Author Topic: ECM  (Read 2590 times)

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Offline ExChairman (OP)

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ECM
« on: October 27, 2010, 01:28:33 AM »
Hmmm, after sending my salvager to a wreck that my fighters created, I found 1 ECM(3)...
But when my fighters fired on that ship, there was no mentioning of an active ECM ???
Ok, i was pointblank range... My fighters had no ECCM....
I presume that the ECM gives the same minus regardless of range?
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Offline Steve Walmsley

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Re: ECM
« Reply #1 on: October 27, 2010, 08:23:16 AM »
Hmmm, after sending my salvager to a wreck that my fighters created, I found 1 ECM(3)...
But when my fighters fired on that ship, there was no mentioning of an active ECM ???
Ok, i was pointblank range... My fighters had no ECCM....
I presume that the ECM gives the same minus regardless of range?

ECM reduces range against missiles and reduces chance to hit against beams. If your fighters were missile-armed and at close range they wouldn't have been affected by ECM.

Steve
 

Offline Grigio87

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Re: ECM
« Reply #2 on: September 01, 2012, 11:02:37 AM »
What is the formula for ECM?

(Forgive me necromancy)
« Last Edit: September 01, 2012, 11:22:12 AM by Grigio87 »
 

Offline TheDeadlyShoe

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Re: ECM
« Reply #3 on: September 01, 2012, 03:04:28 PM »
The ECM value is the % of reduction.  ECCM value reduces ECM value.
 

Offline Grigio87

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Re: ECM
« Reply #4 on: September 01, 2012, 03:57:15 PM »
The ECM value is the % of reduction.  ECCM value reduces ECM value.

Easy  :)

But ECM1 value is 10 (-10% to fire control range), ECCM1 is ?.

So, Fire Control with ECCM3 vs ship with ECM3 (value 30) have -0% range (i think), or -27% (30-3)?
 

Offline Charlie Beeler

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Re: ECM
« Reply #5 on: September 01, 2012, 06:50:07 PM »
One level of ECCM negates one level of ECM.  Your example is a net zero. 
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