View full version: C# Suggestions
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  1. I'm curious about something ... (material for improvement?)
  2. Suggestions Thread for v2.4.0
  3. In the good old days you could ...
  4. Auto-assignment by cost priority
  5. Shipyard Capacity - Only have Continual
  6. Fleet Haulers : Multiple Tractor Beam Ships
  7. Suggestion: Ability to turn infrastructure back into trade good
  8. Electronic Intelligence Module for buoys
  9. Suggestion: Toggle colony as Target for Automatic Overhaul
  10. Draft of an idea for a change to sensing
  11. Proposed Format For Ground Forces Air Combat Rework
  12. Proposed expansion of the economic system
  13. Ability to Reposition Waypoints
  14. The AMM Question
  15. Option for Civs to ship infrastructure but not Colonists
  16. Area Jammers
  17. A proposed fix for a preceived problem with weapon calibre
  18. Auto-assign Sector Administrators
  19. Shipyard change
  20. Export/Import ground force templates & organizations
  21. Always use componets
  22. Fast Shields, Slow Shields, More Shields
  23. Suggestions Thread for v2.0
  24. RP QoL changes
  25. Allow genetic modification for modified species
  26. A button for mass research?
  27. Fleet-Wide Targeting data sharing
  28. Self-Jump only Jump Drives
  29. Auto-assign Naval Commanders
  30. Destroy your own missiles
  31. Other uses for biology
  32. Quick summary of weapons in a fleet next to ship tonnage
  33. reserve fleet idea
  34. Race-specific passwords for better MP
  35. Suggestions for additions to Electronic Warfare
  36. Ground Force Construction Facilities Take Too Much Population
  37. Ideas for Meson Tweaks, and maybe some HPM tweaking as well.
  38. Send ship parts list directly to industry - components from Class Design.
  39. Stealth Missiles
  40. Missile Guidance, Missile Agility & Capacitor Banks
  41. Missile / Ordance Refit
  42. Ability to set New Medal Conditions
  43. Troop Compartments
  44. Colour the Components List in the Stockpile Tab
  45. Sector Commands in Economy View
  46. Panic on low training in combat
  47. Decoys.
  48. Upcoming events table for all races
  49. Tentative Suggestions for Missile Rebalancing by Tweaking Launcher Size Rules
  50. User made scenarios.