Posted by: Froggiest1982
« on: January 17, 2021, 02:08:48 PM »Assuming I have a fleet of warships that will leave support ships behind if they get into a fight, while the support ships retreat, what should I bring in that fleet? There are a few things that are obvious to me like extra fuel and missile ammo (if using missiles). But what else might there be that is less obvious? And what degrees of such support would be optimal?
I use the Admin Commands to help me in this assigning each ship to the dedicated command inside the mission. You need then to identify the kind of mission and then organize considering that. You may need:
- Logistic Support
- Combat Support
- Invasion/Bombardment Support
- Supply and Maintenance Support
Logistic Support
All ships that are needed to actually carry on the mission from the logistic point. Mainly Fuel Tankers are part of this fleet, but also tenders if they are required.
Combat Support
Here there is the bulk of your combat fleet. Occasionally a Collier and a Sensor (or more) ship is attached, although they could be included in another fleet (more on this later) for security purpose.
Invasion/Bombardment Support
If the mission includes a planetary invasion, you may have troop transports with few escorts. the escorts can have a double role and be used to soften enemy resistance on the ground with some bombardment action.
Supply and Maintenance Support
Here you are keeping your service ships. A supply ship with MSP, some extra ammo, and fuel if you like me prefer a unique ship. Individual units if you want to keep it separate. A couple of emergency Tugs to tow away stranded ships could also be also a good idea. I put commercial tenders here too because if you are keeping this fleet on the other end of the Jump Point some commercial ships may be not able to jump in using the military tenders.
Would say maintenance modules be useful?
I wouldn't, but I guess it's a personal choice. It really depends on how far enemy are from such ship/base.
Is it possible to build a slow and exceedingly large civilian baseship (mobile Starbase) to say, park at a strategic point where one might wish to station a war fleet and have it contain everything necessary to allow that war fleet to stay there indefinitely?
I wouldn't, but I guess it's a personal choice. It really depends on how far enemy are from such ship/base. Stations have only 1 layer of Armour and very easy to be destroyed without the proper defense. A long operation or war could benefit from a little outpost on a rock more than an actual base. Some STOs and a good presence of military troops should hold the enemy long enough for you to send some backups if it got attacked.
If so, what should it contain to do the job?
Protection first as said before. Then a Refuel Station, and some MSP second. Ordnance transfer Station with extra missiles are also worth consider if you do use them.
Can anything be added to allow it to also repair warships as well?
If you want to run repairs or keep some ships you need minerals and population there (it makes things hard and I will avoid unless vital). For repair armor atm you'll be required a Shipyard but from 1.13 there is going to be a dedicated structure. If you have enough MSP ships will be repaired by the Damage Control component at higher MSP costs then if it gets repaired on a colony but still good. So I guess it's important that you remember to add damage control to any ship.