitivity 250     Detect Sig Strength 1000:  125m km
EM Sensor EM5-300 (5%) (1)     Sensitivity 300     Detect Sig Strength 1000:  136.9m km
Cloaking Device: Class cross-section reduced to 2.00% of normal

ECM 80

Quote
Yamal G9 class Survey Command Ship      24 987 tons       602 Crew       19 087.2 BP       TCS 500    TH 234    EM 0
15633 km/s    JR 3-50      Armour 15-76       Shields 0-0       HTK 174      Sensors 125/125/0/0      DCR 44      PPV 0
Maint Life 6.39 Years     MSP 21 007    AFR 114%    IFR 1.6%    1YR 886    5YR 13 293    Max Repair 2734.375 MSP
Hangar Deck Capacity 8 000 tons     Cryogenic Berths 600   
Commander    Control Rating 3   BRG   AUX   PFC   
Intended Deployment Time: 36 months    Flight Crew Berths 160    Morale Check Required   

J25200(3-50) Military Jump Drive     Max Ship Size 25200 tons    Distance 50k km     Squadron Size 3

Gas Core AM Drive 125% EP1562.50 (5)    Power 7812.5    Fuel Use 11.05%    Signature 46.875    Explosion 12%
Fuel Capacity 1 250 000 Litres    Range 81.5 billion km (60 days at full power)

CIWS-600 (1x16)    Range 1000 km     TS: 60 000 km/s     ROF 5       
Active Search Sensor AS292-R100 (5%) (1)     GPS 25000     Range 292.8m km    Resolution 100
Active Search Sensor AS63-R1 (5%) (1)     GPS 250     Range 63.1m km    MCR 5.7m km    Resolution 1
Active Search Sensor AS171-R20 (5%) (1)     GPS 5000     Range 171.2m km    Resolution 20
EM Sensor EM2.50-125.00 (5%) (1)     Sensitivity 125     Detect Sig Strength 1000:  88.4m km
Thermal Sensor TH2.50-125.00 (5%) (1)     Sensitivity 125     Detect Sig Strength 1000:  88.4m km

ECM 80

Quote
Jupiter-M G9 class Tanker      39 999 tons       376 Crew       12 500 BP       TCS 800    TH 375    EM 0
15625 km/s      Armour 8-104       Shields 0-0       HTK 82      Sensors 0/0/0/0      DCR 40      PPV 0
MSP 5 153    Max Repair 5468.75 MSP
Commander    Control Rating 2   BRG   AUX   
Intended Deployment Time: 24 months   

Commercial Gas Core AM Drive 50% EP6250.00 (2)    Power 12500    Fuel Use 0.35%    Signature 187.50    Explosion 5%
Fuel Capacity 10 000 000 Litres    Range 12 727.9 billion km (9428 days at full power)
Refuelling Capability: 400 000 litres per hour     Complete Refuel 25 hours

CIWS-600 (1x16)    Range 1000 km     TS: 60 000 km/s     ROF 5       
This design is classed as a Commercial Vessel for maintenance purposes

Beam Ships:

Quote
Azov G9 class Light Cruiser      15 000 tons       556 Crew       24 945.4 BP       TCS 300    TH 141    EM 8 490
15625 km/s      Armour 15-54       Shields 283-424       HTK 132      Sensors 50/60/0/0      DCR 82      PPV 88.26
Maint Life 6.23 Years     MSP 23 127    AFR 82%    IFR 1.1%    1YR 1 022    5YR 15 330    Max Repair 3000 MSP
Captain    Control Rating 3   BRG   AUX   CIC   
Intended Deployment Time: 12 months    Morale Check Required   

Gas Core AM Drive 125% EP1562.50 (3)    Power 4687.5    Fuel Use 11.05%    Signature 46.875    Explosion 12%
Fuel Capacity 750 000 Litres    Range 81.5 billion km (60 days at full power)
Tau S283 / R424 Shields (1)     Recharge Time 424 seconds (0.7 per second)

Particle Beam-36 (3)    Range 1 000 000km     TS: 15 625 km/s     Power 90-20    ROF 25       
Single 12cm C20 Gamma Ray Laser Turret (6x1)    Range 440 000km     TS: 100000 km/s     Power 4-20     RM 110 000 km    ROF 5       
Beam Fire Control R1000-TS15000 (5%) (1)     Max Range: 1 000 000 km   TS: 15 000 km/s     99 98 97 96 95 94 93 92 91 90
Beam Fire Control R500-TS60000 (5%) (1)     Max Range: 500 000 km   TS: 60 000 km/s     98 96 94 92 90 88 86 84 82 80
Plasma-core Anti-matter Power Plant R95 (2)     Total Power Output 189.8    Exp 5%

