I need to simulate a space battle between humans and humans, that is to say, a large chunk of one fleet just began open war against another. I created a second fleet, and transferred all the defectors to this new side...only to find that now, for some reason, all my fighters move at 1 km/s
What's up with that?
Also: what's the easiest way to keep names consistent. These guys all know each other, so its not like the radar signatures of their battleships are unknown. I want the Monticello class battleships transferred to the other side to still register as "monticello class battleships"