View full version: C# Mechanics
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  1. Ancient Constructs not showing up in the economics screen on their tab
  2. Tankers empty all fuel on colonies
  3. Diplomatic ship
  4. Colony Protectin
  5. Conventional Warfare
  6. How is albedo change calculated?
  7. Replenishment Ship problem
  8. Alien Artifacts
  9. Civilian sector infastructure
  10. Confused about MSP use
  11. Ground unit upgrade
  12. Change of displayed Range of Fire controls?
  13. 1.13 No Save Game Compatible?
  14. Shipping lines
  15. Commander Tactical skill
  16. Occupation Strength
  17. Component failures whist in Overhaul at Earth
  18. Terraforming Station
  19. Are bonuses from Admin hierarchy working?
  20. Function 730 and 722 pop-up Errors
  21. Tech stealing - just checking ;-)
  22. Issues with game settings
  23. Light Vehicles - When and why?
  24. Fun mistake
  25. Any way of making government offices?
  26. Colliers
  27. How can I transfer MSP from one fleet's supply ships to another?
  28. Power Armor As Its Own Unit
  29. Weapon damage patterns
  30. Ground Force Command Structure
  31. Diplomatic determinism
  32. Field repairs using MSP are faster and cheaper than repairs in a yard
  33. Paired Start NPRs
  34. v1.12.0 Changes Discussion Thread
  35. Time increment Adjustment
  36. Alien Interrogation & Autopsy
  37. Changing the size of some ship components (DB edit)
  38. Buoys not following bodies, bug or feature?
  39. Defeating AMM Spam
  40. Question About 1.12 Ground Unit Replacement Mechanic
  41. I thought asteroids were only with LG
  42. Disintegrating Fleet
  43. Fleet Organization
  44. Making a body surveyed
  45. Ground Unit Size
  46. Using independent Support Formations.
  47. Managing Ground Support Fighters
  48. crew numbers in C#
  49. Jumping without a gate
  50. Questions about MSP use at a maintenance module/facility.