Active Search Sensor AS108-R20 (5%) (1)     GPS 2000     Range 108.3m km    Resolution 20
Active Search Sensor AS39-R1 (5%) (1)     GPS 100     Range 39.9m km    MCR 3.6m km    Resolution 1
EM Sensor EM1.0-60.0 (5%) (1)     Sensitivity 60     Detect Sig Strength 1000:  61.2m km
Thermal Sensor TH1.0-50.0 (5%) (1)     Sensitivity 50     Detect Sig Strength 1000:  55.9m km

Compact ECCM-7 (2)         ECM 80

Quote
Sevastopol G9 class Heavy Cruiser      24 998 tons       953 Crew       49 728.4 BP       TCS 500    TH 234    EM 0
15626 km/s      Armour 25-76       Shields 0-0       HTK 218      Sensors 125/150/0/0      DCR 123      PPV 178.26
Maint Life 4.10 Years     MSP 41 692    AFR 149%    IFR 2.1%    1YR 3 972    5YR 59 583    Max Repair 5692.2 MSP
Captain    Control Rating 3   BRG   AUX   CIC   
Intended Deployment Time: 12 months    Morale Check Required   

Gas Core AM Drive 125% EP1562.50 (5)    Power 7812.5    Fuel Use 11.05%    Signature 46.875    Explosion 12%
Fuel Capacity 1 250 000 Litres    Range 81.5 billion km (60 days at full power)

Particle Lance-72 (4)    Range 1 000 000km     TS: 15 626 km/s     Power 225-20    ROF 60       
Single 12cm C20 Gamma Ray Laser Turret (6x1)    Range 440 000km     TS: 100000 km/s     Power 4-20     RM 110 000 km    ROF 5       
Beam Fire Control R1000-TS15000 (5%) (1)     Max Range: 1 000 000 km   TS: 15 000 km/s     99 98 97 96 95 94 93 92 91 90
Beam Fire Control R500-TS60000 (5%) (1)     Max Range: 500 000 km   TS: 60 000 km/s     98 96 94 92 90 88 86 84 82 80
Plasma-core Anti-matter Power Plant R95 (1)     Total Power Output 94.9    Exp 5%
Plasma-core Anti-matter Power Plant R268 (1)     Total Power Output 268.3    Exp 5%

Active Search Sensor AS56-R1 (5%) (1)     GPS 200     Range 56.4m km    MCR 5.1m km    Resolution 1
Active Search Sensor AS153-R20 (5%) (1)     GPS 4000     Range 153.1m km    Resolution 20
Thermal Sensor TH2.50-125.00 (5%) (1)     Sensitivity 125     Detect Sig Strength 1000:  88.4m km
EM Sensor EM2.50-150.00 (5%) (1)     Sensitivity 150     Detect Sig Strength 1000:  96.8m km

Compact ECCM-7 (2)         ECM 80

Quote
Gnevny-P G9 class Destroyer      10 000 tons       358 Crew       14 297 BP       TCS 200    TH 94    EM 3 000
15626 km/s      Armour 10-41       Shields 100-300       HTK 86      Sensors 50/60/0/0      DCR 16      PPV 69.6
Maint Life 6.83 Years     MSP 14 744    AFR 48%    IFR 0.7%    1YR 550    5YR 8 246    Max Repair 2734.375 MSP
Commander    Control Rating 2   BRG   AUX   
Intended Deployment Time: 12 months    Morale Check Required   

Gas Core AM Drive 125% EP1562.50 (2)    Power 3125.0    Fuel Use 11.05%    Signature 46.875    Explosion 12%
Fuel Capacity 500 000 Litres    Range 81.5 billion km (60 days at full power)
Tau S100 / R300 Shields (1)     Recharge Time 300 seconds (0.3 per second)

Particle Beam-36 (2)    Range 1 000 000km     TS: 15 626 km/s     Power 90-20    ROF 25       
Single Gauss Cannon R600-100 Turret (4x8)    Range 60 000km     TS: 100000 km/s     Power 0-0     RM 60 000 km    ROF 5       
Beam Fire Control R1000-TS15000 (5%) (1)     Max Range: 1 000 000 km   TS: 15 000 km/s     99 98 97 96 95 94 93 92 91 90
Beam Fire Control R125-TS60000 (5%) (1)     Max Range: 125 000 km   TS: 60 000 km/s     92 84 76 68 60 52 44 36 28 20
Plasma-core Anti-matter Power Plant R24 (2)     Total Power Output 48    Exp 5%

