Aurora 4x

VB6 Aurora => VB6 Mechanics => Topic started by: AbuDhabi on October 02, 2016, 03:15:12 PM

Title: Colony Cost for Asteroids
Post by: AbuDhabi on October 02, 2016, 03:15:12 PM
Are they hardwired to have a base cost of 2.0*technology? Because I've found a really big asteroid (size 2000, gravity 0.11) and put an atmosphere around it and made it properly warm - but it didn't become colony cost 0. What gives?
Title: Re: Colony Cost for Asteroids
Post by: 83athom on October 02, 2016, 06:10:59 PM
Asteroids, because their gravity is so weak, are impossible to colonize with regular infrastructure. You need to put underground infrastructure to put a colony on it. Keep in mind that you need to build it on the body you want it placed, and you are not able to ship it. Use Construction Brigades with minerals on the asteroid. And those will always act as a colony cost of 2.
Title: Re: Colony Cost for Asteroids
Post by: Steve Walmsley on October 02, 2016, 06:16:18 PM
In v7.1, Asteroids aren't checked for habitability on the basis they would be too small. However, there are a few (like the one you found) that could theoretically be large enough so you will be able to terraform asteroids in C# Aurora.