Aurora 4x

VB6 Aurora => VB6 Mechanics => Topic started by: ExChairman on October 27, 2010, 01:28:33 AM

Title: ECM
Post by: ExChairman on October 27, 2010, 01:28:33 AM
Hmmm, after sending my salvager to a wreck that my fighters created, I found 1 ECM(3)...
But when my fighters fired on that ship, there was no mentioning of an active ECM ???
Ok, i was pointblank range... My fighters had no ECCM....
I presume that the ECM gives the same minus regardless of range?
Title: Re: ECM
Post by: Steve Walmsley on October 27, 2010, 08:23:16 AM
Hmmm, after sending my salvager to a wreck that my fighters created, I found 1 ECM(3)...
But when my fighters fired on that ship, there was no mentioning of an active ECM ???
Ok, i was pointblank range... My fighters had no ECCM....
I presume that the ECM gives the same minus regardless of range?

ECM reduces range against missiles and reduces chance to hit against beams. If your fighters were missile-armed and at close range they wouldn't have been affected by ECM.

Steve
Title: Re: ECM
Post by: Grigio87 on September 01, 2012, 11:02:37 AM
What is the formula for ECM?

(Forgive me necromancy)
Title: Re: ECM
Post by: TheDeadlyShoe on September 01, 2012, 03:04:28 PM
The ECM value is the % of reduction.  ECCM value reduces ECM value.
Title: Re: ECM
Post by: Grigio87 on September 01, 2012, 03:57:15 PM
The ECM value is the % of reduction.  ECCM value reduces ECM value.

Easy  :)

But ECM1 value is 10 (-10% to fire control range), ECCM1 is ?.

So, Fire Control with ECCM3 vs ship with ECM3 (value 30) have -0% range (i think), or -27% (30-3)?
Title: Re: ECM
Post by: Charlie Beeler on September 01, 2012, 06:50:07 PM
One level of ECCM negates one level of ECM.  Your example is a net zero.