Active Search Sensor AS39-R1 (5%) (1)     GPS 100     Range 39.9m km    MCR 3.6m km    Resolution 1
Active Search Sensor AS108-R20 (5%) (1)     GPS 2000     Range 108.3m km    Resolution 20
EM Sensor EM1.0-60.0 (5%) (1)     Sensitivity 60     Detect Sig Strength 1000:  61.2m km
Thermal Sensor TH1.0-50.0 (5%) (1)     Sensitivity 50     Detect Sig Strength 1000:  55.9m km

Compact ECCM-7 (2)         ECM 80

Quote
Gals G9 class Patrol Ship      2 494 tons       88 Crew       2 891.9 BP       TCS 50    TH 38    EM 0
25062 km/s      Armour 5-16       Shields 0-0       HTK 21      Sensors 0/0/0/0      DCR 3      PPV 18
Maint Life 6.25 Years     MSP 2 174    AFR 17%    IFR 0.2%    1YR 96    5YR 1 433    Max Repair 2187.5 MSP
Troop Capacity 250 tons     Boarding Capable   
Commander    Control Rating 1   BRG   
Intended Deployment Time: 1 months    Morale Check Required   

Gas Core AM Drive 200% EP1250.00 (1)    Power 1250    Fuel Use 50.60%    Signature 37.50    Explosion 20%
Fuel Capacity 250 000 Litres    Range 35.7 billion km (16 days at full power)

Gauss Cannon R600-100 (3x8)    Range 60 000km     TS: 25 062 km/s     Power 0-0     RM 60 000 km    ROF 5       
Beam Fire Control R125-TS30000 (1)     Max Range: 125 000 km   TS: 30 000 km/s     92 84 76 68 60 52 44 36 28 20

Active Search Sensor AS12-R1 (5%) (1)     GPS 10     Range 12.6m km    MCR 1.1m km    Resolution 1
Active Search Sensor AS34-R20 (5%) (1)     GPS 200     Range 34.2m km    Resolution 20
Active Search Sensor AS58-R100 (5%) (1)     GPS 1000     Range 58.6m km    Resolution 100
Title: Re: First serious attepts to build a fleet
Post by: skoormit on May 12, 2021, 09:33:26 AM
Saving my designs before starting new 1.13 game.
...

This makes me wonder...has anyone attempted a utility to port class designs between games?
Title: Re: First serious attepts to build a fleet
Post by: d.rodin on August 16, 2022, 02:09:28 PM
Redesign of Assault Transports after some boarding practice : increased armor, two smaller engines instead one big and limited self-defence capabilities:
Quote
Udaloy-TC-250 G10 class Assault Transport      999 tons       33 Crew       2 431.6 BP       TCS 20    TH 35    EM 0
57680 km/s      Armour 10-8       Shields 0-0       HTK 4      Sensors 0/0/0/0      DCR 0      PPV 2.4
Maint Life 10.07 Years     MSP 1 369    AFR 9%    IFR 0.1%    1YR 25    5YR 369    Max Repair 1008 MSP
Troop Capacity 250 tons     Boarding Capable    Magazine 16   
Lieutenant Commander    Control Rating 1   
Intended Deployment Time: 3 days    Morale Check Required   

Plasma Core AM Drive 300% EP576.00 (2)    Power 1152    Fuel Use 284.60%    Signature 17.28    Explosion 30%
Fuel Capacity 50 000 Litres    Range 3.17 billion km (15 hours at full power)

Size 1 Box Launcher (16)     Missile Size: 1    Hangar Reload 50 minutes    MF Reload 8 hours
Missile Fire Control FC32-R1 (5%) (2)     Range 32.1m km    Resolution 1
AMM G9 (16)    Speed: 150 000 km/s    End: 1.1m     Range: 10.2m km    WH: 1    Size: 1    TH: 7000/4200/2100

Active Search Sensor AS16-R1 (5%) (1)     GPS 14     Range 16.1m km    MCR 1.4m km    Resolution 1

ECM 70

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes

New armored ground support fighter with some self-defence capabilities:
Quote
Su-34 G10 class Strikefighter      500 tons       12 Crew       1 233.6 BP       TCS 10    TH 12    EM 0
57690 km/s      Armour 5-5       Shields 0-0       HTK 2      Sensors 0/0/0/0      DCR 0      PPV 4.8
Maint Life 14.55 Years     MSP 637    AFR 5%    IFR 0.1%    1YR 6    5YR 84    Max Repair 540.0000 MSP
Magazine 80   
Lieutenant Commander    Control Rating 1   
Intended Deployment Time: 3 days    Morale Check Required   

