The Armour and shields on these things are very poor for comparison
Champion class Battleship 30000 tons 2828 Crew 5886.2 BP TCS 600 TH 1200 EM 2100
2666 km/s Armour 10-86 Shields 70-300 Sensors 55/55/0/0 Damage Control Rating 50 PPV 176
Annual Failure Rate: 720% IFR: 10% Maintenance Capacity 1226 MSP Max Repair 252 MSP
Flag Bridge Magazine 1402
Magneto-plasma Drive E6 (20) Power 80 Efficiency 0.60 Signature 60 Armour 0 Exp 5%
Fuel Capacity 400,000 Litres Range 40.0 billion km (173 days at full power)
Delta R300/15 Shields (28) Total Fuel Cost 420 Litres per day
Single Gauss Cannon R3-100 Turret (4x3) Range 30,000km TS: 20000 km/s Power 0-0 RM 3 ROF 5 1 1 1 0 0 0 0 0 0 0
Triple Gauss Cannon R3-50 Turret (2x9) Range 30,000km TS: 20000 km/s Power 0-0 RM 3 ROF 5 1 1 1 0 0 0 0 0 0 0
25cm Railgun V4/C4 (3x4) Range 200,000km TS: 5000 km/s Power 15-4 RM 4 ROF 20 5 5 5 5 4 3 2 2 2 2
Fire Control S08 128-8000 (1) Max Range: 256,000 km TS: 8000 km/s 96 92 88 84 80 77 73 69 65 61
Fire Control S04 32-16000 (2) Max Range: 64,000 km TS: 16000 km/s 84 69 53 37 22 6 0 0 0 0
Stellarator Fusion Reactor Technology PB-1 AR-0 (4) Total Power Output 12 Armour 0 Exp 5%
Size 1 Missile Launcher (10) Missile Size 1 Rate of Fire 10
Size 8 Missile Launcher (10) Missile Size 8 Rate of Fire 50
Missile Fire Control FC84-R60 (1) Range 151.2m km Resolution 60
Missile Fire Control FC63-R1 (5) Range 1.9m km Resolution 1
Size 1 Anti-missile Missile (442) Speed: 32,000 km/s End: 4.7m Range: 9m km WH: 1 Size: 1 TH: 288 / 172 / 86
Size 8 Anti-ship Missile (90) Speed: 25,600 km/s End: 70.3m Range: 108m km WH: 8 Size: 8 TH: 111 / 66 / 33
Size 8 Anti-ship Missile Hardened (30) Speed: 24,000 km/s End: 28.1m Range: 40.5m km WH: 8 Size: 8 TH: 104 / 62 / 31
Active Search Sensor S189-R1 (1) GPS 189 Range 1.9m km Resolution 1
Active Search Sensor S252-R60 (1) GPS 15120 Range 151.2m km Resolution 60
Thermal Sensor TH5-55 (1) Sensitivity 55 Detect Sig Strength 1000: 55m km
EM Detection Sensor EM5-55 (1) Sensitivity 55 Detect Sig Strength 1000: 55m km
ECCM-1 (3) ECM 10
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
Dreadnought class Dreadnought 30000 tons 2599 Crew 6228 BP TCS 600 TH 1560 EM 3000
3466 km/s Armour 15-86 Shields 100-300 Sensors 55/55/0/0 Damage Control Rating 50 PPV 160
Annual Failure Rate: 720% IFR: 10% Maintenance Capacity 1298 MSP Max Repair 252 MSP
Flag Bridge
Magneto-plasma Drive E6 (26) Power 80 Efficiency 0.60 Signature 60 Armour 0 Exp 5%
Fuel Capacity 480,000 Litres Range 48.0 billion km (160 days at full power)
Delta R300/15 Shields (40) Total Fuel Cost 600 Litres per day
Single Gauss Cannon R3-100 Turret (4x3) Range 30,000km TS: 20000 km/s Power 0-0 RM 3 ROF 5 1 1 1 0 0 0 0 0 0 0
Triple Gauss Cannon R3-50 Turret (4x9) Range 30,000km TS: 20000 km/s Power 0-0 RM 3 ROF 5 1 1 1 0 0 0 0 0 0 0
25cm Railgun V4/C4 (9x4) Range 200,000km TS: 5000 km/s Power 15-4 RM 4 ROF 20 5 5 5 5 4 3 2 2 2 2
Fire Control S04 32-16000 (4) Max Range: 64,000 km TS: 16000 km/s 84 69 53 37 22 6 0 0 0 0
Fire Control S08 128-8000 (3) Max Range: 256,000 km TS: 8000 km/s 96 92 88 84 80 77 73 69 65 61
Stellarator Fusion Reactor Technology PB-1 AR-0 (12) Total Power Output 36 Armour 0 Exp 5%
Active Search Sensor S252-R60 (1) GPS 15120 Range 151.2m km Resolution 60
Active Search Sensor S189-R1 (1) GPS 189 Range 1.9m km Resolution 1
Thermal Sensor TH5-55 (1) Sensitivity 55 Detect Sig Strength 1000: 55m km
EM Detection Sensor EM5-55 (1) Sensitivity 55 Detect Sig Strength 1000: 55m km
ECCM-1 (3) ECM 10
Temeraire class Jump Dreadnought 30000 tons 2563 Crew 8544 BP TCS 600 TH 1560 EM 3000
3466 km/s JR 4-100 Armour 15-86 Shields 100-300 Sensors 1/1/0/0 Damage Control Rating 50 PPV 92
Annual Failure Rate: 720% IFR: 10% Maintenance Capacity 1780 MSP Max Repair 3660 MSP
J30000(4-100) Jump Drive Max Ship Size 30000 tons Distance 100k km Squadron Size 4
Magneto-plasma Drive E6 (26) Power 80 Efficiency 0.60 Signature 60 Armour 0 Exp 5%
Fuel Capacity 440,000 Litres Range 44.0 billion km (146 days at full power)
Delta R300/15 Shields (40) Total Fuel Cost 600 Litres per day
Triple Gauss Cannon R3-50 Turret (2x9) Range 30,000km TS: 20000 km/s Power 0-0 RM 3 ROF 5 1 1 1 0 0 0 0 0 0 0
Single Gauss Cannon R3-100 Turret (2x3) Range 30,000km TS: 20000 km/s Power 0-0 RM 3 ROF 5 1 1 1 0 0 0 0 0 0 0
25cm Railgun V4/C4 (6x4) Range 200,000km TS: 5000 km/s Power 15-4 RM 4 ROF 20 5 5 5 5 4 3 2 2 2 2
Fire Control S08 128-8000 (2) Max Range: 256,000 km TS: 8000 km/s 96 92 88 84 80 77 73 69 65 61
Fire Control S04 32-16000 (2) Max Range: 64,000 km TS: 16000 km/s 84 69 53 37 22 6 0 0 0 0
Stellarator Fusion Reactor Technology PB-1 AR-0 (8) Total Power Output 24 Armour 0 Exp 5%
Active Search Sensor S189-R1 (1) GPS 189 Range 1.9m km Resolution 1
ECCM-1 (1) ECM 10
I give my 12000 ton cruisers 5 armour and 20 shields. The Dreadnoughts above are designed for hostile transits of warp points, the Battleship for open space combat. In the last warp point transit I took enougth armour damage to penetrate your armour to one of the Dreadnoughts , the Jump Dreadnought and a Battleship. NPR's seem to picket their Jump points with 90% of their fleets . Most of that damage came from Torpedo's or Antimissiles.