Plasma Core AM Drive 300% EP288.00 (2)    Power 576.0    Fuel Use 402.49%    Signature 5.7600    Explosion 30%
Fuel Capacity 20 000 Litres    Range 1.79 billion km (8 hours at full power)

Size 6.00 Fighter Pod Bay (12)     Pod Size: 6.00    Hangar Reload 122 minutes    MF Reload 20 hours
Size 4.0 Box Launcher (2)     Missile Size: 4    Hangar Reload 100 minutes    MF Reload 16 hours
Missile Fire Control FC87-R20 (5%) (1)     Range 87.2m km    Resolution 20
Light ASM G9 (2)    Speed: 112 500 km/s    End: 1.8m     Range: 12.4m km    WH: 9    Size: 4    TH: 4200/2520/1260
Medium AC Pod G9 (6)    Armour Penetration: 21     Damage: 60     Shots: 3
Medium Bomb Pod G9 (6)    Armour Penetration: 25     Damage: 19     Shots: 3

Active Search Sensor AS43-R20 (1)     GPS 270     Range 43.6m km    Resolution 20

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Fighter for production, combat and planetary interaction

Rescue ship:
Quote
Udaloy-RS G10 class Rescue Shuttle      987 tons       34 Crew       2 339.1 BP       TCS 0    TH 35    EM 0
58400 km/s      Armour 5-8       Shields 0-0       HTK 11      Sensors 60/60/0/0      DCR 0      PPV 0
Maint Life 10.17 Years     MSP 1 414    AFR 9%    IFR 0.1%    1YR 25    5YR 373    Max Repair 1008 MSP
Cryogenic Berths 600   
Lieutenant Commander    Control Rating 1   
Intended Deployment Time: 6 days    Morale Check Required   

Plasma Core AM Drive 300% EP576.00 (2)    Power 1152    Fuel Use 284.60%    Signature 17.28    Explosion 30%
Fuel Capacity 200 000 Litres    Range 12.82 billion km (61 hours at full power)

EM Sensor EM1.0-60.0 (5%) (1)     Sensitivity 60     Detect Sig Strength 1000:  61.2m km
Thermal Sensor TH1.0-60.0 (5%) (1)     Sensitivity 60     Detect Sig Strength 1000:  61.2m km
Cloaking Device: Class cross-section reduced to 1.00% of normal

This design is classed as a Military Vessel for maintenance purposes

And updated Carrier:
Quote
Admiral Ushakov G10 class Auxiliary Carrier      25 000 tons       512 Crew       21 074.1 BP       TCS 500    TH 300    EM 0
20000 km/s      Armour 15-76       Shields 0-0       HTK 164      Sensors 150/150/0/0      DCR 100      PPV 0
Maint Life 5.41 Years     MSP 21 094    AFR 125%    IFR 1.7%    1YR 1 209    5YR 18 135    Max Repair 3500 MSP
Hangar Deck Capacity 4 000 tons     Troop Capacity 5 000 tons     Drop Capable    Magazine 144   
Commander    Control Rating 2   BRG   AUX   
Intended Deployment Time: 12 months    Flight Crew Berths 80    Morale Check Required   

Plasma Core AM Drive 125% EP2000.00 (5)    Power 10000    Fuel Use 11.05%    Signature 60.00    Explosion 12%
Fuel Capacity 2 500 000 Litres    Range 162.9 billion km (94 days at full power)

Medium AC Pod G9 (12)    Armour Penetration: 21     Damage: 60     Shots: 3
Medium Bomb Pod G9 (12)    Armour Penetration: 25     Damage: 19     Shots: 3

Thermal Sensor TH2.50-150.00 (5%) (1)     Sensitivity 150     Detect Sig Strength 1000:  96.8m km
EM Sensor EM2.50-150.00 (5%) (1)     Sensitivity 150     Detect Sig Strength 1000:  96.8m km

ECM 70

Strike Group
2x Udaloy-TC-250 G10 Assault Transport   Speed: 57680 km/s    Size: 19.97
1x Udaloy-RS G10 Rescue Shuttle   Speed: 58400 km/s    Size: 19.73
2x Su-34 G10 Strikefighter   Speed: 57690 km/s    Size: 9.98

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes